this post was submitted on 08 Sep 2023
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A new Nintendo Switch 2 rumor has surfaced claiming that the next-generation hybrid console could actually arrive with more memory than a powerful rival like the Microsoft Xbox Series S. The same source has also offered an update in regard to the Switch 2’s potential DLSS support and ray-tracing capabilities.

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[–] MossyFeathers@pawb.social 61 points 2 years ago (7 children)

Nintendo having hardware with some oomph? Bullshit. Their thing is making cheap consoles that appeal to anyone who isn't an edgy teenager. Dlss, Ray tracing, etc is still too new for them.

[–] hypelightfly@kbin.social 51 points 2 years ago (1 children)

Having more RAM than the series S doesn't translate to "having hardware with some oomph". The series S is memory starved. 10GB was a small amount even when it launched.

[–] briongloid@aussie.zone 8 points 2 years ago (1 children)

The Steam Deck already has +6GB more RAM.

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[–] red@feddit.de 23 points 2 years ago (2 children)

I mean the Xbox Series S will be a 4 year old non-high-end console by the time the Switch 2 will be released. I can definitely see them go in that direction.

Maybe it will have more RAM, but it will most likely have slower/cheaper RAM. LPDDR5 or LPDDR5X instead of GDDR6. Should also be more power efficient.

[–] MossyFeathers@pawb.social 14 points 2 years ago (3 children)

Ram is easy to believe, but imo raytracing and dlss are still too new. That said, something I hadn't thought about is that with the OG Switch using Nvidia's tegra, it's entirely possible that Nvidia pushed them to adopt a next-gen version that includes dlss and rtx support.

[–] dudewitbow@lemmy.ml 10 points 2 years ago* (last edited 2 years ago)

Neither are too new. Both features are technically available for volta gpus or newer. The switch was maxwell, and unless you fully believe the switch 2 will use pascal (2016), then it is at the very minimum, using volta, which means it can use rtx/dlss (but i dont expwct it to ACTUALLY use rtx)

[–] Perfide@reddthat.com 6 points 2 years ago* (last edited 2 years ago)

Raytracing, no chance just from a performance standpoint even if it "supports" it, but DLSS is a given. If anything, I'm worried they'll end up relying on DLSS to get games "playable", just like what's happening on PC.

It'll definitely be DLSS 2, though. No chance they get DLSS 3.

[–] red@feddit.de 5 points 2 years ago* (last edited 2 years ago)

I bet the Switch 2's SoC will include a GPU based on Ampere or newer, which means RTX 3000 series capabilities which. Nvidia Tegra Orin from 2019 already included that much.

Of course it will be very likely more limited than even a 3060 mobile chip, but it could include both RT and DLSS 3.5 if they wanted to. I doubt they use RT but DLSS would make a lot of sense.

[–] Hypx@kbin.social 3 points 2 years ago (1 children)

It just needs to be a Steam Deck w/nVidia hardware instead.

[–] SnipingNinja@slrpnk.net 3 points 2 years ago

Performance wise they may get there, but that's not what makes the steam deck stand out.

[–] SomethingBurger@jlai.lu 11 points 2 years ago (1 children)

Why not? The N64 and GameCube were both more powerful than their era's PlayStation.

[–] MossyFeathers@pawb.social 12 points 2 years ago (2 children)

While that is true, the Wii, Wii U, and Switch have all been less powerful than their Microsoft and Sony counterparts.

[–] Never_Sm1le@lemdro.id 6 points 2 years ago

Good hardware sold bad, bad hardware sold good. Easy choice really

[–] HellAwaits@lemm.ee 5 points 2 years ago

And yet their third party support sucks. hmm wonder why

[–] Kbin_space_program@kbin.social 9 points 2 years ago

Stable internet servers, to me, is probably the single most important thing.

The lack of those is the primary reason all of their online league attempts are failing, despite the games themselves being perfect for leagues.

[–] shapesandstuff@feddit.de 7 points 2 years ago

I mean ram means fairly little in terms of raw power

[–] Blackmist@feddit.uk 6 points 2 years ago (1 children)

DLSS or the AMD knock-off would actually be pretty good for them.

RT is kind of pointless in low end hardware though.

Be interesting to see if they support VRR since they control what screen goes into it. A lot more PC users accepting 40fps since Steam Deck. Forcing everything into 30 or 60 is kind of limiting.

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[–] ninjan@lemmy.mildgrim.com 6 points 2 years ago (1 children)

More importantly too battery draining. I can't imagine them making a much bulkier switch but it could be that DLSS and Raytracing is docked only or optional with battery warnings if used undocked.

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[–] GammaGames 38 points 2 years ago* (last edited 2 years ago) (5 children)

Here we go again with the rumors 🙃 the worst part of the Nintendo console lifecycle

That being said, DLSS would be awesome on something like the switch

[–] red@feddit.de 9 points 2 years ago (2 children)

I just wonder whether they want to use DLSS for more FPS on the handheld or whether it's simply their future way to upscale from the native handheld resolution to 4K when docked.

