this post was submitted on 11 Aug 2023
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While Baldur's Gate 3 is being widely celebrated by fans and developers alike, some are panicking that this could set new expectations from fans. Good.

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[–] Magrath@lemmy.ca 111 points 1 year ago (1 children)

Click baiting video. Other devs don't care. As long as they can make money pumping out mediocre games then they will continue to do so. Acting like this is the first good game to come out in a decade or something.

[–] DrM@feddit.de 83 points 1 year ago (3 children)

DEVs do care. As a developer working on something you want to be proud of it. Publishers do not care.

[–] Kolanaki@yiffit.net 24 points 1 year ago (1 children)

The individuals working on the game might care.

The managers who make the decisions don't. Doesn't matter if they are a publisher or the development company itself. It's a bit blurry these days anyway, what with how easy it is to self publish and how many publishers have their own internal development studios.

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[–] shiveyarbles 107 points 1 year ago (3 children)

BG 3 is so stupid, it's not even optimizing micro transactions for maximum profits

[–] forgotaboutlaye@kbin.social 64 points 1 year ago (2 children)

How am I supposed to feel a sense of pride and accomplishment without paying for my dice rolls?

[–] orbitz@lemmy.ca 13 points 1 year ago* (last edited 1 year ago) (2 children)

Wonder what a divine crit roll would cost, $5 in combat $3 outside? Heck that's too complicated $10 for all, $7 for season pass holders.

For those wondering there is no season pass.

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[–] AdmiralShat@programming.dev 12 points 1 year ago

Unity CEO has entered the chat

[–] ours@lemmy.film 11 points 1 year ago

"Leaving money on the table" must be the exec's perspective.

[–] wrath-sedan@kbin.social 87 points 1 year ago (1 children)

“Oh no fans might demand good games at release! The horror!”

[–] Thavron@lemmy.ca 20 points 1 year ago

Won't anybody think of the stockholders‽

[–] Rozauhtuno@lemmy.blahaj.zone 71 points 1 year ago (2 children)

Oh no, if people remember that games are supposed to be good, no one will buy our lootbox-infested crap anymore.

Good.

[–] ampersandrew@kbin.social 29 points 1 year ago (1 children)

Loot boxes are so 2017. It's all about battle passes, engagement, and player retention now.

[–] Kolanaki@yiffit.net 25 points 1 year ago* (last edited 1 year ago) (9 children)

You know what creates engagement and retains players?

Making a good game that's actually fun to play instead of focusing on how you're gonna sell me hats and paint jobs and weaponizing FOMO.

[–] Valliac 18 points 1 year ago (1 children)

But however will the poor shareholders get their value this quarter?

Someone think of the shareholders!

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[–] CalcProgrammer1@lemmy.ml 57 points 1 year ago (7 children)

If you have to panic because a competitor makes a good game maybe you should reconsider why you're a game developer in the first place. If it's not to make the best games you can make, you shouldn't be a game developer. I'm guessing the developers panicking aren't the ones who pour their heart and soul into every game they make.

[–] worfamerryman 17 points 1 year ago (2 children)

Maybe release 1 good game every year or two instead of 10 mediocre games a year to make as much cash as possible.

I don’t have a convenient way to play this game at the moment, but I’ll pick it up as soon as I get a steam deck.

[–] sparky@lemmy.federate.cc 14 points 1 year ago (2 children)

Sir, allow me to introduce you to capitalism

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[–] Stumblinbear@pawb.social 46 points 1 year ago

Developers? Panicking? Developers will rejoice that they don't have to build these garbage mechanics. Publishers and game studio execs? Yeah they'll panic

[–] stagen@feddit.dk 37 points 1 year ago (3 children)

Honestly I hope this does indeed set a new gold standard. Probably not with the whole early access thing, though. It’s a thing that needs to go away.

[–] pixel 40 points 1 year ago (1 children)

EA is an immensely useful tool for game devs, the issue is EA as an excuse to ship unpolished games or to leave games unfinished forever. Neither of which are problems intrinsic to early access, they're just bad business practice that should be shunned like any other

[–] soulsource@discuss.tchncs.de 12 points 1 year ago (4 children)

As a gamedev: Early Access was useful for devs, back when it was real Early Access. Think: Kerbal Space Program (the first, not the second).

Nowadays it's mostly a marketing tool, that allows to generate the hype for launch twice... Publishers and players expect "Early Access" games to be feature complete and polished before the "Early Access" launch...

[–] Nalivai@discuss.tchncs.de 17 points 1 year ago (1 children)

And again, Larian Studios used EA as intended, which allowed them to publish a good, polished game.

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[–] TauriWarrior@aussie.zone 38 points 1 year ago* (last edited 1 year ago) (2 children)

Early access worked well for them, part of the start of the game was able to be play tested, the community got to give feedback, and they actually listened, its how it should be done

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[–] Kolanaki@yiffit.net 15 points 1 year ago* (last edited 1 year ago)

I don't think Early Access should go away as it's not inherently bad in and of itself.

