this post was submitted on 15 Aug 2023
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Gaming

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screenshot of a Tweet from Running With Scissors reading

"We've been told our games are too expensive in some countries but we've been using Steam's recommended pricing for a while. We trust Valve enough to not change this. If our games are still too expensive for you, you can pirate them until you have enough to support us."

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[–] apprehensively_human@lemmy.ca 147 points 1 year ago (8 children)

I have to imagine a comment like this does absolutely nothing to their sales figures. People who were going to download a cracked version of their games anyway remain unaffected now that they have a blessing, and I doubt people who weren't going to pirate would now feel more inclined to do so.

This seems like good PR and frankly it should probably be the default position for games studios.

[–] SamSpudd@lemmy.lukeog.com 91 points 1 year ago

If anything, it probably encourages more real sales from would be pirates who like their message.

[–] giant_smeeg@feddit.uk 36 points 1 year ago (4 children)

Yeah, the whole piracy crackdown situation is so stupid.

I pirate a lot of media, if you added it all up it would be a lot of money (if I was to buy everything). The difference is, before I pirated I barely bought any of the media.

  • I pirate some games that i'd never buy. I buy all games I want to support.
  • I pay TV licence, netflix and amazon. I pirate tons of TV series because they aren't on those services. I literally can't buy some of them and if I could i'd need about 10 different streaming services.
  • Films, I pirate a lot of films. Before I pirated I never bought any films, i'd either wait for netflix/normal TV or just not watch them. I still go to the cinema for big releases.
  • I subscribe on patreon, github and donate to LOADS of projects, many of which i've pirated first or obtained a copy of (books are a big one here).

If you were to objectively look at the value of the pirated media, it would seem that i've "stolen" or studios have missed out on lots of revenue, but the truth is I pirate a lot of media, just because I can.

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[–] Sentinian@lemmy.one 20 points 1 year ago

Before this tweet, they also mentioned piracy over grey market keyshops, which seems to be a lot more of a valid reason to endorse it. This seemly links to that tweet.

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[–] Moonrise2473@feddit.it 72 points 1 year ago (3 children)

Their reason is: people is using g2a for "discounted" keys.

Where the "discount" comes? Easy, some asshole buys from their website many keys with a stolen credit card, then they will need to refund it + pay an expensive fee for the chargeback.

I'm not a dev but at that point I would just give up selling keys by myself and I would just rely on steam for fraud detection. The only case where the 30% fee is justified

[–] argv_minus_one 16 points 1 year ago (4 children)

So, basically, G2A is a fence for stolen property? Why hasn't it been shut down by law enforcement?

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[–] Sprokes@lemmy.ml 11 points 1 year ago (4 children)

In Europe at least if strong authentication was done during the purchase (and it is mandatory since a few years), the merchant is protected and the bank issued the card will take the loss. They don't need to refund or pay fees for charge back.

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[–] ChronosWing@lemmy.zip 8 points 1 year ago* (last edited 1 year ago) (1 children)

I'll take the downvotes but this is hardly true. Most of them come from bundles and purchasing them in other countries where it's a lot cheaper. You can prove this easily by checking games on g2a that almost never go on sale or are included in bundles and you will notice the price is the same or a few dollars cheaper than steam.

[–] averyminya 9 points 1 year ago (8 children)

Most == prevent.

The issue with G2A is that any keys at all come from scammed credit cards. In a silly way it's like of like tor. It doesn't matter if I am trying to sell my excess Humble Bundle keys in good faith on G2A if other sellers on the market are selling scammed keys. Good users making listings obfuscate all the bad users.

Also, purchasing regional keys cheaper and reselling them is also what causes this shit in the first place. People blame Valve for making the decision, but not the people switching to a region to buy a game for cents on the dollar and then resell it? That is actively hurting the people in those countries who are now being charged closer to USD prices. For Brazillians this is exorbitant.

I don't disagree with you in that there are G2A keys that come from bundles. But I do disagree with the notion that "it doesn't matter." It absolutely matters because it's affecting people's ability to buy games and it affects people circumventing legal purchase methods (of which I support their circumventing) who then have to deal with buying scammed credit card keys instead of me selling them and excess Humble Bundle key. The card gets charged back, the developer loses money, the G2A purchaser loses their key, and the scammers get off scott-free.

Basically, G2A should be a good idea but has been co-opted by scammers. These sites have their grey-market reputation for a reason, because it's run entirely off of the losses of others. Losses of the developers, losses of regional players, and losses of players purchasing games on these grey-market sites.

There's no winners for G2A except for the owners of the site and scammers. You may win once in a while getting a brand new game for $5-25 less. You may end up losing when it's pulled from your account, if it does. At that point, you're effectively gambling. Taking a risk for a discount on something with a high likelihood of it being unethically sourced which may be removed from your account?

In most cases I'd personally rather pay the extra $15 to just have the peace of mind. The chance of the game not being bought on a stolen CC and not supporting regional theft that hurts those players is just a bonus.

