That's right "industry execs" — you just need to turn down the romance by 40% and the sex by 15%, add 50% more friendship and 25% more adventure, control for the desired level of political correctness, add just the right variety of behavioural feedback loops, and you'll have a maximally profitable game.
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maximally profitable game
See, it really is just an algorithm that can be nailed down perfectly, and I've got an entire floor of statisticians and market analysts that agree it'll make me berjillions!!!1!!
Lpt: they're also telling me more statisticians and market analysts will help boost my numbers too! Jackpot!
-an executive, somewhere, in nearly every corporate office
Just because you really enjoy golf doesn't mean you want every movie to have a half-assed awkward golf game stuffed into it.
You’re starting on the wrong end.
People want games that the devs care about making. Whether it has sex or friendship or romance or relativistically-accurate jiggle physics.
People don’t know what they want until it’s in front of them, but devs know what they wanna make.
bg3 was literally one of the biggest games of the year....
also the sims 4 has been going for years
The romance was the worst part of BG3, imo.
Too forced, every dialogue option is either slightly flirty (at least) or just telling them "fuck you and die".
Even when you say you just want friendship and avoid the most flirty options, it won't stop the game from trying to throw you in a romance. I hated that.
Yep. It did depend on the companion a bit, IIRC Shadowheart and Astarion's romances wouldn't be triggered unless the PC picked the flirty dialogue. But then there were some companions who would pursue the player. I hated how I couldn't just be Gale's Bro, and Halsin is just plain creepy.
Who cares what teens want?
They don't have any money.
Is that why no one cares what I want? Because I don't have any money? 🤔
Money is the old economy. Teens have something that adults don't have that is infinitely more valuable than money: attention. This is how, despite having no money, teen taste and culture is so over-represented today.
Maybe one day, someone in charge of making video games will ~~figure out~~ remember that compelling, unique, decently challenging and rewarding gameplay is the actual fundamental component of a video game, and that everything else is important, but ultimately secondary to that.
Hmmm... Or, or, hear me out: what about you're some guy in some mysterious place, but here comes the best part: this time you have amnesia and you must shoot guns at monsters to uncover the truth?
No, come on man...!
What we need...
Is another... open world survival pvp crafting game.
Preferably with zombies.
And season passes.
And 83939583 in game cosmetics.
...
About a month ago, as a joke, I said that like the most frustrating, evil game I could imagine would be basically a game that is nothing but shitty NPC escort quests, through an active warzone with other players in PvP, where the NPC is fragile, annoying and whiney and pretentious as possible, moves slower than you run but faster than you walk...
....and every time they get wounded or just scared or drop something or trip or see a butterfly, you go into a bethesda death stare with them where you have to get through a 10+ step dialogue tree that is different everytime and only has a single success state, all others result in you having to retry...
... and its all still an active real time combat zone while you are locked into this, you and idiot NPC still vulnerable to other players.
The state of video gaming is such that within minutes, someone said this would actually be a game they'd want to play, that its an actually novel idea, sounds fun.
When I read that, my mouth dropped, in a dazed stupor.
EDIT: Fuck, all you'd have to do is call it Puppy Girl Escort Quest, and make the person you're escorting be varying kinds of kawaii waifus, surprise, the game is actually a harem anime.
So what you're saying is, an extraction shooter where you play as a bodyguard for the VIP NPC, with some fun risk reward mechanics related to straying from the NPC for loot, and deciding which items to keep for yourself and which to give to the NPC? Sounds quite novel, could be fun
Actually. Sometimes it is. The actual problem is that you're trying to figure it out at all. If you're trying to engineer the perfect product, it will always be a shit game. Good games come from passionate developers who have an idea, not from board meetings and focus groups.
I enjoy well-done romance in games. It's just a taste thing.
Does that exist?
Mass Effect did it quite well (at least some of them like Tali), although with a touch of cringe
And The Witcher obviously
And of course some story games like Life Is Strange, but they're character-focused so it makes sense
I still miss Judy from Cyberpunk 2077 so yeah...
What is the flavor of romance?
Salty milk and coins.
Like warm apple pie.
I know it's anecdotal, but among my students (12-18 y/o), dating sims are extremely popular. Probably the most popular genre after battle royal games. I would definitely consider dating sims romance games.
Dating sims are generally not played by heterosexual boys on Playstation or Xbox.
Dating sims are absolutely played by heterosexual boys. Some of the weirdest, red-pill, alpha-male shit I've seen is from dating sims.
But yeah, usually on PC, I would think.
Half-assed sex scenes (no pun intended) are probably worse than ones that are well done.
I still think a lot about one of the beats in a DA:I romance. But like... all the ones from DA:O were kind of bad. But also the one I played in DA:V was so PG-13 and sterile it wasn't any fun at all.
all the ones from DA:O
You underestimate the power of my crush on Morrigan.
I think that you can just give them gifts until they're horny for you is like the quintessential example of poorly done video game romance.
I'll admit my fondness was more about her character being interesting and I don't remember much of the mechanical aspects of the way the game handled relationships.
To be fair, the DLC that added the absurd +50 approval gifts was an optional download released on April 1st. The gifts system as shipped by the vanilla game was not too bad, and was not enough to make a companion swoon over you single-handedly. At least I don't think so. That being said, I can't pretend DA:O is the height of dating sims or anything, either.
As usual big business trying to figure out a cookie cutter formula to repeatedly make billions in profit. But games are creative, not formulaic.
Romance in video games is fun, yeah, but it's usually just something extra. It's rarely the main focus and I'm hard-pressed to really imagine how to make it the main focus without making a gooner game. Usually romance/sex is sort of the cherry on top of an otherwise good game.
No one wants to admit they want that stuff in a survey but those are always super popular
I mean, I played Firewatch. It's part suspense and mystery but I felt there was a possible romance angle there that is hard to deny. You can make it platonic and straightforward but I remember feeling quite connected to the person on the other line.
Then again, I'm twice the age of a "teen" so I don't know if it fits.
I mean, that’s what fanfiction.net is for if you want to ship Bowser and Peach.
It's always been this way.... Are people finally realizing that fan service is cringe?
SIGNALIS is a game about romance and I loved it, it is one of my favorite relatively recently released games.
Maybe you're doing it wrong?
I really enjoyed my Shepard and Liara romance during the Mass Effect trilogy, but I don't think it's particularly well executed in most other games.