this post was submitted on 02 Jul 2023
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I believe The Beatles: Rock Band came the closest to being perfect. Eveything about that game was just beautifully done and the only things missing was Pro Drums, an option for Keys, and a few more Beatle songs (Hey Jude, Strawberry Fields Forever, Yesterday etc. etc.)

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[–] ShovelKnightFan 64 points 2 years ago (3 children)

Gotta be Portal 2. The puzzles are fun, the difficultly curve is reasonable, and the writing is fantastic. Truly the only complaint I have is that I wish there was more of it.

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[–] Serz 53 points 2 years ago* (last edited 2 years ago) (4 children)

Maybe Tetris? Such a simple concept, and it's one of the most popular games of all time.

Minecraft for similar reasons. Even if it has become more complex in recent years, the core of it is just...you can break everything and build anything. It's hard to say that isn't a perfect sandbox.

More personal opinion though, maybe Super Mario Odyssey. Just incredibly polished and varied with an amazing movement system.

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[–] cyd@vlemmy.net 38 points 2 years ago* (last edited 2 years ago) (6 children)

Chrono Trigger. It's basically the evolutionary peak of the NES-era console RPG. Every aspect, including the story, art, game mechanics, and music, are best-in-class, with no obvious room for improvement given the technical constraints of the time.

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[–] Sharkwellington@lemmy.one 38 points 2 years ago (1 children)

My vote is for Slay the Spire. Invented the deck-building roguelike genre and did so with an interesting setting, simple but appealing artstyle, memorable soundtrack, and very tight balancing across 21 difficulty levels.

Also Tetris, but that's already been said.

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[–] Frell 37 points 2 years ago (7 children)

Outer Wilds. I consider it the best video game ever made and I've spent quite some time thinking about if there's something I could add, change or remove that would improve it and so far I've yet to come up with anything of substance (beyond tiny QoL changes or reeeally nitpicky stuff).

[–] MrBobDobalina 15 points 2 years ago

I've just joined beehaw, this is my first browse, and one of the first comments I see is for Outer Wilds... Feels good. One of my favourite games / stories / media / art pieces ever. I love it and all of the brilliant minds behind it, I've never thought so about a game once finished anywhere near as much as this one.

[–] MoonRocketeer 8 points 2 years ago (1 children)

I still need to get around playing the DLC but I feel like I'd need to watch a video to get caught up on the story. That said, yeah, the gameplay and story is absolutely incredible. Perfectly-executed mystery box.

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[–] tulwinn 36 points 2 years ago (2 children)

I think I would have to go with Stardew Valley. It has something for any mood I’m in.

I can spend my time on the farm, looking after the animals, crops, reorganising. I can go and be social with the neighbours, help them out, do some work towards the community centre. If I feel adventurous I can go explore the mines fighting monsters.

Where I’ve done all that I can start again on a new farm and try a different strategy, I can even play with friends and work together. Its just cozy fun.

[–] m3adow@feddit.de 12 points 2 years ago (2 children)

Don't forget the rich modding possibilities and the exhaustive mod landscape.

[–] TehPers 8 points 2 years ago

As someone who's worked on mods for Stardew Valley, you can tell that CA put a lot of effort into making the game. It's honestly impressive how much he was able to do.

That being said, the game's code is far from perfect (although it's been getting better over time). It just somehow came together to make an amazing game. He's also been pretty receptive to feedback from modders, which I think has drastically improved the code over time.

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[–] storksforlegs 33 points 2 years ago* (last edited 2 years ago) (5 children)

Can we go really old with these?

Because Zelda Link to the Past is a perfect game.

I know how ubiquitous it is, but I still replay it on a regular basis. Its perfectly designed, balanced, simple... Im not saying its superior to modern games or something, I just think its pretty flawless. That is all.

[–] itsgallus 8 points 2 years ago

It’s Ocarina of Time for me. It’s just about as perfect as it can get.

It blends the simplicity of a platformer with the complexity of an open world RPG with just the right amount of each.

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[–] Schlock 30 points 2 years ago* (last edited 2 years ago) (1 children)

I would interpret "perfect" as "i can't find anyhing negative to say about this game". So for me the candidates are:

  • Portal 1&2
  • Factorio
  • Outer Wilds
  • FTL
  • TowerFall: Ascension
  • Dishonored 2
  • Prey (the Arkane studios one)
  • Minit
  • and maybe Nidhogg
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[–] grady77 27 points 2 years ago (2 children)

I’ve said it 1 million times and so have many others, but it is and will always be Ocarina of Time. It’s the only game I play through every single year and still love every single second of it.

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[–] Huggernaut 26 points 2 years ago (2 children)

My answer to this is always Portal, the first one. It was so unexpected and so, so good. Nothing in gaming before or since has been that magical of an experience for me. Maybe early Pokemon, when my little kid eyes were opening to what gaming could be. But there's just something special about Portal. Such a concise, perfect little game.