Surely DLSS would be very taxing on the battery life, but it would be great to improve the docked experience which is often rather bad (stuttering, etc.) with the old Switch.

[–] GammaGames 6 points 2 years ago* (last edited 2 years ago)

Personally, I only want it in the dock. Handheld doesn’t have to be that high res but it would be really nice to have in TV mode

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[–] kratoz29@lemm.ee 4 points 2 years ago

I don't remember how the rumours of the Switch OLED were... but I guess some were funny.

[–] MossyFeathers@pawb.social 4 points 2 years ago (1 children)

I doubt the rumors are true, but DLAA sounds cool (AI-driven anti-aliasing).

[–] GammaGames 7 points 2 years ago (1 children)

A Nintendo console with anti-aliasing in first party games would be revolutionary lol

[–] bright_side_ 3 points 2 years ago (2 children)
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[–] ursakhiin 3 points 2 years ago

I heard it will have a flux capacitor. I can't wait to get it on the freeway!

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[–] t3rmit3 18 points 2 years ago (1 children)
[–] lowleveldata@programming.dev 8 points 2 years ago (4 children)

DDR3 rams are more expensive than other options at this point

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[–] jordanlund@lemmy.one 17 points 2 years ago (1 children)

Low bar. :) The Xbox One X has more RAM than the Xbox Series S.

[–] hypelightfly@kbin.social 14 points 2 years ago (5 children)

So does the Steam Deck and some phones.

[–] jordanlund@lemmy.one 14 points 2 years ago (2 children)

More shocking is the speed of the RAM involved.

Xbox Series S
8 GB running at 224 GB/s
2 GB at 56 GB/s

By comparison:

Xbox Series X
16 GB @ 560 GB/s

PS5
16 GB @ 448 GB/s

Xbox One X
12 GB @ 326.4 GB/s

Steam Deck
16 GB @ 88 GB/s

Switch
4 GB @ 25.6 GB/s

[–] narc0tic_bird@lemm.ee 6 points 2 years ago

The Series X also has two speed tiers. 10 GB @ 560 GB/s, and 6 GB at 336 GB/s.

[–] Dominic 3 points 2 years ago

That 25.6 GB/s memory bandwidth is apparently the Switch’s bottleneck.

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[–] gaytswiftfan 14 points 2 years ago

in typical nintendo fashion the bar for hardware is on the floor

[–] Poggervania@kbin.social 14 points 2 years ago (4 children)

More RAM doesn’t really mean anything in gaming performance. It helps, but a faster CPU and GPU with a good whack of VRAM is gonna help more.

[–] Primarily0617@kbin.social 26 points 2 years ago (2 children)

arguably RAM matters the most

gpu and cpu you can just downgrade the quality, but at a certain point everything has to fit into memory

e.g., baldur's gate 3 literally couldn't be properly ported to the S because of a RAM limitation

[–] Poggervania@kbin.social 4 points 2 years ago (1 children)

Oh shit, really? Wasn’t even aware of that lol, I always had the generally recommended amount of RAM in my gaming rig so I never thought that would be a thing.

[–] dom@lemmy.ca 19 points 2 years ago

There is a point where more ram doesnt help and maybe that's what you are thinking of. It's more "must be this tall to ride" from my understanding

[–] EddoWagt@feddit.nl 4 points 2 years ago

Also, textures, usually they don't really cost performance and absolutely change the visuals of a game, but can be massively limited by a lack of ram

[–] crmsnbleyd@sopuli.xyz 10 points 2 years ago

Consoles have shared RAM between CPU and GPU, more RAM is more VRAM

[–] Never_Sm1le@lemdro.id 6 points 2 years ago (1 children)

You are thinking from pc pov. PS3 is perhaps the last major home console that have dedicated ram and vram, maybe 3ds had it on the handheld front

[–] narc0tic_bird@lemm.ee 5 points 2 years ago

Not sure about 3DS, but the PlayStation Vita had 128 MB of VRAM in addition to the 512 MB of system RAM.

[–] HellAwaits@lemm.ee 5 points 2 years ago

not even remotely true.

[–] Renacles@discuss.tchncs.de 12 points 2 years ago

It really should, the Series S is already looking dead and we are only at the beginning of the console lifecycle.

[–] darkghosthunter@lemmy.ml 3 points 2 years ago

One thing about the 12GB of RAM: it may be costly now, but it will become cheaper after three, four years into the cycle.

Second, there is also the bandwidth. The Steam Deck has 32x4GB LPDDR5. I believe they wanted 8GB but DLSS and ML (if they add them to the next SoC) require at least 4GB plus. Hence, 32x4GB (96 bits). If the Steam Deck can get away with slightly more, then why not slightly less.

So yes, I can see this device with 12GB of RAM to ensure DLSS and ML work without hitches.

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