this post was submitted on 01 Sep 2023
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CDPR is eager to move on from the Red Engine, explaining why Phantom Liberty is the only Cyberpunk 2077 DLC.

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[–] Jaccident@lemm.ee 65 points 1 year ago (1 children)

Blame is too laden a word here.

TL;DR: CDPR have opted to shutter their in-house engine, Red Engine (which CP2077 was built on) in favour of a partnership with Unreal. Most of their devs have now switched to Unreal; with only those left on the upcoming CP2077 release still using Red Engine 4.

They have opted to no longer work at all on the Red Engine projects; ergo they either port CP to Unreal (an incomprehensibly large task given that Unreal doesn’t support many features that Red does, or at least not in the way Red does - not a slight on Unreal, simple reality of different engines, especially internal vs external tooling), or cease further development of CP. They opted for the latter.

[–] rikudou@lemmings.world 16 points 1 year ago (1 children)

A shame, though. I remember them saying there will be more DLCs. To be fair, in their first teaser they said they'll release when it's ready which they also failed to do.

[–] arefx@lemmy.ml 9 points 1 year ago (2 children)

Part of me thinks/hopes they also aren't putting too much attention on it because they want their upcoming games to be more on the quality level of witcher 3 than CP2077. At least I hope.

[–] DoucheBagMcSwag@lemmy.dbzer0.com 6 points 1 year ago* (last edited 1 year ago)

That will definitely involve dropping last gen consoles from the support list…which is a move I hope they do

[–] rikudou@lemmings.world 4 points 1 year ago (1 children)

Yep, that's what I hope for as well. Witcher 3 is a masterpiece to this day. I'm curious about what the Witcher 1 remaster will look like. I recently made the original work with a controller on my Steam Deck and it feels very nostalgic.

[–] arefx@lemmy.ml 1 points 1 year ago (1 children)

How did you get it running on your steam deck I'm actually almost done with a Witcher 3 playthrough right now just finishing up the last DLC and then I wanted to replay the first two but saw there's some issues

[–] rikudou@lemmings.world 1 points 1 year ago (1 children)

Not sure where you've got it bought, but I pretty much installed it using Heroic (I have it on GOG), then added it to Steam as a non-Steam game (with Heroic it's a one click operation) and then simply found a Steam Input config that works well. I can check the config name if you want.

[–] arefx@lemmy.ml 1 points 1 year ago

Damn I have it on steam, but I bet I can pick it up on sale for dirt cheap on GOG when I wanna play it. Maybe by then the steam version will work. Thanks

[–] Tywele@lemmy.dbzer0.com 25 points 1 year ago

The word 'blame' is such a stupid choice for this headline

[–] Viper_NZ@lemmy.nz 20 points 1 year ago (1 children)

As long as the move to Unreal contains no epic store exclusive agreement baked in, this is good news overall.

[–] alehel 9 points 1 year ago

Would be a bit weird as they own GOG.

[–] Venicon@sopuli.xyz 20 points 1 year ago (1 children)

I guess potentially they will be able to make a Cyberpunk 2077 sequel on Unreal Engine maybe called Cyberpunk 2078: Edgerunner Boogaloo (CDPR I am available to join your team, get in touch).

I know precisely the square root of fuck all when it comes to game design but presuming they can at least map across assets as they will already have the character designs, language, city design etc all sorted so hopefully they will be starting from a lot further forward than CB2077 years ago.

[–] Mothra@mander.xyz 6 points 1 year ago

Some of that is probably reusable, such as the concept material. But when it comes to assets themselves, that's a different story. Sometimes red tape prevents migrating assets from one game onto its sequels, meaning they may need to remake a somewhat different version of the assets.

[–] RxBrad@lemmings.world 13 points 1 year ago (1 children)

Cyberpunk is out of people's minds enough at this point, that to continue devoting resources to it would be a waste.

I'm honestly surprised they rode it as far as they did. Though I do wish they'd have delayed its release until the initial product could've been what we saw when they did the PS5/Series X version releases.

[–] seliaste@lemmy.blahaj.zone 2 points 1 year ago

I am not quite sure, when starfield released I saw a lot of comparison with cyberpunk 2077. I think a lot of the people who played it really enjoyed the world

[–] stephfinitely@artemis.camp 9 points 1 year ago (2 children)

This is a good and bad thing. Suck cyberpunk is basically over after this dlc but good that they are moving away from red.

[–] Joker@kbin.social 4 points 1 year ago

Yeah, I really enjoyed Cyberpunk. As long as they make a sequel in Unreal it's all good. I'm not ready for it to end.

[–] circuitfarmer@lemmy.sdf.org 1 points 1 year ago

I'm doing one more playthrough once PL comes out. I may not even get the DLC, but the enhanced mechanics that come in the update to the base game should be interesting. Perhaps closer to what was in my mind at launch (and yes, I enjoyed the game then anyway).

[–] snowbell 4 points 1 year ago

At least I can finally play the game without worrying that they are going to make improvements after I finish.

[–] CordanWraith@aussie.zone 3 points 1 year ago (1 children)

Logically this is a solid move for them, but I always hate to see more games on Unreal. Consolidation of the industry into one engine is not good overall, and any company that still works with its own engine I have a lot of respect for.

[–] circuitfarmer@lemmy.sdf.org 2 points 1 year ago

This is a great point. Gamers as a whole should not really want every game ever to be on UE, not because it's a bad engine, but a) it's owned by Epic, and b) that's fucking boring.

[–] Skyline969@lemmy.ca 2 points 1 year ago (2 children)

I just hope they resolve the crashing issues before putting it to bed. I love Cyberpunk, but the game crashes frequently on PS5. We’re talking 3-5 times per session.

Considering getting it on PC and cloud transferring saves over. Is it stable on PC?

[–] worfamerryman 2 points 1 year ago

I played it at launch and don't think in had a single crash. Possibly 1, but I can't remember.

I had at most 2 bugs where I needed to restart the game.

I'm sure things have only gotten better.

[–] scrubbles@poptalk.scrubbles.tech 1 points 1 year ago (1 children)

If you have a good oc it's stable. Tbh I didn't know what the fuss was about day one, I had a great experience. Then I learned it's because red engine was horribly optimized and I just had enough power for it. (I had been saving for a new PC just for cyberpunk)

[–] Skyline969@lemmy.ca 1 points 1 year ago* (last edited 1 year ago) (1 children)

My hardware is modest (GTX 1660, Ryzen 5… I wanna say 3600?, 32GB RAM, NVMe storage), and realistically I’d probably play it primarily on my Steam Deck. I don’t need ray tracing - never used it on PS5 because it was that or 60FPS - but framerates are important. Deck’s probably not gonna keep a stable 40 FPS but if I’m playing on my PC I would expect it to run at a stable 60 at 1080p.

[–] scrubbles@poptalk.scrubbles.tech 1 points 1 year ago* (last edited 1 year ago) (1 children)

I've heard the deck is a surprisingly good system from it. The GTX1660 may be stretched a little thin. I heard people with 2000+ had good experiences, but not from below. But that was also at launch, it's improved since then

[–] Skyline969@lemmy.ca 2 points 1 year ago

That’s fair. Could always grab the GOG version since it’s DRM-free, test it on my hardware, then once I confirm it runs the way I want it to actually buy it.