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[–] MattBoySlim 26 points 2 years ago (5 children)

For me, probably Half-Life 2. Especially at the time? It was such a leap ahead in both technology and overall world immersion. I still revisit it sometimes and get sucked right back in.

I’ll agree with you on Beatles Rock Band too, though. It’s a work of art.

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[–] aperson 24 points 2 years ago (5 children)

FTL. It took a concept and ran with it. Plus a great soundtrack. It has a great replay value as well.

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[–] Sentinian@lemmy.one 24 points 2 years ago* (last edited 2 years ago) (4 children)

Both Portal games are perfect. Portal 1 did so much great stuff and portal 2 said fuck it and decided to be more perfect then the first.

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[–] somefool 22 points 2 years ago (3 children)

Hollow knight. The gameplay, the smoothness of the controls, but also the universe, the atmosphere, the fantastic music. Absolutely wonderful game.

[–] veganzombeh 10 points 2 years ago (1 children)

Hollow Knight is the best game I've inexplicably never finished

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[–] Vordus@lemmy.blahaj.zone 20 points 2 years ago (4 children)

Hades. I don't think I've come across a game so carefully paced as Hades, both plot-wise and in the gradual introduction of game mechanics. Which is bloody impressive considering that it's a roguelite.

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[–] dQw4w9WgXcQ@vlemmy.net 20 points 2 years ago (2 children)

In very recent times, I honestly believe Zelda:TotK is very close to being perfect.

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[–] TheyHaveNoName 19 points 2 years ago

My vote goes to Shadow of the Colossus. The story, the mood, those damn creatures. Just enough frustration to keep you going and enough variation to not make it boring.

[–] deedasmi@lemmy.timdn.com 18 points 2 years ago (1 children)

Factorio. The game automatically adjusts difficulty based on your speed and familiarity. Pros scaling rapidly are going to have a harder time with biters than a noob learning the ropes on the exact same difficulty settings. Difficulty settings can be scaled up for a true challenge. Mods are supported damn near as much as first party devs. It’s a very well optimized game. It’s just technically impressive, psychologically fun, and fundamentally well balanced.

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[–] Oneeightnine@feddit.uk 18 points 2 years ago (3 children)

For a game to be perfect I think it's got to be absolutely pinpoint in achieving what it sets out to do. Doesn't matter if it's a small game, or an expansive open world.

I'm gonna go with Superhot. For my money it took an idea, and ran with it to its natural conclusion. It's laser focused on that one core mechanic and pulls it off so well that I don't think anyone else has even tried to replicate it.

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[–] gus 18 points 2 years ago (2 children)

Metroid Prime has to be pretty far up there. It was a bold step forward for an established franchise that could have gone wrong so many different ways, but holy cow they nailed it. The controls are probably the only weak part, but to be fair dual analog controls hadn't really caught on yet. Every area of the map has character. So many of the boss fights are memorable, from Omega Pirate being fueled by raw Phazon and destroying its own soldiers, to Thardus whiting out the whole arena, to Meta Ridley wrecking the shit out of the Artifact Temple. The music is great, bringing back bangers from previous games, subtly remixing in other motifs from the past as well to give the game a familiar feeling, while adding beautiful new ambient music of it's own. The plot progresses forward with only a limited amount of cut scenes and dialog. It combined two genres in an innovative new way that 20+ years later still hasn't really been recreated yet.

And then once you've finished playing everything and finding every last thing as intended, there's still more fun to be had in learning some of the more basic glitches to get items way earlier than intended. Giving the devs the middle finger by getting items the first time around without taking a long backtracking trip later to come back and get it. Speeding through areas and blasting through boss fights with equipment and weapons you're not supposed to have yet. It contributed in large part to the birth of the modern speedrunning scene as people came up with more and more creative ways to get around formerly impassable obstacles.

20+ years old now, and it still holds up (as long as you play Primehack or Remastered to get more modern controls).

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[–] TheGreatBatsby@feddit.uk 16 points 2 years ago (4 children)

Knights of the Old Republic - I know KOTOR 2 is probably better storywise, but there's bugs and cut content (even with TSLRCM) which drag it down. The first game is a solid banger, I still remember my first playthrough when it came out (installing it over 4 discs!) and the revelation near the end of the game blew me away. I still replay this yearly.

Mass Effect - Fuck me, what a game. I know everybody rates the second game the most, but for me the first one is absolutely perfect. The air of mystery, the size of the galaxy and the overall atmosphere are second to none. I never had an issue with the combat (just don't use the cover system and it's literally fine) but that's sorted in the Remaster. Again, replayed annually.

