this post was submitted on 09 Mar 2024
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I know Rooster Teeth isn't perfectly game related per se, but their machinimas and miniseries using game assets were transformative for many of us in the gaming community I believe. So I think it fits.

o7

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[–] stardust@lemmy.ca 21 points 8 months ago (4 children)

I didn't know anything about rwby but decided to check out a clip after the closure announcement.

https://www.youtube.com/watch?v=OPjcCkMYYzY

It went from the running animation looks terrible to being blown away by the moves being chained together to form an incredible sequence. Amazing fight choreography that makes me want to check out the series.

[–] Anafabula@discuss.tchncs.de 20 points 8 months ago

Iirc Monty Oum's fight animations where one of the biggest selling points of the show in the beginning. RIP Monty

[–] 100@fedia.io 15 points 8 months ago (1 children)

clean choreography but lot of the animations look unpolished first drafts and the 3d rendering is fairly bland

[–] GammaGames 9 points 8 months ago (1 children)

Early rwby wasn’t pretty

[–] meteokr@community.adiquaints.moe 3 points 8 months ago

It may not be "pretty" from an aesthetic standpoint, but you watch Yang vs Neo and tell me that's not outstanding choreography. Early RWBY was hampered by technical limitations, and after they started the transition to a different rendering pipeline, the aesthetic dramatically improved, but at the same time Monty Oum passed away. What I wouldn't give to see him after he hit his stride and really go ham. To this day I go back and watch Dead Fantasy 2 just for how insanely good it is for a single person to make that. It's genuinely better than a huge amount of professional fight scenes made today, which is no knock on them, but Monty was truly something else. Every fight was a dance, and Yang vs Neo is in my top best anime fight of all time. Its short, fast, tight, clearly demonstrates Neo's utter dominance over Yang, and absolutely sells their characters.

[–] Synthuir@lemmy.ml 11 points 8 months ago (1 children)

Honestly if you’re feeling that way, you might just want to watch fight compilations on YouTube. The fight animations and the rest of the show were worked on almost completely separately, and you’ll have to get through at least season 3 before people stop clipping through objects, or background characters just being shadows.

[–] stardust@lemmy.ca 3 points 8 months ago (2 children)

Is the story good enough to overlook the poor animation outside of the well down fight scenes?

[–] Synthuir@lemmy.ml 4 points 8 months ago (1 children)

… No, sorry. The world building has such a great potential, but it’s clear that they had no direction after Monty’s death, and there are just so many random plot lines that they try to make stick, and then just never reference again. If it was just incidental stuff it might be possible to overlook, but it’s very foundational elements to the narrative that they just drop for no apparent reason.

[–] pjnick@ttrpg.network 4 points 8 months ago

Hbomberguy has a really good video about all of the problems that plagued production. It's a pretty interesting watch that covers the way the story was put together, where the writers got their ideas from, and a bunch of behind the scenes stuff.

It's pretty interesting: RWBY Is Disappointing, And Here's Why

[–] empireOfLove2@lemmy.dbzer0.com 4 points 8 months ago

Absolutely. RWBY set the standard for quality when it came to nontraditionally produced shows online and really spawned a new era of independent media.

[–] NaibofTabr@infosec.pub 14 points 8 months ago (2 children)

There's a really excellent documentary on YouTube titled On the Verge of Collapse - the Story of Rooster Teeth. Very much worth watching if you were ever a fan of their work.

[–] empireOfLove2@lemmy.dbzer0.com 2 points 8 months ago

Ooh thanks. I'll add that to my watch list once I finish finals...

[–] Kissaki 1 points 8 months ago (1 children)

Two hours long? Damn that's long.

[–] NaibofTabr@infosec.pub 4 points 8 months ago

It's worth it. It covers their entire history from the launch of RvB. They were distributing video on the internet before YouTube existed.

[–] CaptObvious@literature.cafe 11 points 8 months ago (1 children)

This is sad. Admittedly the company has seen rough times in the past few years, but they didn’t deserve this.

RIP Rooster Teeth

[–] empireOfLove2@lemmy.dbzer0.com 3 points 8 months ago

always sad to see a piece of internet history go down the drain.

[–] GammaGames 6 points 8 months ago
[–] Kosta554@feddit.nl 3 points 8 months ago (1 children)

I still follow Tales from the Stinky Dragon podcast which is produced by Rooster Teeth. It is a shame that they probably stop the production of it.

[–] empireOfLove2@lemmy.dbzer0.com 1 points 8 months ago

yeah, if Rooster Teeth is providing the resources for it it's gonna be nixed.

[–] autotldr@lemmings.world 2 points 8 months ago

🤖 I'm a bot that provides automatic summaries for articles:

Click here to see the summaryRooster Teeth, a studio that pioneered machinima with its Red vs. Blue series and went on to develop a fandom-focused stable of shows, videos, and podcasts, is being shut down by parent company Warner Bros.

Rooster Teeth's general manager pinned the closure on "challenges facing digital media resulting from fundamental shifts in consumer behavior and monetization across platforms, advertising, and patronage."

The company's name is a slightly more polite version of a disparaging remark ("cock bite") made about the series narrator early on.

Amid allegations and acknowledgments of a crunch culture, discrimination, harassment, and underwhelming or non-existent response from managers, the company underwent a rebrand for its 20th anniversary in April 2023, with a new logo and a new "Just Playing" tagline.

In 2018, Ars features editor emeritus Nathan Mattise visited RTX, calling it the "biggest gaming and Internet event you've never heard of."

Discovery property scuttling, the conglomerate has been on a cost-cutting and catalog-thinning streak of late, potentially driven by tax break opportunities.


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