Erika2rsis

joined 1 year ago
[–] Erika2rsis@lemmy.blahaj.zone 2 points 2 months ago (1 children)

Maybe not concrete goals with set time frames, but what I'd like to do is...

  • become reasonably proficient in Norwegian Sign Language
  • get better with Norwegian prepositions, word recollection, and specialized or technical vocabulary
  • get a few grades higher in Kanji and perhaps start branching out into Chinese more actively
  • improve my listening skills and fluency in Russian
[–] Erika2rsis@lemmy.blahaj.zone 3 points 8 months ago (1 children)

I'm assuming you meant 「私は」 and 「話せません」

[–] Erika2rsis@lemmy.blahaj.zone 28 points 10 months ago (2 children)

Hogwarts Legacy? Wasn't that the game with, like, the plot that was suspiciously similar to blood libel, especially considering how similar goblins are to certain stereotypes and caricatures to begin with? The game where early access players found a horn that looked suspiciously similar to a shofar being described as some sort of annoying goblin instrument? The game where, even setting Rowling aside, several of the staff behind it had some very gross political views? The one where they named the one transfem character "Sirona Ryan" and had her voiced by a cis woman with her voice pitched-down in post to sound more masculine?

I mean, I never played Hogwarts Legacy, so that could all be wrong, but that is nevertheless what I remember people talking about... People have a right to play games even if they have problematic content, sure, but I also have a right to hear "yeah I just had to play the Blood Libel Game because it's just so nostalgic" and think "wtf"

[–] Erika2rsis@lemmy.blahaj.zone 26 points 11 months ago* (last edited 11 months ago)

😎 is pronounced as [bad to the bone riff]

[–] Erika2rsis@lemmy.blahaj.zone 12 points 11 months ago (1 children)

See it's funny because Jesus had a nail driven through his hand

Or give guided gondola tours of a 1:1 recreation of Venice on a terraformed Mars in the distant future...

[–] Erika2rsis@lemmy.blahaj.zone 9 points 1 year ago* (last edited 1 year ago)

A rambleI'm replying to my own comment to add: I'm barely even joking about this. Which is to say, actually having personal experience of living in a country can be very useful in discussions of it, but we also need to be aware of the limitations of lived experience.

For instance, I live in Norway, and I've met people here who didn't know that they had suffrage in local elections, and who didn't know the difference between national and local elections. I've met autistic people who know nothing about local autistic advocacy, trans people who know nothing about local trans advocacy, and I've met more people here who sincerely believe in "plandemic" conspiracy theories than who are even remotely aware of what Norwegian state-owned corporations have done in the global south. These people will go on and on about how "Americans are all idiots!" while simultaneously demonstrating a complete obliviousness to the actual political issues in their own backyards.

So sometimes people just don't know what they're talking about, simple as that. Lived experience should be respected, obviously, but it is not absolute nor immune from criticism. There are plenty of things that I've learned about the country where I live from people who have never set a foot in it — even things that feel so basic that I'm really embarrassed to admit that I didn't know them.

And we need to be particularly aware of this effect with regard to those who were children and adolescents in the USSR. Those who turned 18 when the USSR dissolved would be 50 years old now. Those who turned 18 when Stalin died would be 88 years old now. This obviously doesn't mean that you'll have no opportunities to chat with people who lived a significant portion of their adult lives in the USSR, I have done this myself... And that guy basically said that living in the USSR was the time of his life. I suspect that this might've had something to do with how he was a popular musician in his home republic, and how he was a comparatively young adult in the 1980s. Nevertheless, it was interesting to learn how one of his songs was actually a load of anti-evolutionist nonsense, which to me indicated that Soviet censorship was perhaps not as strict as a lot of people say it was... And again, seeing a grainy video cassette rip of this guy on Sukhumi's Red Bridge pointing to a giant monkey plush like a big ol' doofus, shows how not everybody in the USSR was the sharpest tool in the shed (sorry, Anzor!)

So if you find some 30-to-50-something year old who says that thon actually lived in the USSR and is therefore qualified to speak about it... Asking for thons lived experiences of the USSR is like asking a zoomer today for sy lived experiences of Dubya and Obama. Not to say that a child's perspective is worthless, just that it will be a child's perspective. Meanwhile, ask a 60-or-70-something year old, and chances are pretty good that you'll get nostalgia goggles of young adulthood. Ask an 80+ year old, and... Where the hell are you gonna find one of those? Especially if you can't speak Russian, your access to authentic Soviet perspectives is going to be severely limited.

On the other hand, if you ask someone who left the USSR for political reasons for thons experiences, then that's like asking someone who left the USA for political reasons for thons experiences: you're gonna hear an overtly negative perspective, and maybe some of that perspective will be useful, but that perspective is also not going to be representative of the majority experience, and it could've even been twisted by outside factors (obviously praising your new country is gonna increase your mobility in your new country!). Paul Robeson said of the USSR that being in that country was "the first time [he] felt like a human being".

