this post was submitted on 29 May 2024
46 points (100.0% liked)

PC Gaming

230 readers
23 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
top 18 comments
sorted by: hot top controversial new old
[–] HelixDab2@lemm.ee 7 points 5 months ago

This would be worth upgrading my PC for. I've already got a PS5 and PS VR2, so being able to use it on my computer also would be a huge deal.

(The biggest issue with it for PS5 is the distinct lack of games that are fully supported; for a non-VR game, it's just a really, really big display.)

[–] simple@lemm.ee 6 points 5 months ago

Better late than never.

[–] applepie@kbin.social 5 points 5 months ago (4 children)
[–] warm@kbin.earth 12 points 5 months ago* (last edited 5 months ago) (1 children)

Walled garden issue. Facebook essentially bought out a bunch of shit Epic Games style for exclusivity for their store. They also take a loss on the Quest devices and people buy them because they are cheaper. They fucked VR, it should have all been cross-compatible from the get go.

[–] Kolanaki@yiffit.net 2 points 5 months ago

What walled-garden exclusives are even worth looking at? All the best shit is on Steam. Most of the stuff that is only on this device or that device I've seen are no better than mobile shovelware.

[–] 100@fedia.io 4 points 5 months ago (3 children)

does not help that headset manufacturers are trying to create walled gardens for their ecosystems

[–] applepie@kbin.social 5 points 5 months ago

this parasitic behavior is what turned me into FLOSS evangelist, can't trust companies with control of platforms!!! once they get market share, they will start fucking all of us. there other benefits too ;)

STOP FEEDING THEM!!!

[–] Tiltinyall 3 points 5 months ago

This is the ladder that big tech hit every rung on, on the way down.

[–] HobbitFoot@thelemmy.club 1 points 5 months ago

Video games in general were able to develop within walled gardens.

It feels like the problem with consumer grade VR has less to do with being in a walled garden and more to do with not being a compelling product.

[–] DarkThoughts@fedia.io 3 points 5 months ago (1 children)

Of course. It's still mostly a niche market and the majority of headsets are very expensive.

[–] applepie@kbin.social 3 points 5 months ago (3 children)

Yeah some why would anybody buy headsets?

My 2016 pucharse prolly got 30 hours of iae total. Still no content to use it for really

[–] DarkThoughts@fedia.io 3 points 5 months ago

Eh, I think that's more of a "you" problem. There's definitely enough games and apps for more than 30 hours out there.

[–] nickwitha_k@lemmy.sdf.org 2 points 5 months ago (2 children)

I think a big problem is (as of the last time I checked) the complete lack of anyone making practical things for VR. Not saying that everything needs to be practical to justify its existence but, I think that VR companies have been continually trying to skip ahead to the equivalent of where computing is now, ignoring the history of computers being primarily targeted to research and practical applications before they were adopted en masse and provided a lucrative market. So, instead, they just keep making glorified tech demos, hoping that someone else will do the hard work and they can rake in easy money by forcing them through app stores.

TL;DR: I think that short-sighted, profit-driven decision making is the reason that VR isn't yet anything more than a niche.

[–] applepie@kbin.social 3 points 5 months ago

they want to grow user base with tech demos 🤡

that's how it felt to me. they were hoping for another smartphone but smartphone has key everyday usage lol

[–] GrindingGears@lemmy.ca 2 points 5 months ago

The PSVR had like 4 or 5 actually well thought out games, and the rest were shovelware you played once or showed your buddies when they were over, and that was that. So yeah, that was a lot of money for not a lot of entertainment.

[–] GrindingGears@lemmy.ca 1 points 5 months ago

I think I struggled to get to 20 hours, and now the things just a dust catcher in the living room, forever in the way. I couldn't play it for more than 10 minutes without feeling like I was going to hurl, with the exception of 3 games (Resident Evil 7, which was awesome, Blood and Truth, which was also awesome, and that headbanging ball at the wall game the thing launched with, which was weirdly addicting and awesome). Even with those games, I could do an hour max, and it still made me queasy. That whole screen door thing was what did it, plus the blurry graphics and the lack of fresh air inside it. I'm sure the newer VR headsets are a lot better, but every time I walk by the dust catcher in the living room, I'm reminded to be wiser with my money.

[–] Kolanaki@yiffit.net 2 points 5 months ago* (last edited 5 months ago)

Catch 22. There's not much software because there's not many users with VR, but there are fewer people in VR than there could be because a lot of potential users don't see any software they wanna use so they don't buy a VR setup.

[–] GammaGames 1 points 5 months ago

I’m looking to upgrade from my rift s, the halo design is very comfortable so I could see myself picking this up if it’s supported!