juergen_hubert

joined 3 days ago
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[–] juergen_hubert@ttrpg.network 2 points 9 hours ago

I think I remember starting reading their campaign notes at some point, but I didn't finish them! Thanks for reminding me!

[–] juergen_hubert@ttrpg.network 1 points 10 hours ago

Oh, we've already had Session Zero and agreed on the overall campaign premise. This is just the introductory evening before the PCs travel to the Big City for the main campaign.

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submitted 16 hours ago* (last edited 16 hours ago) by juergen_hubert@ttrpg.network to c/dndnext@ttrpg.network
 

I'll soon start my new #DnD 5E campaign, which will be set in Ptolus - the massive city setting originally published by Monte Cook during the 3E era. I've always wanted to do something with this setting, but I never had the opportunity to do so - until now.

So, has anyone here run a Ptolus campaign, and if so what are your experiences? Any advice you can give me?

And is there anything I should watch out for with the 5E adaption in particular?

 

I'll soon start my next #DnD campaign, and I've decided to start with a classic - the PCs all meet in a tavern. Now, the PCs intended to meet in a tavern and have plans to go elsewhere (the city of Ptolus, if it matters), but I want to start the campaign to start in a lively manner.

Which means populating the tavern with all sorts of weirdos for some good role-playing opportunities. Any suggestions?

 

If you create your own maps digitally, what do you use as map-making software?

Personally, I am fond of Inkscape, as it gives me maximum flexibility and the vector-based approach is great for scaling and rotating things.

 

Remember the ORC license - the "open license that was developed when Wizards of the Coast tried to revoke the OGL?

Well, I have always wondered which products were available under that license, and since I did not find a list of such products, I decided to make my own. Feel free to add any if you know of further products!

Viele deutsche Medien kommen einfach nicht mit einer faschistischen Machtübernahme in den USA klar.

 

I will soon be starting a new #DnD 5E campaign. I've done that in the past, and for the most part the system has worked for me - except for one thing:

NPC stat blocks for spellcasters.

For everything else, NPC and monster stat blocks include all the information you need to run them in combat. Not so with spellcasters - for with them, you have to look up each and every spell they might use in a fight, and that takes me away from the game.

So I am wondering: How are others handling this issue? Have you found any ways of simplifying spellcaster stat blocks so that everything you need to run them is on a single page?