this post was submitted on 10 Feb 2025
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Just curious πŸ™‚

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[–] Sickday@kbin.earth 22 points 1 week ago (1 children)

This may be an unpopular opinion, but I've been preaching to friends for years that FOSS versions of Starbound and/or Terraria would be a big hit.

[–] neon_nova@lemmy.dbzer0.com 9 points 1 week ago

I’d love to see a foss terraria.

[–] Sas 15 points 1 week ago

Trackmania. It's one of my favourite games from my childhood but it being Ubisoft destroyed the whole thing for me. First the version I was playing didn't really work anymore and i got the version after. Then somehow i had license troubles, so switched to trackmania forever which has a horrendous main menu design and now the new cool shit and activity is all on the newest version which has a subscription model and it automatically connects to a Ubisoft Account I don't have access to. I think because i have Linux it automatically skips their launcher so i can't switch accounts. Also I dislike Ubisoft in general and the new one is the first time I noticed it even being a Ubisoft Game. Sorry for the rant

[–] Rin@lemm.ee 12 points 1 week ago
[–] neon_nova@lemmy.dbzer0.com 9 points 1 week ago (2 children)

Stardew valley and kind of in topic. I’d like to see an mmo that is federated.

[–] Shatur@lemmy.ml 8 points 1 week ago (2 children)

A federated MMO would be interesting! But cheating might be a concern. Anyone could create a server with fully-equipped character and just federate.

But maybe servers could whitelist trusted servers? πŸ€”

[–] Ferk@lemmy.ml 2 points 1 week ago* (last edited 1 week ago)

If you actually do mean "MMO" and not traditional "MMORPG", then there are skill-based games that would not necessarily depend on "fully-equipped characters" and could be made to be "Massively Multiplayer Online".

You could have an MMO puzzle game where each federated server can host puzzles that other players have to solve.. and where players can create their own puzzles for others to solve (something in the spirit of "the Castle Doctrine" game, for example, but with fixed gold for everyone).

[–] ICastFist@programming.dev 2 points 1 week ago

A federated mmo could only work if there are no significant attributes/stats to keep track of, or if said attributes are only accepted from bubbles/whitelisted servers. In the end, it'd be something like Opensimulator, which is a FOSS Second Life of sorts.

[–] ech@lemm.ee 2 points 1 week ago (2 children)

I'm curious what you think making SD FOSS would add. Imo, it's a standout example of a game that hits way above it's weight class and price point, and a dev that just won't stop adding content.

[–] Faresh@lemmy.ml 6 points 1 week ago (1 children)

IMO all software would be better if FOSS, regardless of the virtues of the developers. That's why I would love if the games that I love to play were to be FOSS as that would make them even better in my eyes.

[–] ech@lemm.ee 2 points 1 week ago (3 children)

Do you mind elaborating on the benefits of FOSS for games? I see the benefits of FOSS for software, but not so much for games.

[–] Faresh@lemmy.ml 6 points 1 week ago* (last edited 1 week ago) (1 children)

I fail to see what makes games any different from other software. The piece of software can be easily studied and tinkered with, users have the power to control what exactly runs on their machine, and the software can organically be improved by people making their changes in their own derivations of that software that they make available for the whole world to use, study, reproduce, and modify.

Furthermore, if the developer dies, the game being FOSS will guarantee that it will live on and continue to benefit future generations.

[–] ech@lemm.ee 3 points 1 week ago

I see. Thanks for the reponse!

[–] bluelander@lemmy.ml 6 points 1 week ago (1 children)

Not op, but:

Many games aren't profitable to port to older or less relevant hardware and community porting efforts often takes years to properly disassemble and reassemble to work on new platforms. FOSS is easier to access and port to different hardware.

Expanded mod support. Mods are great but they always have limits and there are often certain parts of a game that either cannot (due to tech) or may not (due to developer wishes) be modified. FOSS games wouldn't have this limitation.

The ability for the community to own FOSS and forks in the event that a company buys the rights to a game and either closes off access or stops supporting certain versions of it.

Likewise your access to a FOSS game cannot be revoked my a marketplace. If a game is for some reason pulled you're not guaranteed continued unending access to it. The marketplace in question holds all the cards.

FOSS games may also continue to be updated, improved, and worked on after the original dev loses interest or is no longer around. Stardew is well maintained right now, but what about in 15 years when hardware is very different and the dev has stopped updating it?

[–] ech@lemm.ee 4 points 1 week ago

I can see the upside for some of those. Thanks for expansive response.

[–] Ferk@lemmy.ml 1 points 1 week ago* (last edited 1 week ago)

For me, this has more to do with public ownership of folklore and cultural goods, and how something being in the public domain gives complete freedom for it to step beyond just being a specific single piece of art, to become a rich ecosystem/universe of ideas.

Let's say I wanted to make a mario-like platformer / some-other-game in a different engine with characters and creatures from terraria, with a campaign mode, fully happening in a world that's just terraria's world and use the same art & characters you'll find on the original game.. well, you can't straight away rip the assets, or even reference them too much in a way that's obvious it's a derived work if you don't want to step into some legally tricky waters.

Compare this to public domain universes like greek or norse mythology, fantastically idealized historical periods and many fairy tales and legends from around the world, that have been a source for ideas during centuries and even today we make use of that folklore and remix it in new ways to further contribute to our culture.

