Where are my Outer Wilds boys at?
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I started playing the Outer Worlds thinking I had simply misheard the name Outer Wilds and found myself very confused but still kept trudging on. Thank you for bringing some sanity into my life; Wilds seems like the game I wanted to play the whole time, not Worlds. I'll see how chaotic I can fuck out Worlds before I ditch it for Wilds.
Always ready to bump my favorite game of all time, but honestly I feel this is quite a popular opinion (compared to some of the games in OP's list that are really overlooked on these discussions of best games ever).
But still, what an incredible experience, the OST for outer Wilds was my fourth most listened to on last year's Spotify Wrapped :)
Thanks for reminding me!
I'm not sure how this compares to Spotify but I still feel pretty good about this one
Yeah, it may not be as popular as Mario or Zelda, but I wouldn't say it's "unfairly forgotten". People who have played the game tend to be pretty vocal about it. And justifiably so, I've never had a comparable experience in another game. I wish I could forget about it and play it again.
Not a boy but I'm fucking HERE for Outer Wilds. And TUNIC, in the same vein.
Don't get me wrong, I also like TotK and BG3 and just replayed Outer Worlds (Fallout in spaaaace) and love me some "mainstream" games. But I think people unfairly exclude many genres when making these sorts of lists. E.g.: The Sims, Civ5, Minecraft, Pokemon, and many others that sold like hotcakes and have been extremely good games.
Personally, I'm always biased towards 4X, RTS, and similar, and find it strange they're always overlooked. Europa Universalis 4 is ten years old and still getting DLC and updates -- how many people must have played that game over ten years for the studio to justify that continued investment?
Strategy games are never featured outside maybe a grudging nod to StarCraft or Warcraft 3. I don't think I've ever seen a list that mentions a 4X, a sim, or a non-Blizzard RTS. The closest you'll usually see is someone listing Black & White.
Game journalists have to bounce between games as a job, so it sort of makes sense that the majority of them go for linear, shorter RPGs, and thus over-fixate on them.
Dwarf Fortress deserves a mention for sheer audacity and scope.
Morrowind and Oblivion both have a massive fan following but I think always get unfairly overlooked for Skyrim.
I would return 5 Skyrim remakes for just 1 remake of oblivion or Morrowing. Does a great disservice that those games a regulated to past consoles.
There are some amazing fan projects though:
- While it isn't a remake, OpenMW improves upon the original game's graphics - it does not change textures or models though, just rendering features.
- Skywind is a remake though - it uses the engine of Skyrim to recreate Morrowind.
- Skyblivion is the same idea, but with Oblivion.
OpenMW may as well be a remake, it runs very well and updates everything for modern hardware. Thats probably the way to go if you want to play Morrowind today.
I agree, Skyrim was a huge disappointment for me.
After Fallout 3, each Bethesda release was less ambitious than the last. Oblivion tried to do tons of stuff and ended up as a beautiful and memorable total mess (It's my personal favorite). Fallout 3 was a bold new direction and a more stable but fudamentally compromised experience. Skyrim established the trend of scaling back and making what's left more consistent, simple, and flashy. Fallout 4 was the last major fan outcry from those who believed Bethesda could have done better while Starfield is a confirmation that everyone's worst fears about Bethesda are true.
I can tell dozens of stories of buggy hilarious moments in oblivion stories that are memorable and unique. All I remember from vanilla skyrim are the official plots everyone went through. It was just as buggy just charmless.
The best games of all time are: Go, Soccer, Chess, Poker, Tetris... they've stood the proof of time over and over again (respectively: 4000, 2300, 1400, 200, 40 years).
A honorable mention should go to Doom, as in the "can it run Doom?" meme, but it's anyone's guess whether it will stand for another 30 years.
All the likes of Zelda, Mario, Halo, Pokemon, etc. are going to get forgotten as soon as the last generation playing the last re-release as a kid, grows out of time to play it actively, and as servers for the multiplayer versions get shut down.
Basically everything old. There's such massive recency bias in game discussions. It's very much an explicit marketing strategy to promote the new thing as more everything but somehow it's infected almost all discussions.
Sure ok, playing an old game requires a bit more investment and effort than watching an old film or even reading an old book but mostly it's just about lack of familiarity. Especially outside of fps style games where I'll admit prior to halo 1 things were pretty all over the shop many older games are still approachable.
