RedForFred

joined 2 years ago
[–] RedForFred 4 points 2 years ago

Darktide absolutely nailed the 40k aesthetic in looks and music. I was not expecting how good it was at all!

I was similarly blown away with the soundtrack to Ghostrunner. It nails the cyberpunk vibe, along with having some sweet gameplay as well.

25
rule (beehaw.org)
 
[–] RedForFred 1 points 2 years ago

I’m usually not one for township games like Stardew, they’ve never been my thing. But the dark humor and morbidity of Graveyard Keeper kept me really engaged through the game! I should probably go back and finish it

[–] RedForFred 2 points 2 years ago

I started it on the PC and was pleasantly surprised by the quality. Really fun game!

[–] RedForFred 2 points 2 years ago (1 children)

AC Odyssey took me like 80+ hours, Valhalla apparently takes even longer. I feel like open world SP games take longer (and usually overstay their welcome)

[–] RedForFred 5 points 2 years ago

I’ve got 2000 hours in Warframe spread across nearly a decade, most other games that I like clock in at about 100-200 hours, with most story focused games getting about 8-12. It really depends on routine updates and replayability

[–] RedForFred 2 points 2 years ago

It definitely scratches that itch for me, but totally check in every now and then to content creators to see how it looks and feels. It’s changed a lot over the past few months so here hoping it keeps growing

[–] RedForFred 4 points 2 years ago

Black Desert had an interesting fishing mechanic which scaled loot rewards for fishing with player density. Higher density areas would diminish the larger return, forcing more players further out to find better spots. It was interesting, but I didn’t dabble in it much compared to my friends. I swear I’ve played a game in the past that had increased rewards for more deserted areas of the game but I can’t remember for the life of me

[–] RedForFred 2 points 2 years ago (2 children)

Honestly I don’t think so. It’s a more ranged-based version, and the aesthetic is extremely well done but I’d hesitate to say that it would give the same complete feel that Vermentide currently has. Then again, V2 has been out and developed for a longer period, so Darktide might get there with more time.

[–] RedForFred 5 points 2 years ago (4 children)

Little bit of Darktide. If you haven’t tried it since the rocky start, it’s not a bad time to get into it again. A lot of the content feels a lot more tight and there is more forgiving mechanics to get good gear. Other than that, more Warframe as the new update gets closer. Also a good time to hop in as well

[–] RedForFred 10 points 2 years ago (3 children)

Yeah, I agree. As a long time Warframe vet, the game has consistently changed locations that are primary farming locations for particular resources or drops. Ironically, though, with the sheer number of resources and drops. There are quite a few loot caves for individual objects, which helps vary the locations one might find themselves grinding away at for efficiencies sake.

[–] RedForFred 3 points 2 years ago

I had to take a break on it, personally. The only LoZ game I had through most of my childhood was Minish Cap, which (personally) felt like a really tight and clean cut game when it came to the combat. A Link to the Past has been a little more frustrating to play, mostly because the combat doesn’t feel quite as tight to me

[–] RedForFred 1 points 2 years ago

Agreed, I never felt like I was held at gun point to make a settlement. The system felt alright, but not too beneficial to make other than a small house to store stuff. I will say that with some heavy duty mods, the base building was a lot more enjoyable and dynamic, which made me actually build full settlements. Really hoping the mod scene for Starfield is just as good

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