liminis

joined 1 year ago
[–] liminis 1 points 1 year ago

Yeah, that's a great use for it. I guess I rely on Steam refunds being automatic under 2 hours played, but it's not quite the same liberty to try things as with Game Pass. Certainly seems like a no-brainer if you have an Xbox (or at least it was even a decision before they decided to make Xbox Live and Game Pass the same thing).

[–] liminis 7 points 1 year ago* (last edited 1 year ago) (2 children)

Don't have Game Pass, but I believe the options on Deck are currently to either install Windows and use the Xbox app, or following these instructions to access Xbox Cloud Gaming from SteamOS. (Assume that's what you meant?)

MS have also been toyed with the idea of making a Game Pass specific environment for Handheld PCs including the Deck, but no concrete announcements afaik.

Do you only plan on playing games available through Game Pass? I know there's a couple of handheld devices (not really handheld PCs, Switch/Deck-esque with Android and smart phone hardware) that are built specifically for Xbox's cloud gaming. (Maybe you don't even know what you intend to play at this stage, and just expect to play whatever's available without paying more money?)

If you buy a Steam Deck you'd probably eventually end up getting a bunch of things through Steam's big sales (you'd have money spare to do so, if nothing else). If you buy a strong laptop, you'd have access to the same sales, and you might want to buy more games anyway to justify the relative price. Hard to really guess what use case would suit you without knowing what future you would want to play (or how well future Game Pass would correlate).

Also, are there any issues still plaguing the device?

The only real issue I ever had was some WiFi connectivity problems, but I haven't experienced those for months now. I genuinely struggle to understand the experience of the other commenter, simply because it's so far from my own experiences. And if anything I've found Steam's use of Deck-Verified to be pretty conservative at times.

As long as I've had the thing there's been a fairly constant stream of updates and bugfixes.

After all, the Steam Deck is still a first gen product. I can’t wait to see what they will do in their next iteration.

Hah, hard to know when that'll appear. I've been waiting years for a second iteration of the index, and at this point I wish I'd just bought one years ago. Valve aren't exactly the most transparent company with their ongoing projects.

[–] liminis 2 points 1 year ago

Hah, snap. I'm also somewhere around the end of 5.3, and have far too many hours logged (comes with levelling all jobs to somewhere between 70 and 81).

[–] liminis 27 points 1 year ago* (last edited 1 year ago) (5 children)

Got a bit carried away, but hopefully this is useful to somebody:

The Steam Deck is surprisingly versatile, especially now Valve have released the dock (enabling portable monitors). The most obvious benefits over a gaming laptop (beyond the price) are the smaller form-factor and relative quiet compared to a strong gaming laptop.

The main thing you should ask yourself is what you want to play.If your answer to that looks like "Crusader Kings III, Dota 2, and the latest competitive shooter", then it might not be the best choice. But in general, you'd be surprised by how many games work great thanks to its extremely versatile input options.

Games that released before controller support on PC was mainstream -- such as Oblivion, S.T.A.L.K.E.R., Deus Ex, or Baldur's Gate -- typically play fine thanks to its extensive input customisation (including custom radial menus), its dual trackpads and gyroscope, and the community layout system. There are exceptions where you'd want a keyboard and mouse, but not as necessary as you'd expect.

Beyond info on software compatability, ProtonDB also includes Deck-specific reports at the top of each page detailing others' experiences, such as whether they used a specific community layout or input method, performance under specific conditions (such as limiting power or frames to conserve battery life), and legibility on a smaller display. The wealth of shared controller configs is easily one of the greatest strengths the Deck has.

(And while other, more recent -- albeit more expensive -- options have stronger performance at higher power settings, the Deck has a strange persistence in outperforming its competitors at low power settings (source).)

Again, it's mostly down to what you want to play. If you want to play recent releases with all the bells and whistles enablesd, you'd need to pay for a laptop many times the cost of a Deck (desktops less dramatically). Given you're even considering handheld PCs I'm assuming that's not your priority. Cyberpunk and the ever-demanding Red Dead Redemption 2 have been in the top 20 most-played games on Deck since Valve started publishing that information, so simply playing them isn't an issue. (The top 100 games for 2023 by daily active players can be seen at the bottom here.)

To address some specific games and genres: If you're into MOBAs, League and Dota play fine but you'll want to be using a keyboard and mouse, while grand strategy games would at least warrant an external display.

If you want to play the latest CoD multiplayer, Valorant, or the upcoming Tarkov Arena, you should probably get a laptop. (You can install Windows on the Deck, but I can't speak to that firsthand.) The trackpads themselves are viable for FPS games, though a learning experience, but the main issue here is that most developers haven't enabled the option for their anti-cheat to work on Linux. Hunt: Showdown is a happy exception to this trend.