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[–] loops 47 points 1 year ago (3 children)

I wish more companies did this; however, I believe most CEO's have the biased view that everyone has at least some money to spare which, as you probably know (likely on personal level), isn't true.

I understand that participating in cultural aspects of society must cost money due to the very nature of economics (if you want the artist to continue to make art, make sure they don't starve to death) but 'pirating' things is there not only as a stop gap to terrible service and personal risk (privacy violations, etc.), but also as an equalizer between those that have, and those that don't.

[–] ApathyTree@lemmy.dbzer0.com 18 points 1 year ago (1 children)

If I made enough that I didn’t have to worry about money while working full time, I’d be much more inclined to spend money on arts and entertainment. As it stands, my entertainment budget is almost entirely going to get food I don’t have to make myself.

But until society shifts focus to living wages (and not just enough to live, but enough to thrive)…… welp. Maybe those ceos should think on that, and start paying better.

[–] loops 10 points 1 year ago

Definitely. I recall a time in my life where I was working while still living with my parents. Needless to say I had A LOT of money I didn't know what to do with. I ended up with about 2 storage bins of books and CD's. I eventually got rid of them when computers became much more capable, but I think I would still buy them if I had extra income. I doubt I will though for at least another 2 decades, considering all the student debt I have. Who would've thought that loading people with crippling financial debt would be bad for the economy?

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[–] sunaurus@lemm.ee 43 points 1 year ago* (last edited 1 year ago) (4 children)

This approach makes so much sense from a business perspective.

How many here have this experience: out of my entire friend group that I grew up playing video games with, I can't think of a single person who kept pirating games after acquiring disposable income, even though we all exclusively played pirated games as teenagers. Without piracy, none of us would have had access to any games, and very likely none of us would still be into gaming today, spending probably thousands of euros every year on games, consoles, PC components, etc.

[–] rynzcycle@kbin.social 29 points 1 year ago (4 children)

I miss the era of freeware and demos. Give me a taste with no strings attached and you are far more likely to get my money at some point.

[–] interolivary 15 points 1 year ago* (last edited 1 year ago) (4 children)

Yeah it's a shame demos died out. Now studios (or publishers, more likely) just expect everyone to pay for a game they don't even know they'll like, and tough shit if you don't like it.

[–] yaminoEXE@ttrpg.network 8 points 1 year ago (3 children)

A lot of indie games on steam still do demos actually but yeah shitty that AAA games don’t do them anymore.

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[–] JasonHears@feddit.nl 28 points 1 year ago (1 children)

I don’t think this post is allowed on lemmy.world.

[–] dukk@programming.dev 21 points 1 year ago (2 children)

This post isn’t on Lemmy.world.

[–] atocci@kbin.social 14 points 1 year ago* (last edited 1 year ago) (1 children)

It is funny though since they blocked the piracy community

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The Darkwood devs did this even though they only have one game out, they even uploaded the torrent

[–] argv_minus_one 21 points 1 year ago

If you can't otherwise afford them. Pretty important “if”. And then only until you can afford them.

[–] Gekkonen@sopuli.xyz 20 points 1 year ago (2 children)

Now if only there was a way to safely pirate stuff without the possibility of the binaries having keyloggers or cryptominers embedded in them. I seem to recall some studio hosting an official torrent on their website precisely for this reason.

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[–] ReverseModule@discuss.tchncs.de 20 points 1 year ago

Now I have to buy their games lol.

[–] Whiskey_iicarus@lemmy.dbzer0.com 17 points 1 year ago (1 children)

I might buy one of their games just to offset someone who can't. I absolutely appreciate a business with this kind of attitude. Like someone else said, the people who pirate it probably weren't going to buy it anyway. Might as well get some goodwill out of it.

[–] spiderman@ani.social 9 points 1 year ago* (last edited 1 year ago) (3 children)

the people who pirate it probably weren't going to buy it anyway

Exactly. For example, you can't expect some middle class kid in some third world country to buy the game they like. Playing games by pirating might make them play their favourite game until they eventually grow to a point where they earn themselves and then they buy the games they like.

P.s) Pirated games all this time but the first game I will actually buy will be Spiderman 2. Really excited to try it out since Spiderman 1 was so fucking good.

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[–] Computerchairgeneral@kbin.social 15 points 1 year ago (5 children)

I mean I don't think the pirates needed their permission, but it's a nice gesture at least. Accepting the reality that people will pirate your games makes for much better PR than trying to crack down on it through DRM.

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[–] Anticorp@lemmy.ml 13 points 1 year ago

I'm pretty sure I was friends with the founder of that studio back in the suprnova.org days when his username was RunsWithScissors and he was a full-blown pirate.

[–] fox 13 points 1 year ago (1 children)

That's awesome of them! What's their best game? I'll buy a copy on Steam.

[–] ColdWater@lemmy.ca 9 points 1 year ago

OG Postal and Postal Brain damaged

[–] bauhaus@lemmy.ml 11 points 1 year ago

they’ve always tacitly been cool with it. they’ve dropped little hints like this into their games since the 90s.

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