Coupled with the general dismissal of strategy and simulation genres (which were comparatively bigger in the past) and many things get forgotten outside of cult classic status.
Old is relative though. Age doesn't hit movies or books nearly as hard as it does to games and gameplay mechanics, and where exactly that acceptable limit happens to be differ for each individual - with no doubt a large correlation based on your age.
It's just really hard to imagine yourself in the shoes of someone who didn't grow up with them and doesn't have the appreciation and nostalgia of those times. Heck, back when I was a kid with my PSX, anything on the NES felt like an ancient unplayable relic.
It's kinda insane how much people dismiss "System Shock." It's a serious bedrock of a title, so much of what we take as a given of games was really pioneered by LookingGlass. I think a big chunk of that was due to the gameplay not really holding up to modern times, but hopefully now that Nightdive's remaster is out, more people can experience it and realize just how much of the game holds up.
Probably a close second is the original "Half-Life", in terms of really cementing the story-based first person shooter, but I don't think anyone is going to call Half-Life snubbed.
I loved the first level of System Shock, now that it's been modernized. Then I got to the second level, and resources were no longer scarce, and it didn't appear to be shaking up the formula from level to level, so now it feels like Doom with an inventory system rather than the games that took inspiration from System Shock.
Half-Life is still pretty great, but as far as organically teaching the player, it's far behind even its own sequel. There are a lot of cheap deaths that you just have to save scum your way through. My go-to example is that when Half-Life 1 introduces a sniper enemy, you see a hole in the wall that could look like a sniper's nest if I told you that they existed in the game and if you squint at it a little bit, so you just get shot in the back. In Half-Life 2, you emerge from Ravenholm, and a combine sniper with a laser sight is clearly trained on some escaping zombies, so that you know that snipers in sniper's nests are now a thing you'll have to contend with, and you get to observe it safely once before dealing with them in the game. That kind of thing. 90s PC games seemed to be worse at this than their successors and console games at the time.
Sonic 3 & Knuckles and Kirby Planet Robobot for the same reason: while not the most innovative games and not necessarily my favorites in their respective franchises, they represent nearly flawless implementations of their respective franchise's ideas.
Sometimes I feel like Mario and a couple popular indie games are the only platformers that get taken seriously honestly.
MS Solitaire, Space Pinball, and Minesweeper come to mind. They were not my favorites, but I know a few people who have a few hundred hours on one or more of those.
For me it's C&C Generals Zero Hour. I have had a copy since it released in 2003, it still works, and I still play it in single player mode at least once a week. It's great because it does not require a huge time commitment and campaign missions take about an hour or less to complete. To me it's one of the best RTS style games out there. My second favorite? C&C Red Alert 2 and Yuri's Revenge.
I have also very much enjoyed the Assassin's Creed series up to AC Odyssey.
Adding my Voice for Zero Hour. Excellent game. the multiplayer, skirmish and campaign modes all have something to offer.
It's crying out for a proper remake. Just a modern patch. Don't change anything, just make it work easier, especially the networking
I feel like these conversations get dominated by games with the fewest explicit flaws rather than the ones that have the most to offer but it's my firm belief that no piece of art can be truly great which is not also kind of annoying. Not because annoyingness is inherent to greatness but because greatness and annoyingness are both the products of an underlying willingness to take creative risks.
So in that spirit, my answer is Steambot Chronicles.
Journey redefined how I look at video games and the world, and honestly changed the course of my life for the better.
TUNIC may truly be the best game of all time
Outer Wilds shares the top spot with TUNIC
Celeste is the best precision platformer, and easily in the top 5 games of all time, though I suppose it is, much like Outer Wilds, quite highly regarded game among people who know it exists
Citizen Sleeper is unparalleled, I can wholeheartedly say more people need to know about this gem
Celeste is on my backlog and i just installed it on my laptop, i need to play it in 2024
There's a whole generation of players now who never got to experience Soul Reaver. Brilliant writing by Amy Henning, amazing voice cast.
People lauding Lords of the Fallen dual world forgot that Soul Reaver did it first.
At this point the closest thing would be a Zelda/ Dark Souls hybrid which we haven't seen?
