sammytheman666

joined 1 year ago
[–] sammytheman666@ttrpg.network 3 points 10 months ago

That works ! Drawing lines when the caster doesn't know what to do is tight !

[–] sammytheman666@ttrpg.network 5 points 10 months ago (4 children)

How fast can you pull an interesting battlemap and an interesting encounter ?

Because I had DMs making me wait while they cobbled something last minute that we couldnt avoid, meaning they could have planned it in advance with 0 chances of wasting the preps

[–] sammytheman666@ttrpg.network 13 points 10 months ago (5 children)

I have no idea what this means

[–] sammytheman666@ttrpg.network 3 points 10 months ago

I came for sexy pictures. I am disappointed

[–] sammytheman666@ttrpg.network 1 points 10 months ago

Fun fact, its kinda of the gimick in the movie Next, if the hand takes too long he cant see how it goes

[–] sammytheman666@ttrpg.network 1 points 10 months ago

The first time I ever used a player backstory was just them meeting a dad of a player on his way. Small moment, gave a few tidbits, simple.

[–] sammytheman666@ttrpg.network 2 points 10 months ago

Google : token warforged wood

Then I use paint 3d

[–] sammytheman666@ttrpg.network 3 points 10 months ago (1 children)
[–] sammytheman666@ttrpg.network 12 points 10 months ago (1 children)

As long as hes not into hugs

[–] sammytheman666@ttrpg.network 4 points 10 months ago (3 children)

A game can be challenging without involving character death. And the funny thing is, I'm not sure being able to die is what makes it challenging. I think it all comes down to : how much did character actions and player decisions mattered into the character surviving or dying ?

I do love the possibility of dying myself because I know that if I don't act right or do something stupid, I won't be saved and will suffer the consequences of it. But this implies that it's my choice that kills me. If my choice doesn't kill me, then it sucks. If it's the choice of another character, then it's akind to pvp and fuck that. And if it's the choice of a NPC or a God, might as well tell me that I shouldn't have come to play.

Note, I said CHOICE, not actions. A NPc can choose to try and kill me, if I also have choices to get me out of there.

[–] sammytheman666@ttrpg.network 1 points 10 months ago (2 children)

Dont augury take a while to cast ? You gonna need to find games that are slower

[–] sammytheman666@ttrpg.network 3 points 10 months ago

Proofreading before posting mistakes is TIGHT !

 
 
 

It's a fun one-shot :)

 

For context, they managed to successfully accomplish an impossible task (defeating a Lich with it's minions) to save their tribe's armoury and magical item stash. So their master, an Ancient Red Dragon, will give them an item from his own collection

 

If you check my comment, I will show you my current Dying condition that I have been able to test on the field.

It's 80 % the one from XP to level 3, with a few things changed and actually used in a DND game :)

Enjoy

 

You can of course plan the big lines of the campaign, but the more precise you get and far ahead of the present, the more you will either lose or railroad to not lose. Both suck

 
 

So, I found the PERFECT theme song for when my boss fight will start. Let's play a game. Here it is. Can you guess what my boss is ? Hints : they are level 14, they are 4, and it's still deadly. Answer :

divulgâcheA Lich

 

You know that situation. You have a player or players doing something awesome. You give them an inspiration. And they say : I already have one.

It sucks because the system is made that you can only have one at a time. Sure it encourages them to use them, but not always. And if a player is awesome twice without a big die roll he just won't have the time to use it.

One time I was fed up and made this item on the fly : the bottled inspiration.

Its an item that you gain when you get an inspiration and already have one. Its weightless. It takes an action to "drink" it and regain an inspiration, so you cannot do it back to back. And there is no limit to how many you can carry. One of my players made it to 8 one time.

I never had the displeasure of not being able to recompense a player and its been over 2 years using them without drawbacks.

I highly suggest to think of this next time you hear that sad response of already having one.

 

That's love players, your DM is trying to save you :)

 
view more: next ›