I love how good chunk of "non-aggressive" unlawful gameplay consisted of killing without rising alarms. Very cool...
Star Citizen
To be fair, I'd consider a silent assassination to be nowhere near as aggressive as a full frontal assault.
With how much security they're speaking about, it does makes sense that even "low-aggression" unlawful activities would still potentially involve a whole bunch of combat.
Sure but they specifically talked about non-aggressive approach to unlawful play style.
Besides, it's not really a huge deal. Just making fun of how everything in SC has to be related to combat in one way or another.
I've heard quite a lot of discourse in regards to unlawful gameplay, I just personally have trouble seeing how it could ever be non-aggressive, it's by its very definition antagonistic after all. Could definitely vary in the amount of aggression though, and CIG's definition of "unaggressive unlawful" seems to be stealth - which I can definitely get behind.
CIG does at least seem to finally be adding more versions of actually non-aggressive lawful missions, not just the various flavours of hand-box delivery missions we have today.
I mean, they're adding big box delivery so...
Jokes aside, non-aggressive unlawful gameplay could be focused on pure stealth, for example: to steal or plant something without being seen as an intended goal of the mission giver. Maybe add racing on a private property? It's definitely something more difficult to come up with and implement than just shooting people in a different location but they will have to do it if they really want to make the game into a sandbox for everyone and not just action players.
Sure, as the name suggests unlawful gameplay will always skirt the law, I just don't think everything has to be about murder. That's just me though, hopefully peaceful game loops will make their way into the game at a more reasonable pace after recent development shift.