So, the best way to be educated about the USSR is through scholarly analysis, which takes into account the lived experiences of a broad range of people as they recounted their lives at the time, and which also considers the factors that the individuals might not have been aware of. We should always be open to hearing people out, obviously, but we also always need to remember that nobody has all the answers — and so sometimes the 14 year old white Yankee really does know her shit better than the guy who actually lived in the country.

[–] Erika2rsis@lemmy.blahaj.zone 20 points 1 year ago (1 children)

※The person who lived in the USSR was born in December of 1991

[–] Erika2rsis@lemmy.blahaj.zone 21 points 1 year ago

Insert that manga frame that says something like "male crossdressing is by definition something only men can do, and therefore it is the most masculine act there is"

[–] Erika2rsis@lemmy.blahaj.zone 9 points 1 year ago* (last edited 1 year ago)

Honestly with a million dollars you could just become a cis-passing trans girl and still have at least $800,000 left to spend, if not >$950,000. Or in other words, the button gives you a 1% chance of only you becoming a girl, versus a 99% chance of you and at least four others becoming girls, assuming that you spend the remainder of your wealth on funding other girls' transitions. Though you could just as well spend that money on funding trans advocacy and medical research or other sorts of long-term investment.

From that perspective, the 1% chance seems like a loss. What does "become a girl" even mean? Are you transported into the timeline where you were AFAB? Are you transported into the timeline where you had a botched circumcision and your parents decided to raise you as a girl despite being told not to? Is your body just magically poofed into a cisfeminine phenotype? Is this the timeline where you transitioned MTF but did so before puberty? Is this just the same as transitioning MTF but now the folks who won the million dollars are sponsoring your transition? Is this the same as transitioning MTF but all of society has with a snap of the fingers unlearned all transphobia, getting rid of the social and material barriers to transitioning?

There are so many questions one can ask about this premise, like, "What would it mean for me to have been AFAB? Same zygote but with a random AR mutation? Do I keep my old memories from when I was a boy?", or, "If I was circumcised, and have my genitals magically transformed, have my new genitals undergone type 1a FGM? What happens to my secondary sex characteristics?", or, "If I'm magically transformed, is my ID also magically changed? Does God drop down some boxes of tampons and new clothes from the heavens above?".

I would ask the maker of the button to write some very clear terms of service, because this seems like it could be a real monkey's paw...

[–] Erika2rsis@lemmy.blahaj.zone 1 points 1 year ago* (last edited 1 year ago)

I've heard that a pretty big component of the sexualization of underage characters in anime is actually pretty similar to why casinos and their machines are so... slimy, as it were.

I'm not going to claim to be some expert on Japan or the anime industry, so take this with some skepticism, but what I heard goes roughly like this:

Anime is a risky endeavor because it's very costly to produce. Most anime will be costlier to produce than live action or even other forms of animation, and on top of this, the average consumer will not spend very much on merchandise, or manga, or blu-rays, et cetera, and will not stay up 'till the wee hours watching commercials just to catch a show live. Therefore, in an ever-saturated anime market, new anime increasingly have to walk a tightrope between not being patently offensive to 99% of their viewers, and being appealing to the 1% of "whales", to use the gambling term. The anime wouldn't be financially viable without both of these demographics.

And the types of people who would spend tens of myriads of yen on figurines and posters, evidently, are disproporionately likely to enjoy sexualized cartoon high school girls. Meanwhile most normal viewers evidently have a threshold of how much underage sexualization they can roll their eyes at or ignore, before it becomes too disgusting to keep watching. This especially applies if a large portion of the viewers are in the same age range as the characters, and so might themselves find the sexualization to be relatable; and this double especially applies in a very hierarchical society with very visible issues with misogyny and ageism in general, where people might generally be less critical of those things. And even within a production, even if the vast majority of an anime's staff are normal people, there could always be some small portion of the staff who are so-called "lolicons" who would put that type of shit into a production unquestioned.


Regarding why everyone is a high schooler, regardless of sexualization— The other comments I think have part of the story. Another part of it is just how high school is a universally relatable experience, since people's lives start to diverge after high school; and how the high school setting has just been proven to be a successful formula, and so they'll keep doing that and the "hit by a truck and reincarnated into a generic high fantasy world" stuff until consumer trends change — and the consumer trends will only change when someone actually creates an alternative, and God knows when that will happen. There are plenty of great anime where the main characters aren't high schoolers, but those are riskier to make.

One last piece to the puzzle concerns people like Greta Thunberg and Malala Yousafzai. Which is to say, that people just eat up the idea of minors saving the world in general, not only in fiction but in real life as well. Minors themselves like seeing people their age celebrated and empowered, and adults also like the idea of just a few kids fixing everything, instead of all adults collectively working towards a better and safer world. And adults also like looking back on their teen years or childhood as a time of freedom, even though in truth people are certainly no more free at that age than as adults. Realizing that fact for many comes with a feeling of responsibility to use adult freedom for good, and who likes having even more burdens and responsibilities? And realizing that fact also comes with the burden of actually making children and youth free, and who the heck wants to do that, right?

