this post was submitted on 30 Jun 2023
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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[–] pfannkuchen_gesicht@lemmy.one 33 points 1 year ago (3 children)

Rather unsurprising but of course sucks for the developers. What were the execs thinking?

[–] TWeaK@lemm.ee 37 points 1 year ago (2 children)

They were probably thinking they could get AAA game quality and indie game budgets, just by injecting a well known license.

[–] cavemeat 24 points 1 year ago

I kinda hate that about companies. The ones who make hairbrained decisions are never the ones who pay the consequences.

[–] ProfessorGrizzly@midwest.social 7 points 1 year ago* (last edited 1 year ago) (1 children)

Stray pulled off AAA quality on a tiny budget using something loved by a lot of people (cat protagonist) but it had a number of advantages, primarily you don't need licensing fees for cats, the dev time was deep into "purely a labor of love" length, and I don't think it came out near any releases of a superior direct competitor. Any adventure epic right now had to contend with FF16 and people still messing around with Tears of the Kingdom.

[–] TWeaK@lemm.ee 4 points 1 year ago

I think licencing agreements are the death of many games. I maintain that the failure of Cyberpunk 2077 was primarily due to their involvement with Keanu Reeves and I need to bring in revenue to satisfy his Hollywood contract.

[–] empireOfLove@lemmy.one 16 points 1 year ago

They were thinking they'll get their golden parachute regardless of their effort, and the workers will take the fall, just like they did here, so fuck project quality!

[–] TheAfterman 15 points 1 year ago

Make money and cut costs. Always the case.