I think Soul Reaver 2 was the peak of the series for me. When Kain had his monologue during the climax about flipping a coin enough times that one day it lands on its side, jesus. I get goosebumps just remembering it.
I was thinking Soul Reaver too! I think the problem is that it had a handful of mediocre sequels that made people eventually lose interest in the series. But the original game was one of the best on the PS1. I loved the whole improvised combat mechanic where you have to use anything around you in the environment that could hit the vampires' weakneses.
Battlefield 1942. Vehicle combat, area-control mechanics, "realistic" shooter gameplay (before that term became an obscene word), and class-based team mechanics had all been invented before, but the way it brought them together and the degree to which it polished them to arrive at something fun as hell was nothing less than revolutionary at the time. It was so groundbreaking that (for better or worse) it basically spawned the "AAA WW2 game" genre that then lasted for decades.
Then, the sequels were so consistently mediocre that the original was more or less erased from history.
Then, the sequels were so consistently mediocre that the original was more or less erased from history.
I will not have you slander Battlefield Vietnam like this. I spent countless hours on a "heliwars" server after school as a kid.
IMO, it's hard to claim best game of all time unless it ages well, and not just some unique gimmick the game provided at the time.
Ie, I don't like Tetris but for sure it is one of the best game of all time.
However, if what you mean is good games that somewhat get outshined by others or lacks media attentions, then I agree. There are plenty of other games, and I think people would have bias toward their favorite genre/type.
"Best" and "most important" are also two very different things. Like tetris, pong, doom and some other trail blazers might not be the kind of long-term engaging many people would think of when coming up with best games. But their impact and long term effects on the tech, the market or design of games is impossible to ignore.
that's why I argue you can't put "best" and "all time" together. If the title says "best game of their time but got snubbed by medias" then I might have a couple of my own to provide as example.
One title that comes to mind is Anachronox. A western rpg with a really good story, interesting characters (one of your companions is an entire planet shrinked down to human size), fun humor and a cliffhanger that never got resolved.
I really wish they made a part 2 but I know it will never happen.
ooblets and fire watch are not difficult or lengthy games, but both were so enjoyable. i think casual games often get the short end of the stick unless there’s some online element a la animal crossing.
When it comes to arcade racers people seem to either forget or just don't know about trackmania games. They aren't perfect by any means but id certainly consider them among the best
Portal, Minecraft, Stardew Valley are just some you haven't mentioned.
SDV hardly gets snubbed as one of the best games of all time. It's constantly in the top sellers. I say this as a loving fan.
I searched this thread for Gothic II and it was nowhere to be found. This brilliant masterpiece is even getting snubbed from lists of games getting snubbed. It really should be more known. This is a game that makes (no offense) OP's Fable look like baby's first RPG. Incredible world building, expert progression, meaningful choices, an entirely skill-based combat system that is basically a proto Dark Souls, so many clever touches everywhere. It's so well designed, it's one of few RPGs that credibly crosses into immersive sim territory - that's how well its systems are connected.
I think for best games of all time i think fallout new vegas. Its super well regarded amongst bethesda fans but i dont hear it listed as one of the greatest in general and i think i definitely deserves to be up there. The size of the world, the zaney humor, the amount of quests, weapons, amd your effect on the world. There's just so much to this game
Master of Magic. I know strategy isn't everyone's thing and turn based isn't either and high fantasy isn't usually strategy staple, but it's damn near perfect in execution. There are some minor nitpicks, but the game is definitely a 9/10*s. None of the spiritual successors have ever been so well executed. They always fall flat somewhere.
Marathon Infinity - The whole Marathon trilogy did a lot for defining the story-driven FPS (as did System Shock), but since the first and last title were Mac only for years, they didn’t get the credit they deserved among the pantheon of FPS greats.
Superbrothers: Sword & Sworcery EP - For years, whenever someone asked me what the must-have game was for iOS, this was always my answer. It shows up on a fair number of iOS lists, but doesn’t get the same level of recognition on PC. One of the most well-crafted experiences ever.
Clash at Demonhead - Despite having an Easter egg in Scott Pilgrim, this NES game is largely forgotten. It was one of my favorites in my youth and I am always surprised by how few people have played it, let alone finished it.