this post was submitted on 25 Oct 2024
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[–] lilja@lemmy.ml 44 points 1 week ago (3 children)

It seems like the AAA publishers don't know what to do with that type of mid-budget game that was the staple of the 2000s generation.

Spend a bit of money (not crazy much), make something fun with a bit of originality, and just put it out for sale. No complex monetisation strategy or pipeline to funnel people to subscriptions. We give you money, you give us game.

[–] Melt@lemm.ee 17 points 1 week ago (1 children)

The vampires working in the monetization and marketing department have to justify their jobs, they will continuously make shit up to milk the cash cow dry

[–] sunzu2@thebrainbin.org 4 points 1 week ago

As long as we pay, they will keep grifting

[–] DeathsEmbrace@lemm.ee 13 points 1 week ago (1 children)

You don’t understand our entire society is shifting to an even greedier system to push a couple dimes extra at the cost of major quality. The enshittification era is coming or is already here.

[–] luciole 9 points 1 week ago* (last edited 1 week ago) (2 children)

It's at least a century old problem imho. In the 1950's clever capitalists where already looking for ways of "Instilling in the buyer the desire to own something a little newer, a little better, a little sooner than is necessary". I can't believe how often I've had to buy a new fucking toaster. It just keeps getting worst.

[–] Riven@lemmy.dbzer0.com 2 points 1 week ago

I toast my bread on a cast iron skillet. Takes longer but I'll never have to replace it.

[–] SolarMonkey@slrpnk.net 2 points 1 week ago

Consider getting a toaster oven the next time your toaster dies.

I’ve had mine for like 15 years now, use it all the time, and it’s still chugging along despite being $25 new. They are built a lot better than toasters because they are made for multi-purpose use, and the heating element is much more robust. Plus no springs to fail.

I know that doesn’t help the overall problem, but it might solve that one problem :)

[–] nekusoul@lemmy.nekusoul.de 6 points 1 week ago (1 children)

Yup. What's wild In particular is that they believe that games like Lost Crown have enough of a pull to convince people to use their store/launcher. That's something that even the big AAA releases struggle with. When you stubbornly try to do that with a mid-sized game, you might as well cancel your entire marketing budget.

[–] Riven@lemmy.dbzer0.com 4 points 1 week ago

It something Nintendo excels at and it's weird they haven't tried it. Nintendo puts out dozens of mid range games a year that are solid with no weird monetization.

You can't even blame the great sales on Nintendo having all these amazing IPs because they built most of those IPs from scratch WITH mid range games and the occasional AAA in the series. It's a long play but these business types are to busy looking at the quarterly number to start building now.

[–] uriel238@lemmy.blahaj.zone 5 points 1 week ago

Ubisoft is not a serious game publisher, rather is a racketeering company that uses gaming software as a vehicle for its monetization schemes.

It's also a sex harassment and assault den for its upper management to prey on its clerical staff, and its HR notoriously covers for them.

I no longer play the Ubisoft games for which I have licenses, and I say this as an old fan of the Far Cry series. No longer.

Ubisoft needs to fail enough to get liquidated and bought out, I expect, by another AAA publisher gone amuck or a private equity management company. In either case, may Ubisoft assets load them down like a neutron star.