OfficialThunderbolt

joined 1 year ago
[–] OfficialThunderbolt 2 points 1 year ago* (last edited 1 year ago)

Please ignore cloud; they have been posting inaccurate flamebait throughout this thread.

I would never not buy a laptop from Apple. Not only are they the last PC maker that hasn't fallen to the Microsoft Monopoly Machine, but their laptops are well-built†, futuristic, and have incredible value and battery life for what you get. Especially since they migrated off of Intel.

† I know someone will inevitably come up with a counter-example, but the last time they had a widespread quality problem was a little more than ten years ago.

[–] OfficialThunderbolt 3 points 1 year ago (2 children)

Character speed control is even older than that; many of Sierra's games in the 1980s/early 1990s (like King's Quest, Space Quest, etc.) had them. Adjusting them made some of them even easier, because it didn't affect enemies, allowing you to easily evade them during chase scenes.

I can only think of a few games that have had customizable difficulty. The problem with them is they complicate the user experience, and most people would rather not tinker with them.

[–] OfficialThunderbolt 13 points 1 year ago

If Beehaw leaves Lemmy, then I leave Beehaw.

I came here because it is a nice alternative to Reddit that I can access using a third-party app. On Reddit, I constantly got buried for speaking the truth people didn't want to hear, but the real deal-killer for me was when they killed Apollo. If I can't access the site using Voyager or converse with users on other servers, then what's the point?

[–] OfficialThunderbolt 3 points 1 year ago

Apple has their own Proton, called the Game Porting Toolkit, and it works well for games that don't need a launcher & are mainly played with a keyboard and mouse, but I've found that game controllers don't work very well with it.

There's also MoltenVK, which is Vulkan for macOS, and DXVK, a DirectX-to-Vulkan-to-Metal layer that was used to play some Windows games on macOS before the GPTK came out.

[–] OfficialThunderbolt 2 points 1 year ago (2 children)

It will be once Call of Duty becomes a console Xbox exclusive, and the millions of people in the Americas & Europe switch from PlayStation to Xbox in order to get their CoD fix. We've already seen this in the PC market, where CoD has been a Windows exclusive for years now, to the point where people won't buy Macs because they can't play CoD on them.

[–] OfficialThunderbolt 4 points 1 year ago (4 children)

With Minecraft, the Java edition was & still is available on many different platforms, but the later Minecraft games that were made after the Microsoft takeover have, for the most part, only come out for Microsoft platforms. Minecraft Dungeons, for instance, never came out on GNU or macOS.

The Bedrock edition was ported to PlayStation, but for how much longer will it be available, I wonder…

[–] OfficialThunderbolt 7 points 1 year ago (1 children)

I'm talking about the platform, not the store front. Windows has far more than 90% of the PC gaming world market share, far more than what's enough to monopolize the PC gaming scene; GNU and macOS are a super distant second and third place. Whenever most people talk about "PC gaming", what they really mean is Windows, even though there are other PC platforms out there.

[–] OfficialThunderbolt 9 points 1 year ago (7 children)

Because, to the majority of console gamers in the Americas and Europe, Call of Duty, FIFA, GTA, and Madden are the Only Games That Actually Matter™. There are a few million people that buy PlayStations just to play 1-2 of those games to the exclusion of everything else.

Now that they've taken out one of the four major reasons why people outside of Asia buy PlayStations, they can extinguish PlayStation & assert a monopoly on console gaming. It's sickening.

And somehow, I don't think that Sony resurrecting the Resistance series & making it into an annual release that always launches during the holiday season will make much of a difference.

[–] OfficialThunderbolt 47 points 1 year ago (48 children)

What a sad day for gamers. Microsoft now has all it needs to extinguish PlayStation & assert a monopoly on consoles, just as they do on PCs already, and the regulators will give them a wink and a nudge.

[–] OfficialThunderbolt 2 points 1 year ago (1 children)

Last month, one of the PS Plus Essential games of the month was by a developer that went out of business a few days before the game went live.

[–] OfficialThunderbolt 4 points 1 year ago

Downvotes don't work on Beehaw-hosted forums.

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