strapping goggles to my head to send an email sounds like what my personal hell is going to be like
imo VR is fun for games but beyond that it's too dystopic for my taste lol
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strapping goggles to my head to send an email sounds like what my personal hell is going to be like
imo VR is fun for games but beyond that it's too dystopic for my taste lol
Fully agree. I think there are some practical, workforce related, use cases for AR/VR, but the idea of strapping into one for 8+ hours a day... No thanks.
Absolutely not. I've been completely shocked by the reception of this and feel like the positivity is 100% due to it having the Apple logo on it.
Who tf wants to wear a ski mask when working or watching videos? Not to mention it's got 2 hours of battery life. That's all without touching the $3500 price tag.
It's the same excitement that nerds felt about the first oculus or the Index. These people are excited now, but they'll most likely play with it for a few weeks then it'll start collecting dust.
Until they can make the thing small, like sunglasses small, no one is going to adopt it widly.
From what I've read online of those who have tried it at WWDC, they mention that it's actually very impressive. The resolution is like looking through a pair of glasses, the AR experiences demonstrated were unbelievable and overall the headset was a joy to use. Although every reviewer mentioned the price was way too high.
What interested me from the announcement was Disney showing off the stats when watching sports and the 3D court / field for instant replays. If they actually bring that fruition, then that would be something unique.
I'm an android user though and not a fan of apple, but if it spurs on competition and starts bringing AR further into the mainstream, we may see more of this tech becoming cheaper. I definitely prefer movie watching in a silo environment (currently use the nReal glasses for this) but watching sports too with stats etc and some incredible AR, as well as office working would definitely get me interested. If the price was right.
Current VR user here, in very niche situations its kinda cool to watch videos in VR in random places in your house because then you don't have to hold up a screen, but outside of those situations its a huge gimmick in my opinion.
People are acting like this is the next "iPhone reveal". That's all. With pricing being restrictive and the tech itself not anything revolutionary, this will need a lot to take off.
Time will tell. It’s only the first gen and surly they will improve this over the next years. I’d skip this year’s device and wait until it matures.
I feel like people are super fixated on how dumb it looks and less on it’s uncomfortable and often kinda gross to have something pressed against your skin for extended periods of time.
I know that Apple sets trends and whatever (like airpods) but i’m not sure they can pull off the “Apple VR-specific breakout pattern face.” I do enjoy the idea of the super rich peeps buying this to sit in their beige houses, headset clogging their pores.
The fashion aspect of AR gets played out a lot especially from tech enthusiasts who, lets face it arent known for their fashion in the first place. Fashion and what is and isnt cool can change rapidly and drastically. In the 80s it was normal for guys to wear colorful fashion featuring short shorts and croptops in the US and this continued through until the early 90s. Then very abruptly that became uncool and it was about baggy clothes, shorts that went down past your knees, and solid more plain colors.
From the mid 90s to 10s denim based shirts went into fashion, out of fashion, and back again. Leggings went from underwear to something you wear with a long shirt covering butt, to just an alternative to pants. Thick rim glasses came, went, and then came back. People drape giant headphones around their neck these days and those mid sized portable but over ear market is all but dead. Going back further guys used to powder their face and wear tights and heels.
The look can be a part of it but the issue with ar so far is comfort, and functionality. I dont know if I think apple is going to crack it, but today's ridiculous can become tomorrows fashion trend and it can happen on a dime. We just need the right influence and the right push
Nop, but a pair of glasses would be fine.
Agreed - I never got a chance to try Google Glass but they at least looked lightweight. If there were an AR device like that then I wouldn't have nearly as much of a problem.
They're far from perfect, but I have the Nreal Air glasses and find them pretty dope. They have sony oled tech so they're surprisingly bright even in a lit room, and the pixel density is great. No screen door effect like VR headsets.
They're the 1st iteration, not very user-friendly for non-techies and absolutely need a lot of work, but the concept is very much there. I mostly use them to play Steam deck games on a "big screen" now, but the accompanying Android app attempts a phone + app-like design like the Vision.
