Essence_of_Meh

joined 1 year ago
[–] Essence_of_Meh@kayb.ee 3 points 8 months ago (1 children)

I probably can't help with the hardware part but want to clarify just in case:

  • are you looking for an officially licensed one or just anything? I'm guessing the latter based on the "cheap" requirement?
  • are you looking for a gift or just a way for her to play those games?
  • if it's the latter, does she have a smartphone? any budget phone will easily handle this kind of emulation so she could just use that
 

TL;DW:

  • Distribution Centers will be more unique than bunkers (mostly visually, ownership)
  • initial release will only bring DCs on planets (and by planets they mean Hurston and Microtech)
  • more professions (mining, salvage etc.) could be tied to DCs in the future
  • DCs are big enough for hauling missions taking place inside them (without leaving the facility)
  • Jared acknowledged the need/hunger for non-combat content
  • no plans for abandoned/derelict DCs at the moment
  • no specific plans for roads, some generic ideas mentioned
  • DCs might be ownable in the future, no specific plans at the moment
  • DCs won't replace existing bunkers
  • raids are intended as end-game content (difficult, valueable rewards), won't release in 2024
  • another mention that DCs are REALLY BIG and players are underestimating the size
  • DCs vary by onwership, security etc (they're trying to explain how non-agressive players can use them without worrying about PvP)
  • DCs can be: friendly (available with neutral or better rep with the owner), hostile (shoot everything) or mixed
  • for 3.23 friendly DCs will have green zones to protect non-agressive players (just a stop-gap until law & order system improves)
  • they want to make the punishment for unlawful actions more severe and persistent (they have a lot of ideas, won't talk about them until trying them out)
  • suggestion for haulers worried about getting pirated to hire escort

Part 2 is about Forrest Stephan (Principal Technical Artist) - no point making notes, just watch it if you're interested.

 

TL;DW:

  • player will keep limited speed when jumping out of flying ship to EVA
  • we'll be able to partially disable the interaction prompt in 3.23, full disable planned for the future
  • EVA refuel automatic in atmosphere, med-pen like injections (not in 3.23 since no fuel consumption for that release)
  • weight will affect fuel consumption in EVA eventually, not in first implementation
  • "loot all" still available
  • can hold items while EVA
  • ability to "stand" in EVA won't be in 3.23, might come in the future
  • no mag boots for now
  • inner thoughts system stays for dialogs, cockpit interactions slightly updated
  • if you attach yourself to a ship with push-pull mechanic ship should be able to throw you off with enough force applied (possibly, still work in progress since it won't be in 3.23)
  • transitions from EVA to standing position should be pretty smooth and seamless
  • no melee takedowns in EVA for 3.23, just simple jabs and knife slashes
  • no customizable colors for the new interaction system but they are aware of need for accessibility options
  • different suits, armor, backpacks will have different EVA capabilities (not in 3.23)
  • you'll be able to use oxygen to EVA when out of fuel
  • weapons planned to affect EVA in the future
  • using MFDs should be a bit more precise, new focus mode planned for the future
  • attaching to surfaces while in EVA requires a button press, going too fast might play "recovery animation" preventing immediate movement
  • going too fast from EVA to gravity might end up with hitting the deck and dying
  • can still zoom in (hold F + scroll) during EVA
  • EVA really helped with prone movement
  • no changes to jumping out of ships in atmo
  • will be able to EVA inside ships (when gravity's disabled), also planned "hand-hold points" to jump between (not in 3.23)
  • SATA Ball was planned as a test bed for EVA implementation due to lack of PU, now it's just a lore curiosity (might happen one day but no plans for now)
  • parachutes are still planned not being worked on at the moment

Might have missed or mishear some stuff and skipped talk about most frustrating EVA bugs since I was noting things down while doing other stuff, should be most of it though.

[–] Essence_of_Meh@kayb.ee 1 points 9 months ago

There's one tool for Lemmy but I never found anything similar for kBin unfortunately. Automatic account migration is also stuck as a planned feature for Mbin at the moment.

I'm afraid you'll have to do it by hand.

