The_Hunted_One

joined 1 year ago
MODERATOR OF
 

cross-posted from: https://beehaw.org/post/9721677

I have a player in my newly starting Abomination Vaults campaign that wanted the Cursed background. As part of that, I asked them what kind of curse they would have, and they came up with/saw an idea for their curse that they liked and suggested.

Their initial suggestion would be that their PC would forever be unable to open doors, which I liked the flavor of, but based on the wording of the Cursed background, was worried that it would be too much of an ever-present mechanical obstacle. Note: This player is new to TTRPGs and PF2e, so may not understand the ramifications of mechanical limitations.

To try and match what they suggested, but expand on the curse a little bit, I suggested that they perhaps are occasionally compelled to close doors on themselves instead, which the player liked.

To make it more defined and consistent, I whipped together this curse, and would like feedback on it's implementation and overall feel.

Curse: Caspian once insulted a fey creature by enclosing it within a room, in an attempt to trap it. The fey then cursed Caspian to close doors on themselves under stressful circumstances.

When Caspian approaches or crosses a doorway under a stressful environment (this may be during exploration of a dungeon or during combat), a will save may be requested to be rolled, with a DC for Caspian's level. (Level 1 = DC 15) This may occur up to 3 times per day. [Should this be more limited?]

[Daily prep: does it reset difficulty? Maybe a refocus type activity to reset difficulty or prevent the will saves for a period?]

Outcomes:

Critical Success: Caspian overcomes the desire to close the door, and no new will saves must be made for the remainder of the day

Success: Caspian overcomes the desire to close the door, but the DC for the next will save is increased by one difficulty level. [maybe should be a +2 each time?]

Failure: Caspian is unable to resist, and must spend an action [should this be a free action only for curse? opening doors takes actions too] to close the door in front of, or behind them, [figure out in what scenarios they close it before/after crossing] The DC difficulty modifier is then reset.

Critical Failure: As failure, but Caspian is unable to open the door without attempting a new will save. The DC of this will save is the basic DC difficulty, and a failure does not increase the DC difficulty.

My current thoughts for targeted input are denoted in [square brackets], but I'd like some general feedback as well. My intention is that this is an obstacle that may end up in a more dangerous circumstance, but isn't guaranteed to get them in trouble all the time.

The question about the refocus activity would be a way to prepare for the possibility of the curse, like when the players know they are about to enter a dangerous area, similar to pre-buffing.

 

I have a player in my newly starting Abomination Vaults campaign that wanted the Cursed background. As part of that, I asked them what kind of curse they would have, and they came up with/saw an idea for their curse that they liked and suggested.

Their initial suggestion would be that their PC would forever be unable to open doors, which I liked the flavor of, but based on the wording of the Cursed background, was worried that it would be too much of an ever-present mechanical obstacle. Note: This player is new to TTRPGs and PF2e, so may not understand the ramifications of mechanical limitations.

To try and match what they suggested, but expand on the curse a little bit, I suggested that they perhaps are occasionally compelled to close doors on themselves instead, which the player liked.

To make it more defined and consistent, I whipped together this curse, and would like feedback on it's implementation and overall feel.

Curse: Caspian once insulted a fey creature by enclosing it within a room, in an attempt to trap it. The fey then cursed Caspian to close doors on themselves under stressful circumstances.

When Caspian approaches or crosses a doorway under a stressful environment (this may be during exploration of a dungeon or during combat), a will save may be requested to be rolled, with a DC for Caspian's level. (Level 1 = DC 15) This may occur up to 3 times per day. [Should this be more limited?]

[Daily prep: does it reset difficulty? Maybe a refocus type activity to reset difficulty or prevent the will saves for a period?]

Outcomes:

Critical Success: Caspian overcomes the desire to close the door, and no new will saves must be made for the remainder of the day

Success: Caspian overcomes the desire to close the door, but the DC for the next will save is increased by one difficulty level. [maybe should be a +2 each time?]

Failure: Caspian is unable to resist, and must spend an action [should this be a free action only for curse? opening doors takes actions too] to close the door in front of, or behind them, [figure out in what scenarios they close it before/after crossing] The DC difficulty modifier is then reset.

Critical Failure: As failure, but Caspian is unable to open the door without attempting a new will save. The DC of this will save is the basic DC difficulty, and a failure does not increase the DC difficulty.

My current thoughts for targeted input are denoted in [square brackets], but I'd like some general feedback as well. My intention is that this is an obstacle that may end up in a more dangerous circumstance, but isn't guaranteed to get them in trouble all the time.

The question about the refocus activity would be a way to prepare for the possibility of the curse, like when the players know they are about to enter a dangerous area, similar to pre-buffing.

[–] The_Hunted_One 5 points 1 year ago

THE EDF DEPLOYYYSS....

Wait, wait, hold on, mixed up my pages....

[–] The_Hunted_One 4 points 1 year ago* (last edited 1 year ago)

As of now, I'd say yes. We may re-evaulate based on if there's a flood of just LFG posts, but any changes like that will show up in the sidebar, and likely a pinned post.