Dragon Age: Origins - I mean where do we start? Refines the mechanics from KOTOR and introduces an incredible, original dark fantasy world. So much replayability because of all the different origins and choices you can make. The world feels fucking hopeless and every choice you make is seemingly about harm reduction rather than ultimately "good". I try and replay this annually but I'm currently trying to work through DA2 and DA:I (the quality of these games really shows how good DA:O is).

I'm aware that I've only chosen BioWare games from a certain era, but I just absolutely love them.

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[–] Elkenders@feddit.uk 15 points 2 years ago

Celeste has just perfect controls and pacing. I still think about it. I wasn't as touched by the story as others but many were. I'm still playing Super Mario World and find it so impressive and charming.

[–] Cableferret@lemmy.tf 15 points 2 years ago (1 children)

The original Deus Ex. The storyline, the way the game world reacted to your actions and made it feel like your actions were relevant to the world around you instead of just being a static place where stuff happened to you...

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[–] fortified_banana 15 points 2 years ago (1 children)

Super Metroid. It's an amazing game if you play it normally, and you can branch out into sequence breaking tricks pretty easily. It basically created/popularized an entire genre of games.

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[–] irasponsible 14 points 2 years ago (2 children)

I think Terraria? Especially with the years it's had to grow and improve.

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[–] Anaminus@feddit.nl 14 points 2 years ago (2 children)

I have always been a fan of stealth games. Dishonored (especially the first) scratched the itch perfectly! It's atmospheric. It's not open world, but each level has its own area to explore that is filled to the brim with stories, sometimes a small side quest etc. I also love how you get to influence the ending.

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[–] iamak@infosec.pub 11 points 2 years ago* (last edited 2 years ago)

Control seems pretty good at what it wants to do. Nice graphics and soundtrack, fluid movement in combat (closest description I could think of) and cool, intriguing story. It also has one of the best video game quests I've played: Ashtray Maze

Skyrim (despite the numerous bugs) is another one I will say is close to perfect. Really good game and the community is pretty great as well.

[–] rothaine 11 points 2 years ago
[–] SkyeStarfall@lemmy.blahaj.zone 11 points 2 years ago (2 children)

Outer Wilds

It's always Outer Wilds

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[–] Syrup@lemmy.cafe 11 points 2 years ago (3 children)

If we're going really old school, then Space Invaders. Its way of leveraging the hardware at the time to make the enemies and music speed up after you defeat more of them is elegant. Back then, the more things a game had on screen, the slower it ran. So, destroying more enemies removes more things from the screen, causing both enemies and music to speed up.

This is something that's taken for granted today, but I think at the time, it was genius.

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[–] NENathaniel@vlemmy.net 10 points 2 years ago (3 children)

Bioshock I think, loved it so much. Excellent writing and graphic design. Wish the remaster had improved the visuals more tho

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[–] Paroxia@lemmy.ca 10 points 2 years ago (1 children)

Zelda Links Awakening. It's a perfect clock, every wheel in place.

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[–] Witch 10 points 2 years ago (1 children)

Fata Morgana.

Listen, whether you like Visual Novels or not doesn't matter. But Fata Morgana is just somehow...perfect. Everything is resolved and I don't feel any need to complain about any aspect of it. It was an experience to play a game that left me with no questions afterwards. It was just a really good story.

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[–] wildeaboutoskar 10 points 2 years ago (4 children)

Skyrim. It's a beautiful game, even now when I play it I take a moment to just look at how gorgeous the scenery is. I love the quests and that you can own a horse/house/child/ get married. I love the potions and crafting and customisation.

I don't think there are many games quite like Skyrim

[–] Swallowtail 12 points 2 years ago (3 children)

Have you played Morrowind? Not sure how old you are or your background but I got into Morrowind back when it came out while I was in my early teens and I feel the same way about it. I'm curious to hear perspectives on it from zoomers that have gone back and played it later on. Compared to Skyrim it is definitely less polished but I think I actually prefer the greater freedom it grants you. For example you're free to break the game and make the main campaign impossible to complete (it will tell you that you've done this but allow you to continue).

[–] Mummelpuffin 8 points 2 years ago* (last edited 2 years ago) (3 children)

I grew up mainly with Oblivion. I was alive for Morrowind but my tiny brain didn't comprehend what my cousin was playing on his Xbox, really.

Morrowind is the best BY A LONG SHOT. (Of course ot helps that a super mature modding scene has eliminated basically all of the jank.)

– Still close enough to Bethesda's post-Daggerfall soft reboot mentality for TES that the RuneQuest, Dune and Book of the New Sun inspiration is apparent.

– Kirkbride pretty much wrote a legitimate religious text in the 36 Lessons. Nothing about Dunmer history or religion feels superfluous, it both makes in-universe sense and serves as part of TES's real overall story (as it was imagined at the time).

