Unreal Tournament, the one that was abandoned in favor of Fortnite (eugh). Like sure it would never be a big hit like Fortnite, Arena Shooters are out of fashion after all, but Epic didn't even give it a chance for starters, they basically just rushed it out the door with a skeleton crew, no budget whatsoever and were begging for community members to do free work on the game for them. In retrospect the game was doomed to fail from day one.
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Desert Strike was so cool.
I had forgotten about this game. It was a fun time. I think there was a Jungle Strike also
The last memory I have of Desert Strike going to a local video game and card game place (Heebeegeebees in Ogden, Utah before they expanded) with some of my siblings and buying this for some portable system (GBA?) and starting to play.
I then heard the owner (who was still in the shop back then) say βWe can do this the easy way or the hard wayβ. It had transpired that one of my siblings had tried to steal something. Cops got called, fun times.
For those curious, the rumor was that the easy way was police and the hard way was him chasing you with a bat
Spore and Impossible Creatures
Kind of similar but these games are conceptually genius. How tightly Creativity and Strategic Interest are packed together is hardly seen ever again.
And animals are always a good idea. Even horrible games like PokΓ©mon survive just because we like funny little friends.
Mass Effect Andromeda, the middle of that game dragged, but the first third was pretty good and the last third was amazing, but most people didn't stick through the boring middle to get there. I really wish it got dlc and sequels, I wanted to see where that story went.
I'm one of those people that couldn't get past the middle part. Plus, something about that engine gives me terrible motion sickness after 30 minutes of playing.
My whole family loved these games.
Later, I realized Amy Hennig worked on these at Crystal Dynamics before leaving for Naughty Dog where she worked on the Uncharted Series.
Battle for Middle Earth. With the resurgence of RTS games lately, including many older ones getting remastered, I would absolutely love to see a proper remaster and release of BFME2. Unfortunately rights issues mean it's very unlikely to happen.
Total War: LOTR would be pretty neat
If there is one game out there that I think deserves a second chance, it is definitely Alpha Protocol. This game came out in 2010 and was created by Obsidian Entertainment, the makers behind Fallout 3 and Fallout: New Vegas. This was the first-of-its-kind 'espionage RPG' with a truly, wholly unique dialogue system that has truly never been replicated since. Unlike mainstream RPGs of the time, you pick from several different 'tones' to speak in, in which gives the game hundreds of outcomes and dozens of endings. For example, according to Raycevick in a recent video, love interest can snipe you after a boss fight, poorly-treated damzels can attack you in the dead of night, contracts you're hired to kill can be baited into their demise through dialogue, and a whole host of other things.
The problem is that Alpha Protocol was lambasted by critics due to its incredibly buggy launch state and unpolished graphics. It never met the sales requirements that SEGA was expecting from it, and so, a few years ago, the game was pulled from all storefronts, never to be played again - until now. That's right. Thanks to the legends over at GOG for their incredible work, Alpha Protocol is back on sale, complete with achievements, localization, modern compatibility, and cloud saves. All without any form of DRM. But, the bugs in the game are still present to this day even in the GOG version, and so you might end up finding some humorous bugs and glitches.
Source: Making a Game Last Forever
It's not really forgotten, but Wing Commander has been abandoned, and a proper modern rebuild of it would be fantastic.
Also, I want a new Deer Avenger.
Battleborne - I found it enjoyable but because it was superficially similar to Overwatch it absolutely bombed.
Good lord yes. Overwatch is just a corporatized TF2 ripoff, but Battleborn was a creative, unique game with a soul.
Anyone who hasn't seen it should watch the game's intro cinematic, which gives a great sense of just how much character the game had.
Overwatch
Curiously both titles are dead nowadays, like literally dead.
Wildstar
WildStar got done dirty... It hit at the wrong time, but was so much fun. I could never get any friends to play with me. Le sigh.
Arcanum: Of Steamworks and Magick Obscura
An awesome RPG by Sierra (Fallout1+2). It was a bit unfinished, but you had such a great roleplay-experience. A second part was planned using Source-Engine.
Also:
FCK
GNM
For isometric RPGs Arcanum truly was unique. The dialogue and story was polished to a brilliant shine in a fantasy world going through the industrial revolution. The soundtrack composed entirely of a somber string ensemble added so much to the narrative and feel of the world, as if its magic was slowly dying out to make way for industrial expansion and exploitation. It stands up there along with the original Fallouts and Planescape: Torment. It's a tragedy a sequel was never made. The only modern game that comes close to the aesthetics is the Pillars of Eternity franchise.
F-ZERO. Truly a devastating loss. 99 is cool, but there's no guarantee we'll ever see a completely new title ever again. There was no other series with the same level of snappy controls, character design, music and challenge. It really is in a league of its own.
MechCommander 1 and 2
Age of empires 3. The civilizations are packed full of unique units, cards and mechanics compared to previous games. The card deck mechanics and treasures speed up the early game and allow for a lot more flexibility and adaptivess. The game looks beautiful the 2005 version kind of runs like shit but the definitive version has made a lot of balance and performance improvements.
