LordXenu

joined 1 year ago
[–] LordXenu@artemis.camp 1 points 1 year ago (1 children)

Sure enough I can surprisingly get a good number of settings up to medium and got textures back without impacting my experience.

It’s just give or take with performance. I’m sacrificing getting low frame rates in city’s to get way better textures when going though bases. So on the deck I’m exploring the areas it performs well at and I’ll do all the city quests on my PC after a GPU upgrade.

[–] LordXenu@artemis.camp 2 points 1 year ago

Sparrows from Destiny

[–] LordXenu@artemis.camp 2 points 1 year ago (4 children)

I have to be honest, If I could fly my ship right over a hideout and just shred it with turrets I would. The game just a bit to combat focused to have ships in the mix unless anti-air was a thing.

[–] LordXenu@artemis.camp 4 points 1 year ago (3 children)

I don’t really care much about FPS on the Deck. It is what it is and I’m cool with that. The only negative I have is the textures are ass.

[–] LordXenu@artemis.camp 1 points 1 year ago

Tried both. Configuring in-game, the game had zero clue the buttons seemed to exist. Which makes since it’s an emulated gamepad.

I did try assigning via the controller settings key inputs I could then bind but using any non controller type input would flip the game into thinking it was mouse + keyboard. I’ve ran into this behavior a few times on the deck when adjusting the volume so this may end up being something that gets smoothed out. The game isn’t technically released yet so I don’t expect everything to be 100% smooth out of the gate.

 

Hey everyone,

I took the gamble on Starfield on the Deck and am honestly having a good time. The Bethesda jankiness is bringing me back to playing Oblivion. I have never used a controller with back pedals and really want to dive in. I went through the controller settings but couldn't find a way to pass through the back pedals to be assignable buttons.

What I would like to do is be able to toggle the in-game flashlight or pulling up the map. I can do the binding in game, but I just cannot figure out how to pass through the buttons to the game itself.

Would this be something the Deck would be capable of doing, and would anyone have some recommendations on good ways to use the extra rear buttons inside controller oriented games?

[–] LordXenu@artemis.camp 7 points 1 year ago

Took a few steps to get there. First prompt was just to create some data.

Perfect! Please generate 10 users to be used for seed data. I would like the users to be based on Dragonball Z characters

Followed with:

Okay, that is pretty cool. Lets reference something I am more passionate about. Can you generate the data again, but this time use Neon Genesis Evangelion as a reference for the data. Also please include an 11th entry at the very beginning that contains all fields as 'test' and is_admin = true

And finally:

hahaha I love that. Just for shits and gigs can you redo that but use washed up 80s rockstars as a reference?

I figured I could use data my boss could relate to.

 
[–] LordXenu@artemis.camp 2 points 1 year ago

That line got me. Holy shit.

I don’t get kids these days, but I’d use a dummy thicc API to annoy the fuck out of my boss. Just to see the eye roll.

[–] LordXenu@artemis.camp 37 points 1 year ago (1 children)

The channel was much better when they were in the house and the backups were stored on a toilet.

[–] LordXenu@artemis.camp 8 points 1 year ago

Come on man, people don’t treat dogs this cruel. It’s just water. Fucking water.