Hearing the exact wrong part of the conversation, and then making a horrific assumption and spinning off into zany misunderstandings instead of, just, "Hey, what did I just hear?"
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When the driver of a car is looking more at the passenger they’re talking to than the road. Probably a dead giveaway that the scene is shot with green screen or the car being towed on the back of a truck.
The expert who somehow knows all things science and engineering, like they're all just basically the same. Just once I'd like to hear, "I'm an astrophysicist, not a cybersecurity expert. I don't have the first clue where to begin hacking any computer, let alone an alien one that I've never seen before."
Bonus points if the characters have to look for a different solution due to their lack of on-hand expertise in a particular area.
I just saw that in WandaVision. Darcy is an Astrophysicist but was also hacking through various firewalls to get at some secret data.
Chefs and cooks scattering as a fight is taking place in the kitchen.
Good people listen: this is a small containment of probably tired, most likely angry, and definitely hungover professionals (armed with a variety of sharp, stabby instruments) that are working their ass off on deadlines... YOU DID NOT JUST KNOCK OVER MY TRAY OF 700 PETIT FOURS FOR TONIGHTS RECEPTION!!!
MOTHER! FUCKER! Would most likely be followed by a royal (icing) ass kicking.
Explosive decompression in space. It seems to always last forever, suck EVERYTHING out, even if it's a tiny hole through which a giant xenomorph is liquified. The delta P is like one atmosphere, pathetic really.
Then there's noise in space.
"The mentor/parent has to die so that the hero can prove they're self-actualized" or whatever. It's okay for your hero to have living parents, even if their parents are also heroes. I promise your story won't be less interesting if your character's mentor figure survives.
In my tabletop RPG campaigns I always make it a point for my characters to have at least one living parent, and usually two. These games are always so full of haunted orphans whose villages were burned to the ground or whatever.
Well adjusted individuals with a good social/familial network rarely become wandering mercenaries, but it's so refreshing when everyone else is an orphaned lone-wolf prodigy with secret ancestry in the royal family
I dunno, I can pretty easily come up with reasons why events would force someone to venture out into the world. See The Lord of the Rings and also basically every JRPG from the 1990s.
Frodo was an orphan that never quite fit in at Brandy Hall. Some JRPG protagonists are left as fairly blank slates (Crono, Link), while Cecil of Final Fantasy IV was an orphaned prince, in Fire Emblem Marth loses his father and sister at the start if his adventure, and while not strictly a JRPG, Samus was raised by foster parents and was genetically modified to be a super soldier.
Sure, not every game or plot followed the trope, and there are plenty of great examples that break the trend or flesh the story out to carry it well, there's a reason "orphaned chosen one" is a trope in the first place.
It's also just something silly to point out and chuckle over. Sure, there are positive, story compelling reasons for a random commoner to be thrust into extraordinary situations and become a hero of the realm! But there's also little (normal) reason for Bob the Baker to leave his life as a staple of the community with a loving family and steady work to wander the realm facing dangerous monsters and delve into ancient tombs. When you find a way to make the later work, it's amazing, though!
I despise the “flashback to a thing that literally happened five minutes ago to make sure you connect that with whatever just happened/is about to happen.”
Total fucking turnoff. I’m here watching the show and I’m not an idiot. Flashback to something last season or a number of episodes ago? Fine. Some people need a reminder. Within the same episode? GTFO of here with that shit.
Most movies and TV shows are created these days with the assumption that people are on their phones at the same time. I mean actual studio notes to that effect when the plot becomes too difficult for the average person to follow when they have it on while they're also watching TikTok.
It actually started decades ago with daytime soaps which were designed to still make sense to someone who was busy with housework. Now it just applies to way more shows.
I get it. But I still hate it.
"you biiig fuckin idiot. You're such a dummy, you need this flash back from 5 minutes ago because you're too stupid to connect the moment otherwise"
Some romance tropes.
People doing creepy things and it being portrayed as romantic. Like stalking, or not taking no for an answer.
Love triangles. I spend a lot of time with polyamorous people, and would like to see more representation. and not like "a cishet monogamous person's idea". But even if you are monogamous, you can date different people for a bit before going all in on someone.
