@juergen_hubert Well "introduced" if you ignore practically every game made for almost 15 years before it. ๐คฃ (I know what you mean. I just think it's funny wording!)
zdl
joined 3 years ago
@juergen_hubert I like a good rules *framework* with a small, consistent, easily-extensible set of core mechanisms that can be used for everything else.
If the rules then show how to use it for everything else (like C&S 3.0+) that's icing on the cake.
What I don't like is games with incoherent, inconsistent rules for everything that don't interact well with each other (like AD&D's entire combat system from surprise through initiative through actual combat, including unarmed combat).
@juergen_hubert No, I don't. I've only ever seen one German RPG, and that wasn't it.