Malix

joined 1 year ago
[–] Malix@sopuli.xyz 43 points 1 week ago

gamers nexus - basically anything they review gets dissected to absurd detail.

But in general I still prefer to crossreference multiple sources if I'm thinking of getting [whateverthething]

[–] Malix@sopuli.xyz 9 points 1 week ago (2 children)

:what^C^C^C^Z^Z^C^ESCFFUUUUUUUUUU...

[–] Malix@sopuli.xyz 37 points 1 week ago (5 children)

well, I am using vim, but I don't know how to use vim.

Am I vimming?

[–] Malix@sopuli.xyz 7 points 1 week ago

oh cool, bought the game aaaages ago, seems it has received a lot of content. Probably need to check back into it :o

[–] Malix@sopuli.xyz 1 points 3 weeks ago

heh, no biggie, it happens. :P

Either way, the world (well, me, at least) needs more ISO -keebs. ISO ortho would be cool...

[–] Malix@sopuli.xyz 2 points 3 weeks ago (2 children)

*horizontal, but yea. ISO seems to be hella rare. Don't euro-peeps really buy mechanicak keebs that much?

[–] Malix@sopuli.xyz 2 points 1 month ago

while davinci resolve is probably pretty top shelf as editor, just be mindful of limitations, namely: https://wiki.archlinux.org/title/DaVinci_Resolve#MP4,_H.264,_H.265_and_AAC_Support

DaVinci Resolve free does not support decoding or encoding H.264 and H.265 video, regardless of the container type.

Neither DaVinci Resolve free or Studio versions support decoding or encoding of AAC audio streams.

Unless you feel like buying the studio version, you can't really use h264/h265 video codecs. For me this is pretty much a dealbreaker as I don't have hardware which could encode eg. AV1 video reasonably - and I really don't want to transcode recordings to different formats for editing.

[–] Malix@sopuli.xyz 10 points 1 month ago

any% with glitches is pretty much always a wild ride to watch.

on that note; man I need to get back on the IGN's playlist of "devs react to speedruns", most devs are such good sport when it comes to breaking their game :D

[–] Malix@sopuli.xyz 40 points 1 month ago (4 children)

TBF, generally speedrunners start speedrunning games because they love it to death (ie. have played it through several times already) and want to start challenging themselves in new ways.

[–] Malix@sopuli.xyz 3 points 1 month ago* (last edited 1 month ago)

just spitballing here, but: https://archlinux.org/packages/extra/any/geogebra/ -> requires java-runtime, so it's a java-app?

the wiki ( https://wiki.archlinux.org/title/Wayland#Java ) seems to have some leads - but my takeaway is: with gtk3 it might work but otherwise the feature doesn't exist yet, but I dunno. Only java-app I run in wayland+plasma is Netbeans and it seems to work fine as is

[–] Malix@sopuli.xyz 4 points 1 month ago (1 children)

Part of me wants to experience the shitshow first hand, seems like an absolute riot. Realistically tho, never happening, I'll probably look up some gameplay video at some point.

[–] Malix@sopuli.xyz 15 points 1 month ago* (last edited 1 month ago)

Dolphin - absolutely banger of a gamecube/wii emulator. It has absolutely everything imaginable.

Dolphin has so much customization if needed, it even allows typing mathematical equations to alter analog stick sensitivity curve. My mind was absolutely blown when I found that out. Added some tiny tweaks to it to "round out" the curve a bit, as I felt like the small movements didn't really register as neatly as I would have hoped, and with small mathy-math-math input it was great. For the life of me I can't remember what the equation was, probably squareroot or squaring the analog input so it curved a bit. (EDIT: I did the equation for trigger, not analog stick, but option for the stick is still there)

Mesen is also quite dope for NES, at least the version I'm still using. I've understood the current version bundles nes and snes into same application? Either way, probably still pretty much top tier.

IMO, best features:

  • integer scaling to big image, bilinear scaling back down to fit to screen. Less blur and pixels stay (visually) same size without distortion
  • online play

ScummVM, not really an emulator per se, rathar an interpreter (afaik). Essentially it lets you play old (and some new) adventure games on modern systems. It does all adlib/midi/mt32 (with roms you need to source yourself) and graphics tricks. Unified settings and all my adventures in one places? Easily scummvm over actual retro-pc/mac/amiga/whatever.

 

Hi

So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).

But the thing is, if I "alphaover" the images with some offset, for example:

the image laid over the other cuts off, as the overlay can't reach outside the dimensions of the underlaying one.

I know I can just:

  • use eg. gimp and combine the images there, but I'd rather have my workflow entirely in blender.
  • add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and "bruteforcing" the concept.

How would I go about getting all overlaid images to display in full in such case? I've tried different options on the "alpha over" and "color mix" -nodes without results, but entirely possible that I just missed some critical combination.

So, thoughts?

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