this post was submitted on 21 Dec 2023
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Against the Storm
It's a pretty fun ~~rougelike~~ rougelite city builder in a world where it always rains and every few decades a malevolent eldritch storm destroys most of the civilization.
Yes, this is what I came in to recommend.
It's a bit pedantic, but I'd call it a rougelite since it has meta-progression. Still they found a way to make a no combat rougelite city builder an amazing game!
Also not to be pedantic, but it's roguelite. Not rouge.
This is a great game, especially if you're the type who thinks the beginning hours of a civ game (before you get bogged down in micromanagement and unit orders) are the best hours. It basically gives you that kind of early-game experience over and over, with plenty of variation. It's so much better paced than most comparable games as a result. I'm surprised it doesn't get more buzz.
About the city-builder early game experience - you pretty much nailed my feelings about the game.
I think the weakness of the game is that one needs to experience other strategy games (I played very little of city builders, but a lot of grand strategies and 4X) and have some level of self reflection or meta thinking to be immediately attracted to this concept (without trying out the game first).
Most people who didn't notice that micromanaging already won late game is the bad, tedious part, would be reluctant to accept the inevitable destruction of their cities.
I think that there's an untapped potential in increased complexity of the central City. What I mean is that if there was some metagame city building it would attract a bit more players.