this post was submitted on 29 May 2024
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I think a big problem is (as of the last time I checked) the complete lack of anyone making practical things for VR. Not saying that everything needs to be practical to justify its existence but, I think that VR companies have been continually trying to skip ahead to the equivalent of where computing is now, ignoring the history of computers being primarily targeted to research and practical applications before they were adopted en masse and provided a lucrative market. So, instead, they just keep making glorified tech demos, hoping that someone else will do the hard work and they can rake in easy money by forcing them through app stores.
TL;DR: I think that short-sighted, profit-driven decision making is the reason that VR isn't yet anything more than a niche.
they want to grow user base with tech demos ๐คก
that's how it felt to me. they were hoping for another smartphone but smartphone has key everyday usage lol
The PSVR had like 4 or 5 actually well thought out games, and the rest were shovelware you played once or showed your buddies when they were over, and that was that. So yeah, that was a lot of money for not a lot of entertainment.