I dunno. This is a media analysis 60% based on a half-misremembered video essay, so this is probably a worthless contribution, especially when this thread is already like five days old.

 

This post should take about two minutes for most screenreaders to get through. If you feel like that's too long, you can just skip the post's body and only answer the question in the title. I'm not your mom.

Introductory section

I was recently daydreaming some more about an idea for a single-player first-person shooter game that's been bouncing around in my head for the past three years, and I was struck with the thought that blind and visually impaired folks don't have many accessible games. So I wrote down a few ideas for how this daydream game could be accessible, and then I shared these thoughts on social media... And then somebody replied that "my heart was in a good place" but that it was "impossible" to make blind-accessible first-person shooters in any way that would be "fun" and allow people to "play well".

And it's like... I had tried to do my research on how blind and visually impaired folks already play video games today, what the community wants, and what accessibility features are already possible. The gold standard of gaming accessibility seems to be The Last of Us Part II, which you can play start-to-finish without any sort of sighted assistance — so if a third-person shooter can do it, then why can't a first-person one? Blind and visually impaired people already do play first-person shooters sometimes; any accessibility will be useful to somebody; and if people dismiss the idea of blind gaming as "impossible" out-of-hand, then very few people will even attempt to develop the technologies to prove the contrary, right?

So that comment I got seemed honestly pretty ignorant, like the type of thing where some sighted person maybe wears a blindfold for half an hour, and then assumes that actual blind people are exactly as helpless and clumsy as that.

In any case, the particular things I'd written down as accessibility features for specifically a first-person shooter were as follows:

Controller vibrations as a "virtual white cane".

This is to say vibrations of increasing intensity when approaching obstacles. As controllers have two independent motors for vibration, it should be possible to create some impression of the direction of the obstacle as well. Other forms of "haptic feedback", as it's apparently known, have been used in accessible gaming before — I'm assuming in order to distribute information among the available senses or to create redundancies. Nice idea!

Audio descriptions provided in-game.

This would be done by a figure similar to Cortana from Halo or the Hazardous Environments suit from Half-Life, and there would be some button combination for "read heads-up display". AudioQuake seems to be an early example of a first-person shooter game with audio descriptions. That game also seems to restrict the direction a player can look to just the sixteen points on a compass, which might be useful if mouse or joystick movement results in the player turning more or less quickly than thon expected.

Focusing on naturalistic binaural auditory cues.

This would include a glossary of the important cues. For the most part, though, if a game has good sound design, then the ambience and the volume and location of sound effects should be enough for one's orientation in the map and figuring out where the baddies are. The game Lost in Hound allows the player to pick up small objects, which make a ticking sound, and place them around anywhere on the map, as a custom sort of "beacon" for orientation. I think that's pretty neat.

Color contrast, simple textures, enlarged text with simple fonts

These are all such simple things to implement that it's just kinda gross that more games don't have them. I had also written down with a question mark, "Heads-up display connects to a Braille display?", since I'm not sure about that one. It would probably be mildly convenient compared to the screenreader, and there's nothing wrong with having options, right?

Sixteen clicks

This was an idea that didn't seem to have any basis in what I found when reading web articles or watching YouTube videos by blind gamers, so this is probably a nonsensical bad idea. I had just imagined that there would be some button combination which creates a series of sixteen clicks, starting north and going clockwise, with their volume indicating the distance to the nearest obstacle in that direction. Sort of like echolocation with a built-in compass, for use when the more naturalistic auditory cues have failed. It could also be that the click nearest to the intended direction would be of a lower pitch, though that might make things too easy for a lot of players.

Edit: I'm now imagining a game where the player character has a hat with a "panoramic paintball gun" on it, so instead of nondescript clicks, you get spatial information from the distinctive sound of a paintball spattering against grass, glass, concrete, wood, cloth, et cetera. That sounds kind of fun!

Aim assist and other difficulty-reducing features

The benefits of aim assist, already used by a good number of visually impaired gamers, should be readily apparent. The other difficulty-reducing features I had written down were "invisible walls mode", which prevents the player from accidentally walking off cliffs; and "superhot mode", where, much like in the popular game SUPERHOT, time only moves when the player moves, allowing the player more time to orient thonself. For a lot of players these things would probably make the game too easy, but obviously like many accessibility features, the point is that you can turn it on only if you want or need it, rather than just having some one-size-fits-all solution for the whole spectrum of disability.

Conclusion

So those were all the things that I managed to think of. Are there any ideas here that you think don't work or should be different? Are there any ideas that I missed? What have your experiences been with gaming as a blind or visually impaired person, and what would you like to see from games in the future?

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