I feel like this is already filled by "Local" view. It's how I use Beehaw, as my "front page" filled with random nonsense and news, and then I have another instance account that I use for my niche interests
Chemslayer
I live in a co-op, we currently have two houses but we unfortunately rent both from landlords. We're hoping to eventually buy properties, either our current ones or something else, but it's very hard with the current market and of course the fact that most of us aren't very high-earners to begin with.
With $100M, screw buying, I am getting a custom designed and built co-op! Features like industrial kitchen, many varied common spaces, and just being able to own our property and be saved from the landlord rent greed. I have to imagine I'd have plenty of money left after, but this is the top of my list for sure
IMO two different things can make a game heavy, and having either is enough even if you don't have both.
First, is complication of decisions. This is the classic "heavy" angle, how much thinking you have to do each turn to execute your strategy.
Second, is the actual meta aspects, such as rules, or pieces, or setup. A game that is literally heavy by weight is highly likely to be heavy, especially if combined with lots of rules or pieces or exceptions. Even if the turn-to-turn is relatively simple, the act of setting everything up and having to learn & remember a whole slew of rules can make a game heavy
Warp's Edge is fantastic! Im not really into solo boardgames (for my time I'd rather let a video game do setup for me), but I still play a round of Warp's every month or two. I think it does a great job of feeling like a game rather than an upkeep simulator, games (including setup) are like 20 mins, and there's always new ideas to try, new ships to pilot, or new bosses to face.
On the complete opposite side of the spectrum, Mage Knight is rightly known as the solo board game titan. The rules are intricate, and a game will take hours and hours, but in return you get an incredibly in-depth and challenging game, that feels like you're in control rather than at the whims of RNG. Gets even better with the Xpac that adds the enemy general as a boss
Looks like I'm finally (FINALLY) going to get my Cthulhu Wars Daemon Sultan expansion, plus a medley of other expansions I ordered with it. Excited to break out the game again, have whole new friend groups who have yet to experience it :D
Oh man, this takes me back. I'm going to share my favorite GW2 memory, because I can.
I was playing my main (a thief), wandering around some zone or another. I happened upon a cool looking elite and tried to take it, but it was too powerful and I had to retreat. After I did so, I noticed another player arrive and also go for the elite, and decided I could jump in with him and get the loot too.
We killed it, I don't remember the loot, but what I do remember is the strange portal opening...
We enter, and are teleported to a bizarre other region. We regroup, and spend some time exploring before accidentally finding a portal out of the place and being teleported to random spots in the region.
We immediately /pm each other and regroup at the elite, both eager to find what's really in that other place. Cue 2+ hours of exploration, solving jumping puzzles, and just camaraderie with this stranger I'd never met exploring a beautiful and mystifying area. Finally we reach the prize, a big chest of loot and an achievement, and teleport out.
I never saw them again, and I don't need to. It was such an amazing experience, just raw human connection and exploration, happening by pure coincidence in a game I played exclusively solo. I enjoyed a lot of things about GW2, but that one memory will always stick in my mind, and I haven't found an experience like that since
More Dead by Daylight! Anniversary event, so many BP, so many perks to unlock!
Maintenance and Repair, regular batteries, etc
I don't think you understand how simple E-bikes are, they are essentially just bikes, and their maintenance and repair vs any car is miles away, even if we only consider the savings vs oil changes, not to mention things like car batteries or tires.
I ride an e-bike exclusively to get around, usually several hundred miles a month, for the past 3 years, and my battery is still at near the capacity when it was new. I don't think a new battery every 10 years (if that) counts as "regular replacements", again comparing to the amount of waste involved in automobiles.
Yes, comprehensive public transport would be better overall, but that requires large amounts of public coordination and money, and still takes away agency from the commuter. An e-bike is relatively cheap, and can be a switch made on a person-to-person basis, so you don't need to fund a billion dollar train to make progress, you just need to get as many people as you can on bikes.
And, crucially, if the batteries all die and we're in the apocalypse... It's still a bicycle. You can still pedal around like normal
Heck yeah! Got my first one recently too (Ace), since mines fairly invisible I wanted a big ol flag to let people know what's up haha
I'm a big fan of replayable games, esp things like Roguelikes. I usually have one "main" game at a time, and sink in about 100 hours or so until I feel like I've got the "meat" all eaten and transition to something new. Multiplayer games also serve a great role for me since they are naturally varied, and I'll easily put 200-300 hours in my initial kick, and occasionally come back for shorter stints over time.
Occasionally, a game really grips me. I've got ~700 hours in RimWorld, I was depressed and unemployed and it kept me going. I've also got about that much in Binding of Isaac, IMO still the greatest Roguelike made and has metric tons of content. I also have like 800 in Stellaris, but that's because I used to play it full time during my WFH call center job, I never play it on my own time haha
Honkshoo lookin' mf
PlateUp! It's like overcooked, except the difficulty comes from managing bigger and bigger menus by customizing and upgrading your restaurant, unlike overcooked where the difficulty comes from being annoying. And it's a Roguelike with a lot to unlock and still regular updates. Great fun!