Tearcell

joined 2 years ago
[–] Tearcell@mastodon.gamedev.place 3 points 1 year ago (2 children)

@bijuice I recall when achievements were still kinda new and weird a little game called viva pinata. While it was a creative sandbox of sorts, the achievements essentially guided you to get 'everything' the game had to offer, and it ended up being one of the only 'monster catching' games I actually finished completely and loved.

I think that's probably the way to do it. Freedom to do what you want, but a guide to encourage you to do most of it.

@PersistentDreamer @gaming@beehaw.org @gaming@kbin.social @gaming@lemmy.ml its been a beautiful mess working with them. People have egos, and games are sort of art by committee... Feelings were sometimes hurt, painful cuts made. It's been a fun year and a half but it's been tough too!

I'll be making sure they see your compliment right now, cuz it really does mean alot to all of us. Thanks!

[–] Tearcell@mastodon.gamedev.place 1 points 1 year ago (1 children)

@RiceMunk hm may be a federation thing... I get list easily here still. Doesn't matter! Does this come through?

[–] Tearcell@mastodon.gamedev.place 4 points 1 year ago (2 children)

@marx2k @doolittle wow literally haven't thought about that in 16 years I think.

@janooba
Todays has been working on an epilogue to a boss fight! Quiet can be hard to get right.

#indiedev #godot #gaming #somnipathygame

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