What's bad about it is when it's used to sell a totally unfinished piece of shit that stays an unfinished piece of shit indefinitely.

[–] jordanlund@lemmy.one 32 points 1 year ago (3 children)

Making bad developers panic maybe?

I can't imagine something like this makes the Redfall devs feel good about themselves.

Actually Redfall likely doesn't make the Redfall devs feel good about themselves.

[–] sandriver 10 points 1 year ago (6 children)

Wasn't the whole thing with Redfall that it was Bethesda mismanagement? I'm not going to put that on the Redfall team. Does make me completely disinterested in buying any Bethesda games that aren't mainline TES though.

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[–] vlad76@lemmy.sdf.org 23 points 1 year ago

BG3 is what games used to be and what they should have been like. It bring me back to my KotOR1/2, and Witcher 1 days. It's great.

[–] WarmSoda@lemm.ee 22 points 1 year ago (5 children)

How does it cost millions of dollars to make a current AAA game, and they're rarely worth it?

If you have 5,000 people on your payroll for a game what the hell are they doing? Every game should be fantastic.

I love indie and AA games. Smaller teams. More focus. More fun. Usually more quality content.

[–] AMuscelid@lemm.ee 27 points 1 year ago (21 children)

It's an issue of time and scalability. Going from 100 employees to 200 employees wont make the game in half the time. And corporate accounting would rather have 2 mediocre games per year than 1 extremely good game every 2 years, even if it sold 4 times as well since revenue is analyzed within fiscal years and financing isn't free. Capitalism sucks.

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[–] insomniac_lemon@kbin.social 12 points 1 year ago (4 children)

I know that's probably rhetorical, but probably a similar problem to modern movies where (as described in the video Why Modern Movies Suck - They're Too Expensive) they are going after spectacle (rather than story or other elements) and due to cost they must make a 'safe' product to stay profitable, where a bland but universally palatable product will sell more tickets/copies than a stellar niche thing.

I'd also add that companies know they can usually ride the success of their own name/brand recognition. Even worse here with games because of pre-ordering, early-access as a product, and crowd-funding (which some wildly successful publishers still do--on top of unpaid self-promotion and all the other things--because people still think of them as indie).

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[–] xtremeownage@lemmyonline.com 20 points 1 year ago (1 children)

No.... no its not.

Other developers appreciate art.

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[–] wcSyndrome@lemm.ee 15 points 1 year ago* (last edited 1 year ago) (1 children)

I get everyone's sentiment here, boiling it down to "better games are better" but also keep in mind the development costs and times for making new games are constantly going up. Yeah of course there are fantastic indie games out there (and I love them myself) that have a fraction of AAA game budgets and dev time but those are the gems in the rough, not the norm.

I'm all for better gaming experiences but they do come with tradeoffs. Also, flops are now death sentences for studios so the pressure to perform is even higher

[–] theodewere@kbin.social 16 points 1 year ago (5 children)

you sound like EA public relations

[–] Chozo@kbin.social 18 points 1 year ago (6 children)

He's not wrong, though. Game development is a business, like any other, and larger-scale games require exponentially more resources to produce than smaller indie titles.

Obviously one could make the argument "Well they shouldn't be making every single game into a huge, multi-billion dollar blockbuster title that costs the player an arm and a leg to gain access to, then they wouldn't need that amount of resources to begin with", and that would be a fair argument. But ultimately, people keep buying those games, anyway. And not by force, they buy them of their own volition. So those games continue to be profitable. There's no incentive for big studios to change their ways when consumers keep giving them money, so they're going to keep making huge games that require huge resources and huge payments from the players.

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[–] circuitfarmer@lemmy.sdf.org 12 points 1 year ago (1 children)

The expectations have been set for a long time. BG3 isn't the first good game. It's just the first in a while, after mountains of AAA garbage ultimately driven by shareholders and MBAs.

The sad thing is: those people are so clueless that they dont see they'd make more money by just not getting in the way of a good dev team.

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[–] reverendsteveii@lemm.ee 12 points 1 year ago (1 children)

What if games have to be good, not just eventually but on the day we sell it to someone.

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[–] Aussiemandeus@aussie.zone 10 points 1 year ago

Nothing better then moving the benchmark forward.

[–] MoonlitSanguine@lemmy.one 9 points 1 year ago (3 children)

Fans expectations for games are already insanely high. Baldur's Gate 3 isn't going to change much.

Also the video implies that this complaint is industry wide but only has 3 tweets (or X's?).

[–] IWantToFuckSpez@kbin.social 9 points 1 year ago

This just feels like an excuse of this IGN content creator to rant against developers.

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