[–] Essence_of_Meh@kayb.ee 3 points 9 months ago

I mean, they're adding big box delivery so...

Jokes aside, non-aggressive unlawful gameplay could be focused on pure stealth, for example: to steal or plant something without being seen as an intended goal of the mission giver. Maybe add racing on a private property? It's definitely something more difficult to come up with and implement than just shooting people in a different location but they will have to do it if they really want to make the game into a sandbox for everyone and not just action players.

Sure, as the name suggests unlawful gameplay will always skirt the law, I just don't think everything has to be about murder. That's just me though, hopefully peaceful game loops will make their way into the game at a more reasonable pace after recent development shift.

[–] Essence_of_Meh@kayb.ee 5 points 9 months ago (2 children)

Sure but they specifically talked about non-aggressive approach to unlawful play style.

Besides, it's not really a huge deal. Just making fun of how everything in SC has to be related to combat in one way or another.

[–] Essence_of_Meh@kayb.ee 6 points 9 months ago (4 children)

I love how good chunk of "non-aggressive" unlawful gameplay consisted of killing without rising alarms. Very cool...

 

Intended for 3.23:

  • multiple distribution centers for various companies

  • outside locations:

    • landing pads
    • hangars
    • cargo elevators
  • inside locations:

    • lobby
    • offices
    • maintenance areas
    • warehouses
    • cargo shops
    • canteens
    • storage rooms
  • missions:

    • defense
    • hauling
    • theft
    • eliminate VIP
7
Roadmap Roundup - February 7, 2024 (robertsspaceindustries.com)
submitted 9 months ago* (last edited 9 months ago) by Essence_of_Meh@kayb.ee to c/starcitizen@lemmy.ml
 

TL;DR:

  • 3.23 targeting April release
  • Replication Layer still being worked on and tested, moved to 3.23 for now
  • Gravlev Racing added as a new experimental mode (targeting 3.22 cycle)

3.23 specific additions:

  • Starmap rework
  • mobiGlas rework
  • FPS map system (mini & normal map)
  • personal and instanced hangars (personal will be located at the home location and allow for customization)
  • freight elevators
  • unique item recovery kiosk
  • cargo hauling missions
  • dynamic crosshair
  • EVA T2 (new controls and animations)
  • FPS loot screen
  • new character creator
  • visor and lens HUD rework (converting to building blocks)
  • distribution centers
  • blockade runner (new dynamic event)
  • reputation - hostility
  • new interaction system
  • master modes (all ships)
[–] Essence_of_Meh@kayb.ee 5 points 9 months ago (1 children)

It does! They showed it off during CitizenCon and talked about it in this video.

It also suppose to have a list with various POI located in the system (stations, moons, planets), custom markers (not sure if they're targeted for 3.23) and some other stuff I'm probably forgetting right now. It should be way more usable than what we're used to.

[–] Essence_of_Meh@kayb.ee 5 points 10 months ago (2 children)

Oh, totally. I didn't mean to imply otherwise.

Personally I'd love to see a new take on Daggerfall using AI for features you mentioned (though it would have to be an "all in" affair as Bethesda's approach to randomly generated content these days is... not particularly impressive).

[–] Essence_of_Meh@kayb.ee 38 points 10 months ago (4 children)

It's not like they can really avoid it. AI assisted tools will become a standard in the future ("productivity has to go up" after all) and there's a good chance Valve already received some feedback from AAA publishers on that matter, since they'll be the main players utilizing such tech.

The good thing here is the exsitance of a disclaimer on store pages, as it will allow people to decide for themselves, and the ability to report content straight from in-game overlay.

Full on ban was never a realistic option.

[–] Essence_of_Meh@kayb.ee 3 points 11 months ago (1 children)

There's manga?! Is it a straight up adaptation or does it expand on the show in any way?

[–] Essence_of_Meh@kayb.ee 2 points 11 months ago

Glad to be of service.

[–] Essence_of_Meh@kayb.ee 4 points 11 months ago (1 children)

Isn't this a Christmas tradition by now?

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