SSUPII

joined 1 year ago
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Has anyone found sources for the alleged development builds for PC made for the two games outside of mentions on Twitter that it exists?

 

The bottom part of a Elite Trainer Box is covered in some sort of fake leather. Is it just plastic?

 

I am playing Iter Vehemens ad Necem, in short IVAN, on Winlator.

Is a ~25 years old rogue-like game that uses MIDI as background music. Sound efffects are instead wave files. MIDI files are just a series of notes a sound card plays back with its internal musical instruments, much like a digital music sheet. Modern audio cards no longer have true support for this now ancient audio format (still used to this day actually, but only on specific music production devices), and desktop systems can run software based MIDI emulators to still hear this sounds (modern Windows has one preinstalled that is invoked automatically when MIDI is played)

Sound effects work just fine, but there is no background music when running this game as it detects no MIDI devices. I need a way to get a software MIDI emulator running under Winlator, maybe even the default modern Windows one.

[–] SSUPII@sopuli.xyz 4 points 4 months ago (1 children)

You mean the Gamecube one?

[–] SSUPII@sopuli.xyz 3 points 5 months ago

I miss the days of Android 4.4 so much

[–] SSUPII@sopuli.xyz 12 points 5 months ago* (last edited 5 months ago) (1 children)

It's per game.

Right click a game (or press Start in BigPicture/GamingMode), select Properties. Go to the Privacy tab, and there you can hide the game from everywhere but yourself. The game will only be visible in your own library when logged in, and people won't see you playing that game when you run it (you appear Online but not playing anything, your nickname in friends list remains blue). You also make the game invisible in your profile, both on the main page with the play time and on the full games list.

You can also do it before purchase, now every time you put a game in the cart you are asked if you wanna make it remain public or hide it.

[–] SSUPII@sopuli.xyz 3 points 5 months ago (2 children)

If we talking about modern Android, good to know. I used to run a launcher on a modded Samsung Galaxy Young (CyanogenMod11) that had a fixed notification option to prevent Android from killing it (the device had 512MB of RAM).

[–] SSUPII@sopuli.xyz 2 points 5 months ago (4 children)

You used to be able to just create a fixed notification and Android would never kill the app. This is not the case anymore?

[–] SSUPII@sopuli.xyz 12 points 5 months ago

Think AI is pointless when it doesn't apply to you?

[–] SSUPII@sopuli.xyz 4 points 5 months ago

Maybe because that actually stopped getting updated, and a fork continuing it exists?

[–] SSUPII@sopuli.xyz 4 points 5 months ago

Resolved

The following packages are needed from winetricks: directmusic, dsdmo

 

I've tried base Wine and Wine-GE under Lutris.

Base Wine has the issue I mentioned in the title, where the game would play no sound apart from the menu music and the in-game commentary (meaning the menu movements don't do any sound, and during a match you don't hear the ball kicks and the referee whistle).

Lutris fully breaks audio with it's default settings. You need to disable fsync and esync to make the audio return (yet, it acts like base wine still)

DXVK has no effect as the game uses DirectX 8, meaning it's running under WineD3D.

A Reddit post mentions extracting the following DLLs from a DirectX8.1 installer and applying a override to use them, but doing so on my end just mutes the game: "dmime.dll dmsynth.dll dmloader.dll dmusic.dll dsound.dll dsdmo.dll"

Using DgVoodoo has no effects on this issue.

[–] SSUPII@sopuli.xyz 5 points 5 months ago

Clash of Clans is kinda safe in this, nobody cares anymore if they get attacked as there are now so many ways to farm resources that got added after the game started dwelling in the player count.

[–] SSUPII@sopuli.xyz 13 points 5 months ago (1 children)
[–] SSUPII@sopuli.xyz 1 points 5 months ago

Flatpak is definitely a possible solution. We will see how it will be managed in the future

[–] SSUPII@sopuli.xyz 4 points 5 months ago (2 children)

To allow modern windows to run legacy applications a lot of caution is given to updating libraries or fully new ones are given while keeping the older ones. Also static builds are more common on Windows, or come bundled with a copy of the required libraries as .dll files.

  • Let's say an application requires libexample1. It works, the library is available too.
  • Eventually the application gets abandoned, but still works.
  • But eventually a libexample2 gets released that drastically changes how the library works. The program doesn't work on this version. The older release of the library then get's abandoned.
  • Distributions now start removing the package from the repositories as the older library is slowly requiring no longer supported releases of its own dependency.
  • Now application is borked

Aplication could have still worked if it came bundled with its own copy of libexample1 and of its dependencies, or was statically linked.