If you want to play MMOs, it'll depend heavily on the individual game. FFXIV has excellent controller support out of the box (Gabe Newell spent covid playing it on Deck), Path of Exile added strong controller support to improve experiences on Deck, and ESO reportedly runs great. People have made Guild Wars 2 work, as well as WoW via the impressive ConsolePort addon, but it won't be as clean an experience. The more niche, the more trouble it'll be. The problems here are universal to handheld PCs, and with MMOs you also need to consider whether you'd need a keyboard for social reasons. The Deck's on-screen keyboard is pretty decent, but it's not going to be a substitute for a real keyboard.

Almost any singleplayer RPG, FPS, or adventure game can be made to work just fine. Emulation has EmuDeck and can play most older games -- assuming general emulator compatibility -- up to some PS3 titles (like Demon Souls, Kingdom Hearts HD 1.5 Remix, or the MGS HD Collection) and even a lot of Switch titles. Traditional roguelikes include many among the few 2D/singleplayer titles that don't simply work out of the box. Yet a substantial number play great (e.g. Jupiter Hell, Tangledeep, Shiren the Wanderer, Caves of Qud); and many others have community layouts already so you don't have to take the time to set one up yourself. It was learning that Dwarf Fortress played fine on Deck that opened my eyes to just how flexible the chunky little handheld can be.

I hope that helps in determining whether the Deck suits your personal needs; if there's any angle I didn't cover adequately that you have questions about, please feel free to ask.

Edit: Slight clarification, re: "Almost any singleplayer RPG, FPS, or adventure game" -- this year, many multiplatform games have released on PC in a poorly optimised state, and depending on your personal tolerance the Deck may struggle to provide an adequate experience for them. Though it's hard to give a recommendation in one direction or the other without knowing your budget, as such titles are often found lacking on even the newest consumer desktop hardware (hardware very few laptops can compare directly against, and so many will suffer these issues in a similar manner). A relevant Digital foundry video: https://www.youtube.com/watch?v=oav-pZyA8y4

[–] liminis 3 points 1 year ago* (last edited 1 year ago) (2 children)

Don’t start with XIV then!

Hah, no kidding. Before I read that remark in the OP, I was going to mention it given it's completely free up until the end of Heavensward, but given OP's disclaimer and how many people get filtered by the slow burn of ARR it's probably the worst suggestion in the case.

... or maybe that's FFXI (much as I'm loving it!).

[–] liminis 6 points 1 year ago

This is really important; without knowing what kinds of games OP actually enjoys, most responses here are inevitably just recommending personal favourites, which neglects one of the best and (potentially also) worst aspects of the series: that it's always changing and reinventing itself, and liking one game's mechanics doesn't guarantee you'll enjoy another.

[–] liminis 3 points 1 year ago

As others have said, the games are not sequential; while there are spinoffs and such, the mainline games are all separate. Do you like old, turn-based JRPGs, are those palatable at all? Or would you prefer something more modern and "action"-orientated? These are the kinds of questions you need to ask yourself. Beyond the older game design conventions, the earliest entries are also much lighter on narrative

This pair of videos by Final Fantasy Union and Austin Eruption will hopefully give you a clear idea of the different options available. I'd recommend just trying whatever stands out to you after the disclaimers provided during those videos.

[–] liminis 7 points 1 year ago

Nintendo tax is so real — was a big factor in my deciding to buy a Steam Deck despite having a Switch (a gift).

Anyone know if there’s typically any change there when Nintendo announces a new console?

[–] liminis 4 points 1 year ago

I don’t think I fit either side of this dichotomy (though if forced to pick would choose extrinsically), as I love a good story but am very much about the journey and not just the destination.

If I had to guess, the limits of development scope and the resulting limits on worlds being believably reactive means a lot of people are going to see themselves as extrinsically motivated, with the big exception being people that just love building things in sandboxes. Intrinsic motivators would be much easier to come across if more avenues of interaction felt fleshed out but for some rare exceptions.

[–] liminis 2 points 1 year ago (2 children)

Very glad to read this. I’m terrible at keeping on top of email with just webmail, but since I’ve been using Windows all the alternatives have felt pretty abysmal. You never realise how spoiled you are for good software on macOS, albeit at a cost.

(Linux has some very cool stuff too of course, but most of it will likely never be at home on Windows.)

[–] liminis 2 points 1 year ago

Coming fresh off a Yakuza game, my first thoughts are: I‘m worried about what happens when I max out my heat gauge in this game. O_O

[–] liminis 2 points 1 year ago

Hunt is like a more accessible version of Tarkov, without the loot Tetris, gun modding, and crazy detailed ballistics, set in a cool Lovecraftian late 19th century iteration of Louisiana’s swamps. Strongly recommend! (To anyone concerned about monetisation, outside buying the game, everything else is entirely cosmetic.)

A great Hunt player on YouTube for anyone who’s interested, super chill guy: https://youtube.com/watch?v=vayVqO9MwQA

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