this post was submitted on 12 Nov 2024
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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[–] tengkuizdihar@programming.dev 18 points 1 week ago (2 children)

I think we need a very strict regulation, where the wording is never "purchase" or "buy" or "own". It should always be "rent". Because that's what it is.

[–] Bjornir@programming.dev 4 points 1 week ago (1 children)

Guess what has happened in the EU?

[–] tengkuizdihar@programming.dev 1 points 1 week ago (1 children)

Really? There is a law already for this?

[–] Bjornir@programming.dev 2 points 1 week ago (1 children)

It appears I got things mixed up, it is a California law that comes into effect next year.

[–] averyminya 3 points 1 week ago

Ah yes, California, the EU of the US lol

[–] Comment105@lemm.ee 3 points 1 week ago* (last edited 1 week ago) (1 children)

And like other time-limited services outside entertainment, the duration should be made clear. I'd personally like something as clear and blunt as:

"We guarantee access for at least X months/years after paying the license.

After service is suspended we will release all information and code necessary to set up a private server or otherwise restore function."

And for the worst kind:

"We make no guarantees of access duration, and can revoke your access immediately after paying the license.

After service is suspended we will not release information or code necessary to set up a private server or otherwise restore function."

Ideally the last type dies out completely, or becomes exceedingly rare.

These always online, server-dependent, licence-limited games are very unlike what we used to deal with; Books, DVDs, CDs, and other games on disk/cartridge or with a simple download that you can keep and use for as long as you live as long as they're still stored and in readable condition.

They're very different, and should be treated like it.

There should be a very clear visual difference when looking at the box or store page of a game that is made to simply last as long as you keep the code stored, and a game that won't. A consistent warning design. Maybe two color codes.

[–] TheFogan@programming.dev 2 points 1 week ago* (last edited 4 days ago)

Lets be real, while I love the idea of users making informed choices.... how big do you think the labels on cigarettes to say "they will give you cancer and kill you". People aren't bright, you can warn them until the cows come home, they want to play a game, they will buy it. Very few of them would have listened to any warning no matter how blatent.

People are stupid... for 99.9% of people "we'll send out the code and let you set up private servers", is really no different than we'll shut down the servers and you can never play again. There's not a huge overlap between people who understand how to create a private server and/or set up their routers to allow incoming connections, and people who actually can convince friends to join their servers.

Now maybe the "the servers are guaranteed to remain until X date", is a reasonable one. Very least tells people their games have a shelf life and not to buy it after a certain point in time.