frozen

joined 1 year ago
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I'm one of those weirdos who actually dumps all my own games with my own modded launch Switch mainly for preservation purposes.

But then TotK came out and performed so poorly on the console itself, I exported my save to play on PC and Steam Deck. Every part of my Switch emulation journey has been legal and by-the-book: dumped my own firmware, my own keys, and my own games.

Fuck Nintendo for bullying these developers.

[–] frozen@lemmy.frozeninferno.xyz 4 points 5 months ago (1 children)

Correct. Unfortunately, it's something that each desktop environment or window manager has to implement themselves. But all the button is doing is moving some config files around, so you can probably do some digging to figure out what it's copying to where.

[–] frozen@lemmy.frozeninferno.xyz 2 points 5 months ago (4 children)

This is the system settings application for the KDE desktop environment.

[–] frozen@lemmy.frozeninferno.xyz 52 points 5 months ago (9 children)

If you're using Wayland, you can go to Settings -> Colors & Themes -> Login Screen (SDDM) and click "Apply Plasma Settings..."

If you're using X11, it looks like you'll have to resort to hacky scripts, unfortunately.

Source: https://discuss.kde.org/t/how-to-change-monitor-layout-and-orientation-in-sddm/3377

[–] frozen@lemmy.frozeninferno.xyz 5 points 6 months ago* (last edited 6 months ago)

There's a host app that runs on the host machine alongside Sunshine that reads your Steam library, and the Deck plugin adds an icon on each game's banner on your Deck. When you click the icon, the plugin communicates with the host app and then automatically starts a Moonlight/Sunshine session that then starts up the game you were on. You only have to add one "app" to Sunshine and set up the MoonDeckBuddy app on the host, and then you have streaming for your entire library available.

 

I found MoonDeck while perusing the Decky plugin store and it's absolutely awesome. I've had Moonlight and Sunshine set up for a while because Steam streaming is very inconsistent between Deck and Linux, but I didn't use it often because it's a pain setting up launchers in Sunshine for each individual game. MoonDeck takes the hassle out of that completely, and I find myself streaming GPU-intensive games to my living room much more often nowadays.

I highly recommend it!

[–] frozen@lemmy.frozeninferno.xyz 45 points 7 months ago (3 children)

I mean. I can't because I defederated from Threads. But neat, I guess.

[–] frozen@lemmy.frozeninferno.xyz 9 points 8 months ago (1 children)

I'm not sure where you heard that info about the keys, but it's not right at all. In fact, suyu went the ryujinx way and makes you provide all the keys and the firmware yourself, whereas yuzu only required the keys.

Suyu has done a lot to remove the problematic code and restructure their documentation. It would do well for people criticizing them to first go see what they've done. The suyu devs themselves said that the DMCA request didn't even come from Nintendo, it came from gitlab automatically because they forked a repo that was taken down.

[–] frozen@lemmy.frozeninferno.xyz 17 points 8 months ago

On one hand cool, but on the other, just use Bazzite.

[–] frozen@lemmy.frozeninferno.xyz 13 points 8 months ago

That work has already started with Fediseer. It's not automatic, but it's really easy, which is probably the best we'll get for a while.

[–] frozen@lemmy.frozeninferno.xyz 13 points 8 months ago

The reason this works well for certain applications and not others comes down to programming language / framework and compilation optimization.

If the application was compiled directly into an executable binary and optimized, it can be decompiled, but it won't be human-readable. Programmers would have to delve in and manually trace the code paths to figure out how it works. Fun fact, this is how a lot of the retro game decompilation projects are happening. Teams of volunteers are going through the unreadable decompilations and working together to figure them out.

Dotnet and Java based applications are easier, because they don't usually get directly compiled into machine-executable binaries, and even when they do, it's still easy to decompile them. This is because they're both compiled to an intermediate language that's more optimized than the original, then that IL is run by a runtime. Dotnet's IL is called Common Intermediate Language and Java's is called bytecode. This sounds weird, but it's kinda cool, because it lets people write different languages without having to have a full compiler. They just have to be able to get it compiled to an intermediate language, and then the existing runtime can take it from there.

[–] frozen@lemmy.frozeninferno.xyz 1 points 8 months ago

It's literally right in the middle of the post. It's the part that starts with magnet:?. Copy that whole link, then open your torrent client and add a new torrent via magnet link, then paste the link in.

[–] frozen@lemmy.frozeninferno.xyz 1 points 8 months ago (1 children)

Was anyone able to do the same for Citra?

 

I was looking through various RCON tools and found this. Someone does not like commit messages.

 

No local content, but we run several seeder scripts to keep the All feed nice and populated. Sensible rules, minimal censorship, and we're even guaranteed on Fediseer! We also host the alternative front-end Photon at https://photon.frozeninferno.xyz.

