babydriver

joined 2 years ago
[–] babydriver@lemmy.ml 1 points 11 months ago (1 children)

They still put drm in the games sold on their store though.

[–] babydriver@lemmy.ml 1 points 11 months ago

Now I need another wholesome one to cancel out this one

[–] babydriver@lemmy.ml 5 points 11 months ago

Piss and Poo, at it again (sorry)

[–] babydriver@lemmy.ml 9 points 1 year ago

All of them?

[–] babydriver@lemmy.ml 2 points 1 year ago (1 children)

ok so I'm out of the bath.

#[derive(SystemParam)]
pub struct Sprite3dParams<'w, 's> {
    pub meshes    : ResMut<'w, Assets<Mesh>>,
    pub materials : ResMut<'w, Assets<StandardMaterial>>,
    pub images    : ResMut<'w, Assets<Image>>,
    pub atlases   : ResMut<'w, Assets<TextureAtlas>>,
    pub sr        : ResMut<'w, Sprite3dRes>,
    #[system_param(ignore)]
    marker: PhantomData<&'s usize>,
}

It seems like Sprite3dParams is already accessing Assets<TextureAtlas> which is why you get the the error. So you need to either remove texture_atlases or sprite_params. in your system.

have you looked at this example? I won't be much help sorry :(

[–] babydriver@lemmy.ml 1 points 1 year ago (2 children)

You should probably ask over here as well: https://github.com/FraserLee/bevy_sprite3d/issues I havent used this library before but I might take a look once Im out of the bath

[–] babydriver@lemmy.ml 1 points 1 year ago (1 children)

What is object permanence?