– Mechanically, Morrowind is very clever. Everything's very "integrated" and unless you look too closely, it balances out in a cool way. A wimpy wizard might use magical transportation to avoid travel fees entirely, while a warrior needs to pay up but is far safer while heading to locations out the wilderness.

– That's primarily because of stamina and carry weight. Unlike later games Morrowind actually treats carry weight as a percentage, and as it moves towards 100% you run slower and burn more Fatigue to do it (Morrowind doesn't tell you this, for some reason.) And of course Fatigue affects literally everything you do. Your chance to hit, your chance to cast spells, your bartering skill, your ability to sneak, they stuck your current fatigue % in basically every stat calculation.

– Best enchantment system in TES outside of how exploitable it is. Rather than "hard-coding" how enchantment works for different weapon types as in later games it's a system in a sandbox. There's no real difference between enchanting a sword, a staff, a ring or a sheet of paper (which is how you make scrolls, by the way!) Staffs aren't the specifically desegnated spell gun weapon, you can smack people with them same as anything else... they just happen to be better able to hold Magicka.

– Want poor people to like you? Present yourself as a poor person. Want rich people to like you? Present yourself as a rich person.

– Factions actually systematically hate each other and IDK why that didn't carry over. Being heavily associated with one will affect everyone else's opinion of you. ...Of course in vanilla Morrowind it doesn't matter because the economy is hilariously broken.

– Morrowind's skill advancement system incentivised paying for training in a cool way. If you absolutely sucked at something, grinding that skill could be next to impossible because you couldn't succeed enough to level it which is unintentionally a great representation of what being an uninformed novice is like.

– While the game has lots of exploits due to all menus (including dialogue) pausing the game, has the most easily breakable economy ever, and the worst stealth seen in a video game (pickpocketing is universally considered so bad that it was bugged), mods can solve it all. By combining a few mods to fix the game's blind spots:
– Advance time whenever you move through dialogue / alchemy/ whatever to burn down buff timers – Make random containers not give you gold constantly and generally make shopkeepers less stupid – Make it so you actually need to eat (makes grinding skills cost some money)
– Improve stealth mechanics
– Make speechcraft affect how long people are willing to talk to you, yep, they'll tell you to fuck off
– Remove the leveling system entirely, only skills, to fix the awful way power-leveling works to break Morrowind's enemy scaling Morrowind becomes the most mechanicall sound CRPG ever, I think.

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[–] Dooda@lemm.ee 10 points 2 years ago (2 children)

I did not expect your pick to be The Beatles: Rock Band.

Is it because of rock band or are you just a really big Beatles fan?

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[–] fprawn@programming.dev 9 points 2 years ago

Final Fantasy 6 and Monkey Island 2. I’ve replayed both many times and each is perfect all the way through.

I rarely see point and click adventures on lists like this, maybe because their popularity dropped like a rock and never recovered, but MI2 deserves a play through for anyone who hasn’t played it.

[–] takeda 9 points 2 years ago

Witcher 3. They very well combined open world with story telling, with tons of side quests, many of which affect the story. The characters aren't one dimensional. For example Bloody Barron is a low life, but also draws sympathy as he pays for his sins from the past. The world is also unforgiving, many times you have to make a decision between shitty option and even shit tier option. The graphics and characters are also very detailed. All of that creates a great atmosphere.

If you haven't played it, you should give it a try.

[–] Biggs@lemmy.fmhy.ml 9 points 2 years ago

Chrono Trigger

[–] brightone 9 points 2 years ago (1 children)

Return of the Obra Dinn. Most intelectually stimulating, stylized (to the point of being uncomfortable), well-paced puzzle mystery. The only bad thing about it for me is that it has zero replay value.

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[–] DeadSpy2 9 points 2 years ago

I was going to say Outer Wilds but somebody beat me to it, so I'll say Final Fantasy 6 instead.

The Pixel remaster on mobile and Switch is a great version but it's missing the bonus content from the GBA release.

[–] BurningnnTree@lemmy.one 8 points 2 years ago

I think it gets harder for a game to be perfect as it increases in complexity and scope. I think games like Tetris and Guitar Hero are good examples of games that are basically perfect, but that's partially because they're so simple.

In terms of more complex games, I think some Mario games could be described as perfect. I remember Super Mario Galaxy 2 being basically flawless. (Although it's been so long since I played it so maybe it had some flaws that I don't remember).

Also personally I might argue that Rollercoaster Tycoon 2 is flawless.

[–] tegs_terry@feddit.uk 8 points 2 years ago (2 children)

Lots of contenders for me: Resident Evil 2, A Link to the Past, Ocarina of time, Goldeneye, Half-Life, Diablo II, Skyrim, Alien: Isolation, Borderlands 2, Mario 64

But I gotta go with Runescape

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