Looks interesting! Though unfortunately I don't have any devices that are compatible with it (Pixel phone is out, Intel Mac is a no, and no general desktop/windows/Linux support), but I'll certainly keep my eye out to see if they expand, or if similar products launch!
I feel like this is solving an issue with a problem that Apple made up themselves. Normal virtual reality is too isolating, the way augmented reality has worked so far is insufficient, this is a good in-between.
...But I feel like it's just a way for people to get trapped within their work even further. Want to get up and walk around for a few minutes? Well, you're still getting Teams messages or whatever, because you've got these goggles stuck to your face. I don't see how that's a positive.
Take your work with you! Take your work home! Work while you "play" with your kids! now that's being productive! Your targets will be adjusted accordingly
Remember Google Glass? And Glassholes? People made fun of those who chose to use something which was way less intrusive than the Apple headset.
First time i saw this i was very surprised at how bulky this is. Compared to Glass this is like a space suit helmet. Was wondering maybe i missed something very obvious, so uncharacteristic of Apple?
No but i bet there are a lot of corporate execs and wannabe crypto landlords that WANT me to wear a headset all the time. You gotta imagine the CEOs are drooling at the idea of making yet another $1000+ device mandatory for modern life.
@king_dead @milkpiss have you read Ready Player One.
Stacks are first on the list and haven't seen any yet
Hell no. Oculus seemed like a really cool product when I was 17 and in love with "Ready Player One", but now that we've seen the way that Big Tech just treats its users as profit-cattle fed on a diet of ads and angry people, I have no fucking desire to strap one of those things to my head (outside of actually gaming...then it's kinda cool).
It’s a cool gadget which I’d love to try but no way would buy. It just doesn’t do anything practical that I can’t already do quicker, easier and more effectively with more traditional devices. it’s far too expensive to justify as a fun gadget.
The article is right, very few people would want to sit with this on their head in the company of other people. It’s a generally a solo experience.
I could see it being extremely useful for those with disabilities though and I suppose if anyone can bring mixed reality devices more to the main stream it’s going to be apple
I may be in the minority here, but I do, and frequently have. There is a sizeable community like that, but we don't seem to really fall into Apple's target market, and it will be interesting to see how orthogonal that willingness is to being a techie shut-in.
For me, the big reason I don't wear it 8-10 hours per day when I'm working like I do when I'm playing is the pixel density. Current VR headsets (except maybe Varjo's) don't do a good job of simulating even one 4k screen, let alone competing with a multi-monitor setup, so they fall short for productivity. Once that's solved (and that's the claim Apple seems to be making here), the case for use as a primary work machine is very compelling. It lets you set up something like this for the cost of a headset and a reclining office chair, and is also somehow portable.
It fails if you use it exactly like you use a laptop, just like a phone does. If you take advantage of the increased flexibility though, it has pretty transformative potential.
That said, that's the perspective of a technologist with no kids who works from home. I wouldn't buy this because its standout features are irrelevant to me, so I'm from a representative sample of the market they're chasing.
I'm inclined to agree with you that it might be a potentially good way to interact with a computer. There's a company called Sightful that makes a "Spacetop" computer, which is basically a laptop with a headset instead of a screen. Mike Elgan actually gave it some pretty positive press lately.
As someone who travels constantly and misses a big monitor on the road, I am inclined to agree that the use case could be compelling.
But... $3,500 is a lot of lettuce for something that could easily be obsolete as fast as my cell phone. And Apple mentioned that the total field of vision is something over 4k, but that's still a lot less than multiple 4k monitors.
Still, I'm willing to be convinced. Especially if a stripped down "viewer only" model comes out without all the bells and whistles. I don't need outward display, or the lidar, or any of that. I just want a big workspace.
But… $3,500 is a lot of lettuce for something that could easily be obsolete as fast as my cell phone. And Apple mentioned that the total field of vision is something over 4k, but that’s still a lot less than multiple 4k monitors.