Knights getting stabbed with swords through plate armor.
We're re-watching GoT and were at the Brienne/Jaime fight on the bridge, and I was just yelling at the screen. He's in rags and she's in plate, both wielding swords, he doesn't have a snowballs' chance in hell if she protects her head and just tackles him. That's what the fucking armor is for! Coincidentally that also would be way more likely to achieve her goal to subdue but not hurt him.
In the opening sequence of Final Fantasy XII, two separate characters get stabbed through the "stylish" gaps in their armor... and somehow this doesn't prompt anyone else to reconsider their armor choices.
"Here, I got you this gift." Hands wrapped gift to the recipient. Recipient: "What is it?"
Motherfucker I swear every movie character does this. It's like they've never received a gift before what the hell
The comic relief only character.
No they're not funny, you can't write.
That’s something I appreciated about the extended version of Lord of the Rings. Gimli was still used as comic relief a lot, but in the extended version he’s a fuller, more rounded out character. Better character development just made the comic relief bits funnier.
When a story starts to bring in prophecy as part of the writing. As soon as a character does something "because the prophecy speaks of...", I feel that the writers ran out of plausible ideas and use that as a cheap crutch.
Battlestar Galactica was a great show, but they should've skipped that part.
Since prophecy was such a core part of BSG, I feel it was done quite well
Lazy villain characterization. Someone dresses in black or snarls a lot or is albino or has some physical marker that makes them different from others, therefore they are the villain.
Picking a lock with just one pick. That's not how it works, you need one to apply a rotating force and another one to lift the individual pins. Sometimes shows even get it right in one season and then totally blow it in the next one.
Personally I’m super disinterested in plotlines that suddenly shift and have the main female character desperate to reproduce, or happy about falling pregnant unexpectedly, even, perhaps especially, when it’s wildly out of character for her badass self as she’s written, or makes no sense at all given the circumstances.
So obnoxious and overdone. And so very very lazy, because it’s almost never well-written, it’s just pandering nonsense. I straight up stop watching shows that pull that shit.
Nonsensical or thoroughly debunked technobabble. The most annoying for me is faster than light communication via quantum entangled particles. Yes entangled particles will change each other's state faster than light but this effect CANNOT be used to send information of any kind. At all. Ever. This has been known since engagement was first discovered but Hollywood is always like "I'm just going to ignore that second part." I don't even have anything against ftl comms or any other physics breaking things, just use an explanation that isn't literally impossible and well known why it's impossible for God's sake.
Better yet, don't use an explanation at all!
If you establish something as just being part of your setting that is accepted by the characters in it like it's no big deal, you can just move on with the actual plot. If it's not actually going to be relevant to anything plot wise, don't waste time with useless technobabble!
Slap a "Zephyr FTL Communications" logo on the side of the terminal and call it a day. The audience doesn't always need to know how, just what. And show, don't tell.
You can have a character exposition dump about a piece of tech that should be as normal to the other characters as a telephone (so why would anyone talk about it existing casually outside of very specific circumstances), or just... have the character use the damn thing and add a little splash screen on the device "Thank you for using Cisco Intergalactic FTL calls".
As long as they pull a /r/VXJunkies:
Looking for a double-helix transistor to magnify your oblidisk? Want to discuss ballooning algorithms or Dormison's Paradox? Ever wondered about Swedish teutonic logic commands, the Hans-Rodenheim Law of Vectoral Momentum, Fankel readings, Mornington axions, the Armistan Codex, Envels, or the newest breakthroughs in ion insulate module technology?
Or this Technobabble, I'm OK with it.
Coffee/drink cups that have nothing in them. At least put water in them so they don't look obviously empty. Lol
I despise it when a character has had a long arch proving their worthy of what they do, and then it turns out late in the game they're a chosen one or some shit. If you've been successfully fighting monsters for 15 books, going from a moderate combatant to a super mega awesome fucking wizard who wipes out an entire fucking species to save someone then you have proved your badass monster fighting chops, and you don't need to be the chosen one. What made you awesome is that you were a (mostly) normal dude who became amazing through hard work and sacrifice. Now you're just someone the gods chose or whatever and it completely ruins the entire concept of what the character was.