[–] The_Hunted_One 3 points 1 year ago

I've been listening to podcasts through Spotify for a while now, and they're definitely inserted by Spotify from my experience. I've had personalized ads show up during defined ad break times, or the ad starts rolling mid sentence/doesn't roll when they say it's ad time.

[–] The_Hunted_One 2 points 1 year ago (1 children)

I like the idea, and may just implement it in my game. I'm planning out a PF2e game in the near future, and a lot of the concerns of 5e's Wish are circumvented through the wording of PF2e's Wish:

You state a wish, making your greatest desire come true. A wish spell can produce any one of the following effects.

  • Duplicate any spell from the arcane list of 9th level or lower to which you have access.
  • Duplicate any spell from another spell list of 7th level or lower. It must be common or you must have access.
  • Produce any effect whose power level is in line with the above effects.
  • Reverse certain effects that refer to the wish spell.

The GM might allow you to try using wish to produce greater effects than these, but doing so might be dangerous or the spell might have only a partial effect.

This would allow for revive spells and the like, but nothing (that I'm aware of) that could terribly break the campaign or the story.

[–] The_Hunted_One 2 points 1 year ago

I'd say it's generally pretty good. I'm not very skilled at audio balancing, but I think finding a way to reduce spikes in the audio from your microphone would help out.

[–] The_Hunted_One 6 points 1 year ago (2 children)

If I'm watching a let's play, I personally am not expecting the player to know everything. Part of the interest to me is watching a person newly experience obstacles and making mistakes, especially when I'm already familiar with a game that they're playing.

As for what to say, I think it could be something like just explaining your thought process out loud. See a tech/research Item that interests you? You could talk about how you might be able to use it, even if you are making incorrect assumptions. (One of my favourite youtubers quite frequently makes guesses at lore of horror games he's playing. Sometimes he's right, sometimes he's wrong. Either way it's something I personally enjoy.)

You could then also verbalize how you're planning to reach that tech, which lets your viewers know what you plan to do, and how you plan to do it. It could be something like:

I like Tech A, which means I need tech B to get there. But Tech B requires these science packs I'm not making yet, so I need more [item] to start that.

I wouldn't worry too much if you don't end up doing everything perfectly or according to plan. Getting distracted with some other project is a very common thing in Factorio, and I would assume most viewers would be able to relate to it as well.

All that said, don't feel forced to do so on my recommendation. It is definitely extra work, and it is really strange to talk to the air and record your voice when you get started.

[–] The_Hunted_One 7 points 1 year ago (5 children)

I recently completed another playthrough of Krastorio 2. The endgame felt a bit empty without the Space Exploration mod that I was using last time, but still overall is quite a bit of fun.

Have you ever considered doing some voiceover or commentary for your videos? IMO, it might add some extra quality overall.

[–] The_Hunted_One 2 points 1 year ago (2 children)

Looks like this link is broken, or is otherwise being blocked by google. Do you have a different link you could share?

[–] The_Hunted_One 2 points 1 year ago* (last edited 1 year ago) (1 children)

Doesn't appear to be, at least from Beehaw's perspective. It's possible you saw another post on a separate instance, as it was crossposted to several instances.

[–] The_Hunted_One 13 points 1 year ago* (last edited 1 year ago) (3 children)

GOP stands for "Grand Old Party", which is a nickname for the Republican Party in the United States.

MAGA is an acronym which stands for "Make America Great Again", and was used by Trump during his run for the presidency. It has since been used to indicate those that follow Trump and his policies.

[–] The_Hunted_One 4 points 1 year ago (1 children)

Looks like the article is just from a couple of days ago, before the booking

[–] The_Hunted_One 5 points 1 year ago* (last edited 1 year ago)

I remember the bomb, but not the second part. I'll go looking for if there's any mentions or reference to that, but if you have one handy, that'd be helpful.

Edit: Big yikes. It's found in the audio logs. Not the act itself, but it's pretty heavily insinuated in a monologue from the bad guy that he's going to force it to happen.

 

I've been primarily a player in my TTRPG games, and roleplay hasn't ever really been my strong suit. I've typically been more of a person to describe what my character is doing and saying, rather than acting "in-character", and this has been sufficient for the games I've played, but I've always felt I should be doing more to get better immersed into my character and worlds.

Now that I've finished my campaigns as a player, I'm looking to expand into DM'ing for a local group of friends, where I would be the most experienced player by far. (Planning to run Abomination Vaults for Pathfinder 2e)

My current worry is, because of my lack of experience establishing a "voice" for my PCs, if that will hinder the experience for my players by not having a range of easily identifiable voices for separate NPCs that the party will be interacting with.

Abomination Vaults is primarily a mega-dungeon, so I'm at least not diving into a campaign with dozens of unique NPCs required for social encounters, but there are still a number of frequent NPCs that will show up, and they will mostly be the same throughout the campaign (people like the primary quest-giver, the town guard captain, innkeeper, etc.)

And so, my question: How important is it to you, as a player or GM, that the GM has a voice for each NPC, even if they sometimes sound similar to other NPCs? Should I be practising voices in my spare time? Do you care if a voice for an NPC is consistent, or can it change as I get more familiar both with the character, and finding my style for voicing them?

 

What have you been playing this week? Do you think others might like it?

view more: next ›