I'm waiting to see what they drop 12 - 18 months later. I'd wager by the time the 2nd-gen Vision Pro comes out, they will release a more stripped down model that will be roughly equivalent to what they are releasing next year, and will likely start at around $1,200. By that point, the App ecosystem, will likely be mature enough that they will be able to have a version that serves as a loss leader or just breaks even, and they'll make their revenue on the backend with their 40% App Store cut.
I agree, I think it could be useful for specific uses, but otherwise is kinda niche.
I can't imagine most people will want to wear that headset for more than the 2 hours the battery lasts. I know I haven't when wearing existing vr headsets. I seem to max out at about 30 minutes.
I think to get to a consumer version Apple will want to drop all of the glass and metal and go for lighter plastic instead. They need to drop the secondary outward facing screen as well for weight, battery and cost savings.
If things can get comparable to thicker framed normal glasses, that will be when VR/AR can really become mainstream.
The thing is. If you're in a tropical country.
Yes that's it. The sweat, the rashes. The smelly goggles from the dried sweat.
For myself, the answer is no. Something lightweight and comparable to spactacles I might wear. Anything heavier which needs to be strapped on I would not use.
Hell no, not all the time. I'm sure it'd feel hot and stuffy wearing one of those.
I completely agree with this article. If watching movies in VR was going to be a popular thing, then it would have happened already. It's been possible for a long time. The reason people don't do it is because it's far more convenient to just use a TV. It's not a matter of visual fidelity, it's a matter of comfort. (Also it's a matter of people's preference to be present in the real world, not isolated in a virtual world.)
It's like when they kept pushing 3d televisions, except now the glasses are even heavier and less convenient.
Yeah, the only real benifit is being able to watch 3D movies, which does look really cool in VR, but then you can't watch it with other people (unless they have a headset as well) and it takes a while to set up and put on the headset.
I mean, no.
I think at most it's somewhat comparable to sitting down at an old fashioned desktop computer. It's your primary focus of attention. When you're not using it, you take it off.
The example of a dad doing a real-time recording of himself playing with his kids is cringy AF.
I thought Apple's announcement for AR would be something that is actually wearable like glasses as opposed to something so bulky.
For VR it is cool, but is actual AR glasses that are indistinguishable from normal glasses and don't require a seal around your eyes making you all sweaty still years off?
I mean, probably. 30 years ago I didn't think anyone would ever want to have a phone with them when they were out doing better things than talking to people on the phone.
For me its not so much that its a gimmick or whatever but that it just looks stupid on your face imagine being in public and seeing someone with a flight recorder strapped to their face i like VR technology and i think as it evolves itl change how we interact with media but this is just not it
It's an expensive gadget for a niche audience.
I can't even stand wearing my glasses all day, and those are a thousand times lighter and more useful than this.
I don't even want to read regular ear-covering headphones all the time.
I think it needs to be a set of glasses and we need better battery tech before that can really happen. Solid state batteries will be needed since their energy density is so much higher. As a low vision user i can think of an immediate use as a magnification device. Actual magnifiers dont work well for me but software magnification does. Therefore i could magnify my surroundings to read signs, etc.
I see no practical use for me to use it, not knocking those who do, its just if im going to enjoy something like that id rather play a retro game on my laptop
I've seen many people comment and discuss that post-pandemic they miss wearing a mask in public. I know some people really hate wearing masks, but others felt it gave them more privacy and other benefits.
Musicians (and other "Joe Cool" characters) often like to wear their sungllsses indoors and at night
Not in it's current form. If/when the form factor gets to the point where it can fit in my glasses and not be very noticeable, absolutely.
No. Especially if it is 100% proprietary.
I just want smartphone VR, not planning to buy a dedicated headset, just want to make use of what already exists and have wanted to try doing a VR desktop for a while using a phone
apparently there are problems with smartphone VR... but I presume them to be surmountable and that they're just trying to sell unnecessary VR hardware instead as a kind of gimmicky business move
Yeah that's not happening. The tech differences add up to a horrid VR experience. Google cardboard was exactly this project, but it was burned because it was just plain bad. Phones aren't meant to be glued to your face, but VR headsets are built for it specifically and the difference is immense.