Two of my absolute favorite series of all time just recently did this, and I am devastated.
How every injury requires blood to be spit up.
Not quite a pet peeve, but close. The whole "We're not in a (movie/show/game/whatever)!" type of dialogue.
That, or cliffhangers that will never be resolved due to the show/movie either being cancelled, discontinued, whatever. Looking at you, Sliders season 5 ending!
I see Sliders mentioned, I cry.
The fat funny character.
The "I can fix them" love interest.
Any situation that could have been resolved with any modicum of healthy communication.
Superheroes that cause more damage to the place they're trying to "save".
Cutting or stabbing through full plate armor with a sword. Why would anyone wear an armor that is easily cut or stabbed through?!
A lot of that sort of armor is more designed to deflect hits off of it. If someone can get a solid hit in, it's possible to cut through it.
Which leads to another pet peeve of mine, which is armor that's clearly designed in a way that it wouldn't be good at deflecting hits. Particularly anything for women that has cups for the breasts.
In real life it's more like going after a man sized can of tuna, with the bastard child of an axe, a hammer, and a crowbar.
My pet peeve is that screenwriters, directors, and producers know and recognize even more tropes than we do. Somewhere along the line, things were rushed and/or lazy. Someone just said “aw, fuck it.”
If the filmmakers don’t give a shit about the final product, why should I?
It might not be fair to say they don't give a shit. More often, I've found that productions simply hit a wall of time or money.
Just about anyone can write or edit a great story with enough time. But movies and shows are produced against a running clock, and they have obligations and limitations that go beyond the screenwriter's imagination or the editor's time. There are so many varied interests involved in a single production. Sometimes the issue is TOO many people giving a shit, and not being able to find a workable compromise in time.
I don't know if this is a trope or not but I hate it when movies fail to live up to their potential.
The new Beetlejuice movie is like that.
(I'll try for no spoilers)
There's a couple of events that are shown as really big ordeals, huge events that you could base the entire movie around, and then the movie rug pulls your expectations and just kind of brushes those huge issues aside like it's nothing.
And part of me gets it that that's like a Beetlejuice thing, not complying with your expectations, but in this case I feel like the movie was made much worse for it and they should have really reconsidered doing the things they did.
It just made the entire movie feel like there were no actual risks, nothing bad can possibly happen, there's nothing scary or dangerous in the world.
It's like everybody in the movie was bored of living in that universe. It was ridiculous.
I watch movies for escapism and I don't want to see the people that I'm escaping from my life watching escaping from their lives in the same process, having everything handed to them without having to work for it, with no real risks and no real adventure and no real humanity in their story.
And I'm honestly kind of surprised at how many movies lately have failed to give real stakes, real risks to the main characters, real goals to achieve, a real character to operate with, or has attempted to elevate the genre in any way.
It's all same same and it's really sad.
Grenades. A hand grenade has a kill radius of 5 meters and an injury radius of 15 meters. You're not going to toss one around a corner and survive.
It's Always Sunny makes a joke about this. They throw a grenade in a car, expecting it to be a huge awesome fiery explosion.
Instead, "poomf" and the car alarm and airbags go off with a little bit of smoke.
"That's it? Well maybe the cops will think we just like, disintegrated or something I don't know"
The bad guy that is omniscient and omnipresent. Everywhere you go, oops! There's the bad guy and he totally kicks your ass and ruins your plans.
We call it Neganing. He's the reason I eventually stopped watching the Walking Dead.
Or like Sylar (from Heroes), where the writers find a baddie they just love too much to kill so the whole show becomes about them.
You've clearly never been affected by an instant knock-out drug!
Ever try holding your breath for as long as a TV or movie character is getting smothered to death? It’s not even uncomfortable.
YES, another one of mine. To be fair though, most TV shows and movies don't have the time to dedicate to an actual strangling or suffocation. Those things take a while.
Funny story. I took my dad to Saving Private Ryan. After the movie was over and we're walking away he turned to me and said...
"You know the actual D-Day took a lot longer than that."
Bullshit happy endings.
Normalization of the protagonist using violence before any attempt of diplomacy, without the narrative condemning this action