Against the Storm
It's a pretty fun ~~rougelike~~ rougelite city builder in a world where it always rains and every few decades a malevolent eldritch storm destroys most of the civilization.
Against the Storm
It's a pretty fun ~~rougelike~~ rougelite city builder in a world where it always rains and every few decades a malevolent eldritch storm destroys most of the civilization.
For the solar panels - was it reported by an independent organization or reported by China?
I am afraid it's the same fake metric as with the electric scooters earlier. China subsidized them, so companies vastly overproduced dinky scooters to milk subsidies, inflate their numbers and inflate connected sharing businesses with a huge fleets. Those now sit in huge piles of electrowaste, which predictably explode in a beautiful toxic lithium fires 🔥.
Same happened earlier with cheap electric bikes and motorbikes.
Same happened earlier with cheap electric cars.
And we are talking here only about mountains of overproduction that cannot be hidden. God knows how much of the number was inflated along the chain of reporting, as is customary in China.
That's not a tail.
Genuine question - What would the realistic solution be?
I'm by no means absolving Israel. The voices of their government alone show that they don't even try to prevent civilian casualties. But of the top of my head I don't exactly see a solution. For example putting a foot on the ground would provoke their neighbors. They can't just ignore Hamas either.
There's a slight difference between:
Automakers lobbying and legalized bribery does that for you.
They don't though. Money spent speaks louder than words. There are multiple brands in US and EU that specially sell woman clothing with pockets. If women actually wanted them, the mainstream garbage would be out of business years ago.
What women want is a fast fashion that changes 50 times faster than actual aesthetics of the population. Making minor, but somehow crucial palette swaps and impractical changes that were already explored at least 10 times in recent decades. Generating huge amount of waste and littering the world with microplastics. All to demonstrate they are staying on top of that manufactured profit vehicle that deeply hates and lobbies against optimal and practical forms and high quality since it decreases turnover.
Clothing can absolutely be beautiful and unique. But one needs to brainwashed to think that something beautiful just a year ago is somehow seen as a piece of garbage now.
It's not that bad if you are in a single house or have decent neighbors. My extended family had them from some holidays hotel and one professional extermination was enough. (That being said, I live in Europe - hollow walls are a rarity)
I heard it's a huge problem if you are living near some slob that is a neverending source of the infestation. If one has a neighbor that sacrificed his body and soul to the bedbug god and refuses to let exterminators in, then indeed, the only possible choice is to GTFO.
They chose EA lizard and pushed him to implement the changes for a reason. You don't get a CEO position without a professional background check. And if you think that The Board didn't know anything about what happened, you are kidding yourself.
The preparations in ToS changes also shows that this was a deeply planned move.
Even if they fire Ricatello, nothing changes. He's not the reason, just a public scapegoat (a willing and well paid one). Main shareholders and their Board of Directors won't change. company is in the bad hands.
I'd advise any developers to finish already started projects in Unity and then get the fuck away from them ASAP.
You are absolutely right, but I would like to highlight that many is not a majority.
Majority of us want to see this over ASAP with Russia bleeding on the floor and Ukraine getting a good rest and reconstruction.
About the city-builder early game experience - you pretty much nailed my feelings about the game.
I think the weakness of the game is that one needs to experience other strategy games (I played very little of city builders, but a lot of grand strategies and 4X) and have some level of self reflection or meta thinking to be immediately attracted to this concept (without trying out the game first).
Most people who didn't notice that micromanaging already won late game is the bad, tedious part, would be reluctant to accept the inevitable destruction of their cities.
I think that there's an untapped potential in increased complexity of the central City. What I mean is that if there was some metagame city building it would attract a bit more players.