this post was submitted on 14 Jul 2023
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GURPS
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I like the madlibbiness of FATE, actually. It's a fun-first system that enables players to get silly, without too much concern for groundedness, which, let's be honest, is the draw of most TTRPG sessions, even when we go in thinking we don't want it to be. The +'s and -'s are also super easy for players to grok what a good roll and a bad roll look like. Overall, what I like, is that it's easy to learn and run, and helps people figure out more of what they'd like for a role-playing experience. Once people know more, we can find a system that does more of what specifically they want
Yeah I get that, and I can agree in some way. But, it's all a matter of taste at the end! Thank goodness for all these different generic systems. ๐