:what^C^C^C^Z^Z^C^ESCFFUUUUUUUUUU...
Malix
well, I am using vim, but I don't know how to use vim.
Am I vimming?
oh cool, bought the game aaaages ago, seems it has received a lot of content. Probably need to check back into it :o
heh, no biggie, it happens. :P
Either way, the world (well, me, at least) needs more ISO -keebs. ISO ortho would be cool...
*horizontal, but yea. ISO seems to be hella rare. Don't euro-peeps really buy mechanicak keebs that much?
while davinci resolve is probably pretty top shelf as editor, just be mindful of limitations, namely: https://wiki.archlinux.org/title/DaVinci_Resolve#MP4,_H.264,_H.265_and_AAC_Support
DaVinci Resolve free does not support decoding or encoding H.264 and H.265 video, regardless of the container type.
Neither DaVinci Resolve free or Studio versions support decoding or encoding of AAC audio streams.
Unless you feel like buying the studio version, you can't really use h264/h265 video codecs. For me this is pretty much a dealbreaker as I don't have hardware which could encode eg. AV1 video reasonably - and I really don't want to transcode recordings to different formats for editing.
any% with glitches is pretty much always a wild ride to watch.
on that note; man I need to get back on the IGN's playlist of "devs react to speedruns", most devs are such good sport when it comes to breaking their game :D
TBF, generally speedrunners start speedrunning games because they love it to death (ie. have played it through several times already) and want to start challenging themselves in new ways.
just spitballing here, but: https://archlinux.org/packages/extra/any/geogebra/ -> requires java-runtime, so it's a java-app?
the wiki ( https://wiki.archlinux.org/title/Wayland#Java ) seems to have some leads - but my takeaway is: with gtk3 it might work but otherwise the feature doesn't exist yet, but I dunno. Only java-app I run in wayland+plasma is Netbeans and it seems to work fine as is
Part of me wants to experience the shitshow first hand, seems like an absolute riot. Realistically tho, never happening, I'll probably look up some gameplay video at some point.
Dolphin - absolutely banger of a gamecube/wii emulator. It has absolutely everything imaginable.
Dolphin has so much customization if needed, it even allows typing mathematical equations to alter analog stick sensitivity curve. My mind was absolutely blown when I found that out. Added some tiny tweaks to it to "round out" the curve a bit, as I felt like the small movements didn't really register as neatly as I would have hoped, and with small mathy-math-math input it was great. For the life of me I can't remember what the equation was, probably squareroot or squaring the analog input so it curved a bit. (EDIT: I did the equation for trigger, not analog stick, but option for the stick is still there)
Mesen is also quite dope for NES, at least the version I'm still using. I've understood the current version bundles nes and snes into same application? Either way, probably still pretty much top tier.
IMO, best features:
- integer scaling to big image, bilinear scaling back down to fit to screen. Less blur and pixels stay (visually) same size without distortion
- online play
ScummVM, not really an emulator per se, rathar an interpreter (afaik). Essentially it lets you play old (and some new) adventure games on modern systems. It does all adlib/midi/mt32 (with roms you need to source yourself) and graphics tricks. Unified settings and all my adventures in one places? Easily scummvm over actual retro-pc/mac/amiga/whatever.
gamers nexus - basically anything they review gets dissected to absurd detail.
But in general I still prefer to crossreference multiple sources if I'm thinking of getting [whateverthething]