AngryMob

joined 1 year ago
[–] AngryMob@lemmy.one 4 points 1 month ago* (last edited 1 month ago) (1 children)

Ray tracing is not a fad though, and reducing it to just reflections is ignorant. Reflections, shadows, bounce lighting/global illumination, etc. all get noticeable bumps in quality. They are definitely more subtle than previous bumps from new techniques because those old techniques have gotten so damn good. But at the same time, those previous techniques have reached their limits and have unfixable problems. Whether that is occlusion artifacts in reflections, light leaking from global illumination, non-interactive baked lighting, shadows with uncanny resolution and no penumbra, hacky ambient occlusion, etc. etc... the problems are all minor, sure, but they are there, noticable, and devs want to keep pushing.

And this is ignoring the benefits on the dev side as well. No more annoying rasterized light placement. And pulling your hair out trying to hack the engine to get the look youre after. "It just works" is an unfortunate comment but holds a lot of truth. Even non realistic looking games will use more and more ray tracing as time goes on because of that. And eventually every device and card will have performance for a full suite of effects. Its an inevitability, not a fad.

[–] AngryMob@lemmy.one 1 points 10 months ago* (last edited 10 months ago)

The one theyve acknowledged working on is related to garbage. Your cargo port/terminal will import a lot of various resources for your city to use, including garbage. Which means no matter how much garbage handling to build, your imports will flood it.

Workaround is to district everything and make sure your garbage handling facilities excludes the districts with the poets/terminals.

Some other economic bugs are not as bad. Like services not using resources correctly or zoned buildings having too much of a safety net for bankruptcy. Theres a lot the community is tracking down and the devs are working on.

I wouldn't say it makes the game unplayable. The complexity that does work is great. Its still so much better than CS1. Im not in the camp of anyone not buying "out of principal". Its a fairly small team who had a deadline to meet. They made a great game in that time despite the glaring issues. They provided 10 years of CS1 support (even excluding dlcs), CS2 will be no different.

[–] AngryMob@lemmy.one 31 points 1 year ago (1 children)

Everyone in here talkin about love, superman, etc.

Im sitting here looking at the most bizarre take on an xwing i think I've ever seen.

[–] AngryMob@lemmy.one 11 points 1 year ago (2 children)

You also get countless other smaller channels that are just large enough to have youtube be their primary income, but small enough where they stay true to their original intent.

[–] AngryMob@lemmy.one 5 points 1 year ago

Art style, fidelity, and realism are all somewhat separate. Yeah a good art style can make a game timeless. There are countless examples of that. But it doesnt mean that realistic looking games cant have a great art style. I think cohesion is a huge part of what people mean by "art style". Realistic looking games that focus on having a cohesive look can also be fairly timeless. They may not compete with today's fidelity (resolution, technology, etc), but Assassin's Creed, various Battlefield games, Crysis 1, and plenty more all look great if you look at them today.

Theres also the concept of somwthing not realistic, but high fidelity. Minecraft RTX is simply amazing. Taking that already timeless art style and increasing the fidelity doesn't suddenly remove the timeless factor, and i love that. I want more of that. Even if it means i need a fairly beefy gpu for such simple graphics otherwise.

[–] AngryMob@lemmy.one 5 points 1 year ago

Another +1 to Nova from me on my Pixel 6.

It has enough features to solve whatever problems you have with default. Its easy to setup and customize. Its responsive and never had any issues with it. Easy to recommend.

[–] AngryMob@lemmy.one 3 points 1 year ago

There are pedestrian roads so you can still do a walkable/bikable city. When the dlc comes out im sure itll be simple to just add bike lanes where you want on existing infrastructure.

[–] AngryMob@lemmy.one 2 points 1 year ago (1 children)

Vintage Story.

Its basically what minecraft survival mode could have been if they went in a slower paced and realism inspired direction.

Its very relaxing to hammer out some tools, make some clay pottery, liaten to your windmill grind away at some grain, etc.