gus

joined 1 year ago
[–] gus 2 points 1 year ago (3 children)

Yeah that's one of the major issues I have with it. It gives people a way to take their responsibilities, delegate it to an AI, and wash their hands of the inevitable subpar result. Not even just in programming, I think over time we're going to see more and more metrics replaced with AI scores and businesses escaping liability by blaming it on those AI decisions.

Back in the realm of programming, I'm seeing more and more often people "saving time" by trying to use GPT to do the first 90% but then just not doing the last 90% at all that GPT couldn't do.

[–] gus 4 points 1 year ago (1 children)

What video games do you think had a good story then?

[–] gus 18 points 1 year ago (2 children)

Metroid Prime has to be pretty far up there. It was a bold step forward for an established franchise that could have gone wrong so many different ways, but holy cow they nailed it. The controls are probably the only weak part, but to be fair dual analog controls hadn't really caught on yet. Every area of the map has character. So many of the boss fights are memorable, from Omega Pirate being fueled by raw Phazon and destroying its own soldiers, to Thardus whiting out the whole arena, to Meta Ridley wrecking the shit out of the Artifact Temple. The music is great, bringing back bangers from previous games, subtly remixing in other motifs from the past as well to give the game a familiar feeling, while adding beautiful new ambient music of it's own. The plot progresses forward with only a limited amount of cut scenes and dialog. It combined two genres in an innovative new way that 20+ years later still hasn't really been recreated yet.

And then once you've finished playing everything and finding every last thing as intended, there's still more fun to be had in learning some of the more basic glitches to get items way earlier than intended. Giving the devs the middle finger by getting items the first time around without taking a long backtracking trip later to come back and get it. Speeding through areas and blasting through boss fights with equipment and weapons you're not supposed to have yet. It contributed in large part to the birth of the modern speedrunning scene as people came up with more and more creative ways to get around formerly impassable obstacles.

20+ years old now, and it still holds up (as long as you play Primehack or Remastered to get more modern controls).

[–] gus 13 points 1 year ago

No threads here. Tap to refresh.

[–] gus 1 points 1 year ago

I've been trying liftoff lately, it has it's own issues but it's working fine with 0.17 instances plus it allows you to add accounts from multiple instances

[–] gus 1 points 1 year ago

That reminds me, I haven't checked out update 8 yet...

[–] gus 7 points 1 year ago

Reddit is Fun (RIF) had to rename to "rif is fun" as well

[–] gus 10 points 1 year ago (1 children)

Not too surprised. I know PHP has a reputation these days of being old and crufty but at the same time there hasn't really been a killer replacement yet for the same use cases where PHP is/was used. React and Vue are all the rage for frontend work, but their paradigm is all about single page apps which is a bit limiting for something on the scale of Kbin. Other backend frameworks like Django tend to be fairly opinionated and lock you into developing in a certain way without providing a large enough benefit to make it worth it.

IDK maybe there are better frameworks that I just haven't heard of. But whenever I go to start personal projects, the options seem to be Express, Flask, or PHP, all of which have their own tradeoffs. Personally I lean more towards Express or Flask but it's not surprising to see people stick with PHP.

[–] gus 2 points 1 year ago

They look great!

[–] gus 8 points 1 year ago
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