Anddddd shooting formations of infantry with cannons is fun as.
It's my least favourite of the Age games, but that's only because it's such a highly competitive field. It still ranks very highly with me. Fantastic game.
Which was your favorite civ to play? I used to be a Dutch player but now I almost exclusively play Russian. I've been meaning to try out Malta and Ethiopia they look cool.
Hells yeah! I also mainly played Russians. Loved the strelet rush: it was the only build order I ever really put any serious effort into in AoE3. Also played a fair bit of Japanese.
I never played them more than a few times to test them out, but special shout-out to the Italians and the DaVinci Tank, which is an absolutely hilarious inclusion.
Hunter: The Reckoning on the original Xbox.
Operation Wolf.
Defender of the crown.
Gauntlet (and sequels).
The Settlers.
Syndicate.
Fury of the Furies.
Cooking Mama.
Tongue of the Fatman.
Turrican 1 and 2.
Zool.
Snow Bros. Nick and Tom.
Double Dragon.
Golden Axe.
Rick Dangerous.
Blake Stone.
Antix.
Screamer.
Soldat.
Speedball 2. Brutale Delux.
Lemmings.
Sid Myers Pirates!
Battle chess.
Shadow of the Beast.
Altered Beast.
Agony.
Strider (arcade)
Death Rally.
Stunt Car Racer (msdos)
Can add more soon
Metal Arms: A Glitch in the System
Dang. I thought I was the only person who had ever heard of this one. Might have to boot it up in an emulator one of these days and give it a go.
Alley Cat for sure
Psi-ops. That game where you play a psychic special forces guy, fighting against other psychic special forces people, who were apparently your former coworkers or some shit. The ending was a setup for the sequel, but sequel never happened, now I will never know what the story was!
theres a great little pvp wargame sim from the sega genesis era called 'Herzog Zwei'
it was perfect in its simplicity. deserves a reboot.
I loved this game! I'd send swarms of armored cars against my brother.
Not forgotten or obscure but... Assassin's creed 3. Yeah the main character sucks but I love the missions and map. Also has just the right amount of pirate like missions (in 4 is too much). I don't understand why people loved 4 so much the story of that game sucks lol and the villains are so forgettable.
Sigma Star Saga for the GBA. Really creative mashup of an RPG and a side-scrolling shooter, with a cool weapon-configuration system thrown in. Definitely suffered a bit from platform limitations, but there's absolutely more that could have been done with the core concept.
Shockingly good writing, too.
Guild Wars 1
GW1 had a great campaign that felt good to progress though. It had some grindy stuff at the end for players that wanted to keep playing past the missions but it wasn't required. Unlike GW2 that just feels like boring grind all throughout.
Streets of Rage, even if it's just for the music
The original GTA, it somehow has the atmosphere of 80s/90s that only VΓce City could kind of replicate (and multiplayer was fun)
Absolver. It was the precursor to Sifu, but with slightly slower and more methodical combat (more like a Soulslike, almost).
The coolest part of it is, as you play and fight players and NPCs, your character will slowly learn and unlock the moves that are used against them, which you can then put into your moveset and chain together with other moves to create your own style. If you don't want to do that, you can join a player-run school, and be given the fighting style of that school's master, which your character will learn as they use it.
The story mode is pretty short. It's mainly about PvP (although, before development stopped, it DID get a free DLC with a co-op dungeon run that's worth killing a couple of hours on). Of course, a PvP-focused game with nobody playing it isn't exactly the most entertaining thing to spend your time on, so- outside of a small collection of diehards- it pretty much stays a ghost town.
It had heart, it had ambition, and it had creativity. My friends and I were really hoping the success of Sifu would mean people might start going back and maybe breathing a little life into it, but that didn't happen. We hoped maybe they'd announce a second one, but that hasn't happened yet, either. It'll probably just be another Sifu. That one was a proven success, so it makes more sense.
The servers are still up for now. No idea how much longer it'll be supported. But, if you've got friends you can play it with, it might be worth looking into and seeing for yourself what the game offered, and what could've been.
kenshi is the post-apocalyptic life/ant sim that I never knew I wanted. There is no story other than what is in your head, and that's beautiful.
An old PS1 fighting game called Unholy War. It had a lot of really unique mechanics I haven't seen since.
Recently replayed Yakuza & it very much held up
I want a modern Road Rash or Destruction Derby.
Road Redemption was a Road Rash-esque attempt some years ago. I remember the performance was kinda shitty, but the game was mostly fine.
Drakan series needs reboot. I played Drakan; Ancient gates. That game was so much fun. The seamless transition from fighting on a dragon to fighting on your feet. The next level spell casting where you had to trace out the symbol to cast. The lore felt really deep like there was a lot of secrets they never fleshed out and ever since Iβve had an itch that never got scratched.
Legend of Kage for NES was an awesome minimalistic beautiful game and Iβve never met anyone else who thinks so
Sentinel... From waaay back. Like, Commodore 64 age. I think it would be a perfect VR game, too.