Come hang out and lurk, or make the next hit community, whatever you like! Just be sure to fully read the application question when registering, we deny all applications that don't follow instructions.

 

Full specs in first comment.

So first of all, this is not a "Linux sucks" rant, I want to make that clear. I've been using Linux for over 10 years now. Started with Ubuntu, moved to Arch, now on openSUSE Tumbleweed on both my desktop and laptop. I'm a software dev by trade and sysadmin by hobby.

But why in the shit can Valve not get Remote Play on Linux in a useable state? Let me lay out my evening yesterday.

I took my car to the shop for an appointment that I knew was going to last 4+ hours, so I took my Steam Deck. I finished up Spider-Man 1 and moved on to Miles Morales. All of this was flawless (as was playing most of Spider-Man 1 on Tumbleweed, btw).

I got home and decided I wanted to remote play MM from my desktop to the Steam Deck in the living room. All wired, no wifi. The reason for this is that I want to use the power of my desktop to get high quality graphics, as opposed to the medium settings at 30 FPS I get with the Steam Deck. Note that I've done this with some games before, notably Persona 5 Royal, but it's been a year or so.

I launched MM for the first time on the desktop after selecting Proton-GE 8.0-6 (since that's what worked with SM1). Immediately, I was greeted with a warning that my drivers may be out of date. They aren't, but whatever, I clicked okay and the game launched fine. Cool, that's fine, I figured I'd just launch the game on desktop before I go back to the living room and connect with Remote Play. I messed around a bit to make sure it would play okay, set my graphics options, etc., it worked perfectly.

I went back to the Deck and clicked Remote Play. It attempted to connect, but threw me back to the library screen. Weird, but okay. I re-launched Steam on my desktop from terminal, so I could check the logs the next time. Tried to connect again, and it worked. Weird... but okay. Except after loading a save, I was again thrown back to my library screen, with no option to re-connect. I checked my desktop, and the entire game had crashed. Weird. So I rebooted my machine and Deck and tried again. Same thing.

Okay, fine, I figured, you know what, this is one of the things I have a Windows VM with PCIe passthrough for. So I booted the VM, booted MM, set graphics options, everything was great, cool. Went back to the Deck, and tried to connect. Again, it attempted for a second and then sent me right back to the library. That's wild. So I rebooted the VM and the Deck and tried again. Got connected and loaded the game, it didn't crash, alright, cool, we're in.

Next, I started running into issues where I was getting random inputs on menus. Specifically only menus. Weird, but as long as my save doesn't get deleted, no big deal, I guess. So I played for a few minutes, then noticed the frame rate was super choppy, even though the FPS overlay from the host was reporting 100+ FPS. The Deck overlay had errored out and was reporting 3000+ FPS, which obviously isn't right. This is actually a problem I'd run into with P5R before, so I knew the fix was to go into quick battery settings and toggle the per-game profile. This fixed it, but only for a few minutes at a time. I don't remember P5R having this issue so frequently, and it's also a much bigger nuisance in a game that's not turn-based.

I eventually gave up and just moved back to my desktop (Tumbleweed) to continue playing, where everything worked perfectly (minus the outdated driver warning). Needless to say, it was a very frustrating experience for me, and that's not a good thing. I couldn't imagine ever taking someone who's never used Linux and dumping them into that situation. I really hope Valve works on stuff like this.

 

A patient was asked to debate a doctor on whether do-it-yourself automated insulin delivery is still needed now that DIY AID is becoming more commercially available.

Personally, I will always advocate for patient empowerment. It's my disease, and I should be able to treat or deal with it how I want.

 

Until Lemmy gets a flair system, I thought we could share our diabetes equipment in this thread.

My stuff for T1:

  • Dexcom G6
  • TSlim X2
  • Novolog
 

I just had to call my endo to change my insulin to Novolog because my insurance decided they like it better. This is after the same insurance switched me to Humalog late last year.

I'll never understand insurance companies.

 

Just recently released in the US, but my pump (TSlim X2) doesn't work with it yet 😭.

Is anyone using it yet, and if so, how has it been compared to your previous CGM?

 

God, I love this band so much.

3
submitted 1 year ago* (last edited 1 year ago) by frozen@lemmy.frozeninferno.xyz to c/lemmy_support@lemmy.ml
 

I'm currently running v0.17.3 on my server and want to upgrade to v0.17.4. I'm having trouble finding upgrade documentation. Is it as simple as changing the version numbers in the docker-conpose.yml file?

 

I love Fire Emblem game play, so this looks pretty fun. I wish it wasn't chibi-style art, but can't have everything, I guess.

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