this post was submitted on 15 Feb 2024
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Star Citizen

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Intended for 3.23:

  • multiple distribution centers for various companies

  • outside locations:

    • landing pads
    • hangars
    • cargo elevators
  • inside locations:

    • lobby
    • offices
    • maintenance areas
    • warehouses
    • cargo shops
    • canteens
    • storage rooms
  • missions:

    • defense
    • hauling
    • theft
    • eliminate VIP
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[–] Essence_of_Meh@kayb.ee 6 points 9 months ago (1 children)

I love how good chunk of "non-aggressive" unlawful gameplay consisted of killing without rising alarms. Very cool...

[–] ace@lemmy.ananace.dev 4 points 9 months ago (1 children)

To be fair, I'd consider a silent assassination to be nowhere near as aggressive as a full frontal assault.

With how much security they're speaking about, it does makes sense that even "low-aggression" unlawful activities would still potentially involve a whole bunch of combat.

[–] Essence_of_Meh@kayb.ee 5 points 9 months ago (1 children)

Sure but they specifically talked about non-aggressive approach to unlawful play style.

Besides, it's not really a huge deal. Just making fun of how everything in SC has to be related to combat in one way or another.

[–] ace@lemmy.ananace.dev 2 points 9 months ago (1 children)

I've heard quite a lot of discourse in regards to unlawful gameplay, I just personally have trouble seeing how it could ever be non-aggressive, it's by its very definition antagonistic after all. Could definitely vary in the amount of aggression though, and CIG's definition of "unaggressive unlawful" seems to be stealth - which I can definitely get behind.

CIG does at least seem to finally be adding more versions of actually non-aggressive lawful missions, not just the various flavours of hand-box delivery missions we have today.

[–] Essence_of_Meh@kayb.ee 3 points 9 months ago

I mean, they're adding big box delivery so...

Jokes aside, non-aggressive unlawful gameplay could be focused on pure stealth, for example: to steal or plant something without being seen as an intended goal of the mission giver. Maybe add racing on a private property? It's definitely something more difficult to come up with and implement than just shooting people in a different location but they will have to do it if they really want to make the game into a sandbox for everyone and not just action players.

Sure, as the name suggests unlawful gameplay will always skirt the law, I just don't think everything has to be about murder. That's just me though, hopefully peaceful game loops will make their way into the game at a more reasonable pace after recent development shift.