Videogames are now pieces of culture in a similar way as those old universes are. If they are tied to companies, then this makes the companies own pieces of culture and it stops further developments of the mythology behind the collective stories that could be created.

Even if the company were to be ok with the assets/universe being ripped for other games/ideas, to what extent would they allow it? no serious project would wanna take the risk of possibly having the company one day pull the plug. And if the company doesn't really have the intention of pulling the plug: why not formalize their good intentions with an open license?

[–] neon_nova@lemmy.dbzer0.com 3 points 1 week ago

It’s more about longevity. If it’s open source, the game could be ported to modern systems in the future if the dev stopped updating it.

It would also allow for bigger mods, but the dev has really worked with mods already so maybe not too big of a change.

[–] HipsterTenZero@dormi.zone 9 points 1 week ago (1 children)

Skyrim and the Sims. Both are pretty much mod platforms anyway.

[–] Shatur@lemmy.ml 2 points 1 week ago* (last edited 1 week ago)

Sims

No promises, but I actually working on one πŸ˜… See this comment.

[–] 3dmvr@lemm.ee 8 points 1 week ago (1 children)

Cities skyline, rimworld, random one neopets, lowkey aqworlds, idk I really liked using aqworlds as an afk auto battler chatroom

[–] Albbi@lemmy.ca 4 points 1 week ago (2 children)

Federated neopets! Anyone can run an instance but progress and data is shared across instances so if one goes down you can just hop servers?

[–] bluelander@lemmy.ml 3 points 1 week ago

My twelve year old self is screaming in excitement at this.

[–] poVoq@slrpnk.net 3 points 1 week ago

Probably doable with an plugin for Hubzilla.

[–] terraborra@lemmy.nz 7 points 1 week ago (2 children)

Gran Tourismo 2 & 3 and Unreal Tournament. Basically recreations in modern engines.

Those games defined the late 90s/early 00s for me.

[–] poVoq@slrpnk.net 3 points 1 week ago

https://github.com/dpjudas/SurrealEngine

But Xonotic is also a pretty good Unreal Tournament like game.

[–] optissima@lemmy.ml 6 points 1 week ago (1 children)

SSBM Melee, straight clone.

[–] dRLY@lemmy.ml 2 points 1 week ago* (last edited 1 week ago) (1 children)

Not a player of the SSB games. But I would love a straight clone of Double Dash keeping the specific physics of things and simple kart choices like they had. The love of the way things worked and feel for that are on par with how SSDM fans love that game!

[–] optissima@lemmy.ml 2 points 1 week ago

For real, a Double Dash remake would go so hard.

[–] Ferk@lemmy.ml 6 points 1 week ago* (last edited 1 week ago)

Phasmophobia & other multiplayer horror games of sorts (eg. ghost watchers, Labyrinthine, Pacify, devour, etc). I don't think there's any multiplayer horror game like any of those in the open source world.

I searched and I think there was at least one attempt at the idea (openphobia), but I don't think it ever had a playable release before it was abandoned.

[–] ICastFist@programming.dev 4 points 1 week ago (2 children)

Earth Defense Force. Something where a single player or a bunch of them level city blocks with overpowered equipment in order to stop giant insects, aliens, robots and whatever the hell else from destroying the city

[–] poVoq@slrpnk.net 3 points 1 week ago (2 children)
[–] ICastFist@programming.dev 2 points 1 week ago (1 children)

For something done in 7 days, that's awesome! I can't really test it now, but can you destroy the buildings?

[–] poVoq@slrpnk.net 2 points 1 week ago

The enemies can if I remember correctly.

[–] Ferk@lemmy.ml 1 points 1 week ago* (last edited 1 week ago) (1 children)

Is it FOSS? I know the FTE QuakeWorld engine is, but I'm not sure if the QuakeC code made for this game (or the assets) would be, specially if they only provide a compiled progs.dat bytecode in the pak files (but I don't know if they do, I'll have to downloaded it later).

[–] poVoq@slrpnk.net 2 points 1 week ago (1 children)

Usually the games by Shpuld have the source-code on their github. I didn't check for this game specifically, but if you ask they will likely make it available as it falls under the GPL.

[–] Ferk@lemmy.ml 1 points 1 week ago* (last edited 1 week ago)

Yes, I was finally able to download it and the QuakeC source is within the same download. NiceπŸ‘

[–] Shatur@lemmy.ml 2 points 1 week ago (1 children)

Never heard about it, but looks cool!

[–] ICastFist@programming.dev 3 points 1 week ago

EDF4 and EDF5 go on sale every once in a while on Steam. Both games can feel extremely repetitive, so ymmv. 4 has the best story (it's 100% grade B-movie cheese) and the best soldier song, 5 has significant quality of life improvements and is overall better to play and fuck around, but tries to take its story more seriously (though it has one of the best lines to my knowledge, when the first frog aliens come along)

[–] heliophane@lemmy.ml 3 points 1 week ago (1 children)

Shadow President/CyberJudas. I know that it's an extremely unknown series, but I would kill for a spiritual successor that doesn't need dosbox. I'd also love to be able to play as other nations.

[–] Shatur@lemmy.ml 3 points 1 week ago

A president simulator? This sounds great! Never heard about these games, thanks for sharing!

[–] Albbi@lemmy.ca 3 points 1 week ago

Binding of Isaac

[–] mukt@lemmy.ml 2 points 1 week ago

AoE2 Expansion.
Woukd really like to see FOSS gaming community around that as well.