An example of this is Nero, a software kit for managing CD/DVD disc media. They made a build of some of their tools for Linux, meant to run on Debian 7. This builds were an experiment and got abandoned because of the very few users it had. Yet, these tools still work perfectly fine on Debian 12 despite being based on ancient libraries because it bundles all its requirements as a copy in its own proprietary blob.

I talked about caution on updating libraries on Windows. You can find many deprecated methods in any native Windows library that will likely never be removed from the library binaries, as many applications require it. The new, better and more feature rich method is given a different name instead, and is pointed out in the documentation for the older method.

Projects like FUSE are very nice for this, where an AppImave bundle of prebuilt binaries is given and can potencially not only be ran everywhere that can run FUSE but also in the future too.

 

Hello. For a couple of days my browser has been failing automated captchas when it is hosted by Cloudfare. Any other captcha service works well and lets me go trough.

This is happening on Firefox for Debian Linux 12 (apt). Doesn't happen on Firefox flatpak and Chromium apt.

What can I do to check further or to give more info?

 

I have reinstalled the game on my Steam Deck, only to notice all images in the database have been removed!

I have read absolutely no news on this, and looking it up only the original takedown for the Pokemon Switch games come up and I even remember then still being up after those were removed.

When did this happen? This is a PC game!

 

I am aiming at 60 FPS, but I am struggling to keep it at any settings.

I have performance UI brought up, and I have noticed this. Presets:

  • Ultra -> ~30FPS average, 90% GPU usage, 40% CPU, 65°C
  • High -> ~45FPS average, 80% GPU usage, 30% CPU, 60°C
  • Medium -> ~50FPS average, 40% GPU usage, 30% CPU, 50°C
  • Low -> ~50FPS average, 20% GPU usage, 20% CPU, 40°C

As you can see, I cannot reach 60 FPS in-game even at the lowest preset.

What can I check/do in this case? The Linux binary is being used.

14
submitted 9 months ago* (last edited 9 months ago) by SSUPII@sopuli.xyz to c/linux@lemmy.ml
 

Whenever I am using an X11 session or a XWayland window, there is a chance the keyboard will stop working (globally for X11, only in XWayland windows if session is Wayland) until the session is restarted.

Nothing gets written in any log, the keyboard just stops getting registered in X11/Xwayland contexts. It will happen usually after heavy operations of the keyboard (like holding a shift key, or multiple buttons get pressed repeatedly or too quickly). It happens almost every time I play videogames, and happened only once during normal typing.

Attaching an external keyboard doesn't matter, as it will have the same synthoms.

This is the only proper mention of my issue online https://bbs.archlinux.org/viewtopic.php?id=274456

I am using a ASUS VivoBook Pro 15 N580VD laptop. Running Debian 12 and KDE Plasma. This is not a faulty keyboard, as doesn't happen on Windows and in strict Wayland contexts.

EXTRA info:

I want to further add that the only keyboard that remains working in a full X11 environment is the Super key, that in KDE Plasma opens the application list (like Microsoft Windows).

If it is known, here is a not full list of applications I was using when this was happening and what are they based on:

Minecraft, Project Zomboid (Java GLFW)

League of Legends, Palworld (Windows applications under Wine/Proton)

Victoria 3, Crusader Kings 3 (Native Vulkan applications under, X11, they use XWayland on Wayland contexts)

Libreoffice, CodeBlocks (Native WxWidgets applications)

I have noticed playing Minecraft that the keyboard will stop working after releasing the key at the time it "decides to break".

 

My Nintendo Switch joycons cannot reconnect on their own to my PC.

If I pair them again, they will connect and work extremely well. If I turn them off or restart my computer, I cannot connect them again.

The joycons will look for it but time out but my PC will see the joycons and connect, immediately disconnect then connect to the again. This happens three time before the joycons time out and turn off.

 

I cannot remove my habit of writing what and pressing enter, expecting to autocomplete to https://web.whatsapp.com/, because it is sending me to http://whatichopped.com/ instead.

What can I do?

 
 

I wanted to collect my unique open packs (i mean exactly one pack per art displayed on the sets I open).

What would be a proper way to do this? i filled a page of my binder, and already I can see problems arising after filling more.

What would be a better way? i am just putting the open packs in the pockets. Should I cut the packs to keep the art only?

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