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this post was submitted on 28 Dec 2024
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Gaming
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They're just so risk-adverse. It's the same as Andromeda, and Ubisoft is another great example. They're so worried about getting the most players that they're afraid to take risks. What if players don't like this, what if the audience is smaller? Everything is done by committee and it becomes a fairly flat game.
Just as an FYI, "averse" is what you want there, rather than "adverse". Likely an autocorrect thing, but figured I'd mention it just in case.