iusearchbtw

joined 1 year ago
[–] iusearchbtw@lemmy.sdf.org 13 points 6 months ago

Unfortunate date to publish a proposal on...

[–] iusearchbtw@lemmy.sdf.org 4 points 7 months ago* (last edited 7 months ago) (1 children)

The site seems to be a bit of a hack job, you have to join their Discord and ask one of the administrators to delete your review manually.

[–] iusearchbtw@lemmy.sdf.org 9 points 7 months ago

Seconding vim as the universal Unix/Linux editor. It takes a while to become a real vim pro, but learning basic usage is very helpful. Escape to switch to normal mode (where letters trigger functions instead of just typing), i to switch to input mode, : in normal mode to enter commands, :wq to save and quit, :q! to exit without saving - that alone should be enough to cover a lot of basic use cases. If you ever want to learn more, there are plenty of tutorials online.

[–] iusearchbtw@lemmy.sdf.org 18 points 8 months ago (2 children)

Firefox has my very favourite vertical tab system of any browser in the Tree Style Tab addon: https://addons.mozilla.org/en-US/firefox/addon/tree-style-tab/

I'm not too sure how to simplify jumping between profiles though. I haven't used it so I can't vouch for it, but maybe the Profile Switcher addon would work for you? https://addons.mozilla.org/en-US/firefox/addon/profile-switcher/

[–] iusearchbtw@lemmy.sdf.org 14 points 9 months ago (1 children)

I don't know about Mac, but on Windows the Mullvad app doesn't auto update. If you want to do it Windows style you can look for deb files (which are like installers) or AppImages (which are like standalone executables).

Most pieces of software give terminal instructions for Linux because different people might use different package manager frontends, but literally every Linux user has a terminal. It might seem daunting at first, but giving users commands to run in their terminal is a lot more simple than trying to walk them through repo management through the GUI, or just telling them to figure it out themselves.

[–] iusearchbtw@lemmy.sdf.org 17 points 9 months ago (14 children)

The instructions on that page make it so that every time you run a system update, mullvad automatically updates as well. If you're happy doing the updating yourself, you can download the deb file from here: https://github.com/mullvad/mullvadvpn-app/releases

[–] iusearchbtw@lemmy.sdf.org 10 points 10 months ago (1 children)

Why does this quiz have so many fuckin distributions? If a newbie is looking for a distro to install, why would you ever recommend anything more niche than Ubuntu/Mint, or Endeavour if they're interested in bleeding edge? I answered the questions as though I was new to Linux and got a massive list of every Ubuntu and Fedora derivative, with Manjaro sprinkled in for good measure.

[–] iusearchbtw@lemmy.sdf.org 10 points 10 months ago (2 children)

Voyager works after logging out and back in, if you're looking for a short term solution?

[–] iusearchbtw@lemmy.sdf.org 7 points 11 months ago (2 children)

Tree Style Tabs forever, baby! Simple vertical tab bars can't even hope to compete.

[–] iusearchbtw@lemmy.sdf.org 13 points 11 months ago

I suppose I'd prefer if short games weren't overly expensive, but I never liked the hours per dollar thing. I don't like replaying games. I'd rather buy six two-hour indie games for ten dollars each and have each one be at least somewhat unique and engaging, than spend 60 on a sprawling hundred hour AAA game filled mostly with repetition and busywork. Life's too short for that, you know?

[–] iusearchbtw@lemmy.sdf.org 38 points 1 year ago (2 children)

The article actually addresses this, but I feel "indie games bubble" is simply too broad a term. Is there a medium-high budget indie game bubble? Maybe. But can indie games in general even have a bubble? Fuckloads of indie games are passion projects, or made from crowdfunding money, or otherwise not based around the idea that they have to be the "product" of a sustainable business, making the whole idea of a "bubble" pointless. If the bubble pops, will itch indies stop making games? Will passionate solo devs languishing at double digit Steam review numbers stop releasing games? I don't think they will.

 

cross-posted from: https://lemmy.sdf.org/post/3014161

Awesomenauts developer Ronimo Games has reportedly filed for bankruptcy.

As reported by Game Developer, quoting Dutch outlet Emerce, the Utrecht-based studio reportedly filed for bankruptcy on August 22 at the Central Netherlands Court.

An employee confirmed the bankruptcy on the developer's Discord server.

"We got hit by a series of unfortunate events while working on our last project, and weren't able to recover despite our best efforts," they wrote.

