this post was submitted on 08 Aug 2024
55 points (100.0% liked)

Gaming

30562 readers
20 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] KingThrillgore@lemmy.ml 15 points 3 months ago* (last edited 3 months ago) (2 children)

They literally rushed the current gen out to get ahead of the raytracing fad when it was still nascent, and now Nvidia doesn't give two shits about it to go play with Gen AI in traffic. This is the first time the industry was in a stare with PC, and they blinked first.

I still don't see what Raytracing has done for gaming besides marginally better reflections at a greater cost to the consumer. We've solved all our photo realism and lighting problems with PBR.

[–] hddsx@lemmy.ca 9 points 3 months ago

Dunno I prefer Heineken

[–] AngryMob@lemmy.one 4 points 3 months ago* (last edited 3 months ago) (1 children)

Ray tracing is not a fad though, and reducing it to just reflections is ignorant. Reflections, shadows, bounce lighting/global illumination, etc. all get noticeable bumps in quality. They are definitely more subtle than previous bumps from new techniques because those old techniques have gotten so damn good. But at the same time, those previous techniques have reached their limits and have unfixable problems. Whether that is occlusion artifacts in reflections, light leaking from global illumination, non-interactive baked lighting, shadows with uncanny resolution and no penumbra, hacky ambient occlusion, etc. etc... the problems are all minor, sure, but they are there, noticable, and devs want to keep pushing.

And this is ignoring the benefits on the dev side as well. No more annoying rasterized light placement. And pulling your hair out trying to hack the engine to get the look youre after. "It just works" is an unfortunate comment but holds a lot of truth. Even non realistic looking games will use more and more ray tracing as time goes on because of that. And eventually every device and card will have performance for a full suite of effects. Its an inevitability, not a fad.

[–] shinratdr@lemmy.ca 4 points 3 months ago

Yeah these discussions are hilarious, like watching people arguing about anti-aliasing back in the day. Rerendering the whole scene again? Just to remove some jagged edges? What a waste.

Raytracing is future technology, I’m glad it’s in every game now even if it’s not always well optimized or worth using, because it will make those games age that much better when I want to go back and play them in 10+ years.