Honorable mention for small village photos and maps: Tiny Glade.
rpg
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Pencil and paper.
I use inkscape for overland maps. I use Watabou Medieval City generator for city maps. I use Dungeon Alchemist for dungeon/indoor battlemaps.
I used worldographer for my world map for my current campaign.
I've used inkarnate in the past for battle maps, but I was not happy with performance when you have a lot of assets.
I recently got Canvas of Kings which seems awesome and perfect for what I want but I have been pretty busy and haven't had a chance to make any completed maps in it yet.
Inkscape enjoyer here. The vector based tech makes it not that limited to my skill at drawing but rather how I can manipulate the vectors and points. Make things thinner or wider, change a curvature etc. And nothing is set in stone. I'm using it for everything. World maps, region maps, settlements, dungeons. You name it. For dungeons (and inside locations) I gathered all my most used assets to save time.
Yeah, it has something of a learning curve, but it is flexible in a way that few other tools can match.
I use Gimp and just hand-draw everything. I've learned that players don't really care too much about maps, so going above and beyond with high quality, ultra detailed stuff is wasted effort unless you derive joy from the creation process.
I settled on Campaign Cartographer 3+.
It has a steep learning curve, but seems to be the most powerful tool by far.