"What this means for Awesomenauts (and Blightbound) multiplayer is as of yet uncertain: the process is still ongoing, and it all depends on where it ends up. For what it's worth, myself and others at Ronimo would love to see both games live for a while longer."

GamesIndustry.biz reached out to Ronimo Games for clarification.

Former employee and independent developer Jeroen D. Stout, who worked as a programmer on Blightbound, also responded to the news on X (formerly known as Twitter).

"I will miss all the good people with whom I worked for the last four years," Stout wrote. "My work the last few months was super interesting and we were getting somewhere good, so it's unfortunate it ended here."

 

cross-posted from: https://lemmy.sdf.org/post/2944272

Smaller subscription deals and the underperformance of certain titles have had a severe impact on Devolver and TinyBuild, says stockbroking firm Goodbody.

Both companies floated at the peak of the games business in 2021 and have seen their share prices plummet over the past two years. Devolver has seen its share price drop 92% since its peak in January 2022, while TinyBuild's has fallen 95%

"We have seen from Devolver and TinyBuild that subscription is under pressure at the moment," says Patrick O'Donnell, technology and video gaming analyst at Goodbody.

"The cheques coming from Sony and Microsoft are just not as big as they were. And that creates problems if you're concentrated on that side of the market.

"TinyBuild, of all of them, was most exposed. Devolver was exposed, but not quite as much."

[–] iusearchbtw@lemmy.sdf.org 33 points 1 year ago (5 children)

I feel like I've heard this "it's different this time guys, we swear" spiel about every Ubisoft game in the past five years. Hard to believe or care at this point.

 

cross-posted from: https://lemmy.sdf.org/post/2277558

On PC, the game is 139.84 GB. On console, it's 100.19 GB for Standard or 117.07 GB for the Premium Edition

 

It looks like SDF's Mastodon instance (v4.0.2) is vulnerable, and requires patching to either 4.1.3 or 4.0.5. I don't want to back-seat admin, but I know the SDF crew have a lot on their plate. Are they aware of this vulnerability?

EDIT: The instance has now been updated to v4.0.5!

 

I use Mullvad, and yesterday I started getting a 502 Bad Gateway error whenever I tried to visit the site when connected using Wireguard. Oddly enough, OpenVPN works fine. Are the admins intentionally trying to block VPN access, or did Mullvad's Wireguard servers get caught up in some sort of filter?

80
Steam Summer Sale! (store.steampowered.com)
 

cross-posted from: https://sh.itjust.works/post/566234

What games are you planning to buy or already bought?

 

The PC version will release on the 3rd of August, and the PS5 version on the 6th of September.

 

Ubisoft has announced its first ever Web3 game, Champions Tactics: Grimoria Chronicles, which will launch on the Oasys blockchain.

Oasys is a blockchain which was established in February 2022 and is backed by multiple companies, including Bandai Namco, Sega, Ubisoft, and Square Enix. It is marketed as a specialist blockchain for games.

Ubisoft describes Champions Tactics: Grimoria Chronicles is a "PvP tactical RPG experimental game" and is currently in development for PC. You can take a look at a trailer below: https://www.youtube.com/watch?v=sKPixIolnYw

Ubisoft hasn't fared well in its previous attempts with blockchain. Its NFT plaform Quartz was criticised by French trade union Solidaires Informatique, which represented Ubisoft Paris employees. Following this, those in charge at Ubisoft said players "don't get it", whilst giving away special Ghost Recon Breakpoint NFTs to the game's developers to thank them for their efforts, rather than monetary compensation.

In September, Ubisoft CEO Yves told Eurogamer the company was continuing to look at "all the Web3 capabilities", despite a lack of success with Ubisoft Quartz and internal pushback from staff.

Other gaming companies which are validators for Oasys have also been involved with NFTs, blockchain, or Web3 previously. Square Enix announced Symbiogenesis, which it touted as a "unique experience" in a "virtual (turn-based) adventure", earlier this year. The company also sold Final Fantasy 7 NFTs as part of the game's 25th anniversary celebrations.

At the beginning of 2022, it was also revealed that Sega had filed trademarks for two projects called Sega Classics NFT Collection and Sega NFT. Sega CEO Haruki Satomi said the company "would like to try out various experiments" with regards to NFTs and play-to-earn, though it would be guided by "what will be accepted and what will not be by the users".

 
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