GammaGames

joined 2 years ago
[–] GammaGames 6 points 4 hours ago

You love to see it

[–] GammaGames 1 points 11 hours ago* (last edited 9 hours ago)

The thing is, most humans are laughably bad at architecting software without actually writing it first

That quote is hilarious to me, I guess they haven’t stumbled upon design patterns yet? I don’t even know who this blog is supposed to be for, there’s no name attached so I’m half guessing it’s more AI slop

[–] GammaGames 1 points 12 hours ago

Not that I can see, they have fewer releases while also having 3 different branches (7, 9, and now 10) and overall have about half the contributions of gitea over the past month

[–] GammaGames 1 points 12 hours ago

They formed an llc to help get funding for the project and to hire maintainers and the like. They’ve also contracted with some other companies to add support for things like the security tab (from gh), azure support, etc that are currently only available on “enterprise” gitea because of contract reasons. Last I heard the goal was to get those contributed to the main oss gitea but it’s a bit of work to get done because lawyers

[–] GammaGames 1 points 13 hours ago

Haha thanks, I saw it in relation to the recent DK rerelease and wanted to use it (even if I did a little misinformation oopsie)

[–] GammaGames 1 points 13 hours ago

I tested it a bit, works well!

[–] GammaGames 6 points 1 day ago (2 children)

We will aim to release 4.4 in around a month

Hype!

[–] GammaGames 10 points 1 day ago* (last edited 1 day ago) (1 children)

Godot 4.4 beta just released and has a lot of requested features!

[–] GammaGames 2 points 1 day ago

Ah I was going off other replies I’d seen, I’d love to be wrong! I’ve been playing 8 since I was a freshman in college

[–] GammaGames 13 points 1 day ago (8 children)

When they show MK8 on a third console

According to the website it can play switch 1 and 2 games and they’re doing a direct on April 2

[–] GammaGames 7 points 2 days ago* (last edited 1 day ago)

I think this is great, it will fix a few annoyances and I can see it potentially being useful for complicated addons.

Also, the 4.4 beta just released! No blog post yet

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submitted 2 weeks ago* (last edited 2 weeks ago) by GammaGames to c/godot@programming.dev
 
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submitted 1 month ago by GammaGames to c/music
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Board Game adaptations (self.dungeonmeshi)
submitted 1 month ago* (last edited 1 month ago) by GammaGames to c/dungeonmeshi@ani.social
 

Has anyone played Clank!? It’s a deck builder where you explore a 2-leveled dungeon to steal treasure. Sometimes you clank, which makes the dragon more likely to attack (you put colored cubes into a black “dragon” bag), and your deck is item and companion cards that move and attack monsters.

I think it would be a nice target for the first season of Delicious in Dungeon.

  • companion cards could be the characters (including elf senshi)
  • healing and bonus movement cards could be meals
  • treasure could be cookware
  • DiD has a ton of monsters and the map could have areas from the show
  • red dragon bag 🔥

There could even be a team objective to defeat the dragon, maybe an alternate end goal.
Any other ideas for board game adaptations? Munchkin is the obvious one

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