this post was submitted on 14 Jul 2023
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GURPS
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I mean, fate still has a little bit of that bell curve. But I'd say I have to agree with you on there! It makes it so the roleplay has a little bit more probable that the result makes sense, if that makes sense.
I've always wanted to try FATE, but I've been a bit scared off by the metacurrency. Well, I'm "trying" it in a solo RPG, and it seems fun so far! But my worry is that the results feel a bit madlibbed on my part... I'm now curious, what do you like more about that system? I haven't managed to make an opinion yet, but I do think its very fascinating in it's simplicity!
I like the madlibbiness of FATE, actually. It's a fun-first system that enables players to get silly, without too much concern for groundedness, which, let's be honest, is the draw of most TTRPG sessions, even when we go in thinking we don't want it to be. The +'s and -'s are also super easy for players to grok what a good roll and a bad roll look like. Overall, what I like, is that it's easy to learn and run, and helps people figure out more of what they'd like for a role-playing experience. Once people know more, we can find a system that does more of what specifically they want
Yeah I get that, and I can agree in some way. But, it's all a matter of taste at the end! Thank goodness for all these different generic systems. 😁