ArmainAP

joined 1 year ago
[–] ArmainAP@programming.dev 20 points 7 months ago

And I invite Discord devs to make their "communities" indexable.

[–] ArmainAP@programming.dev 4 points 8 months ago

I think that instead of trying to grow this community, we would be better off by rewriting the existent large communities' members in Rust for a safer approach.

 

My solution is shader based. The object inside the cube is visible when viewed trough a "portal".

You may find this example scene and the code here: https://github.com/ArmainAP/Godot-Occlusion-Portals

[–] ArmainAP@programming.dev 2 points 9 months ago

Professionally: Unreal Engine 5 Hobby: Godot and Unreal Engine 5

Godot is fun, quick and small. Unreal is powerful, bulky and big.

[–] ArmainAP@programming.dev 3 points 9 months ago

Somehow I found ways to remove and break the GUI multiple times in multiple ways in multiple distros.

Different scenarios, different times, different issues trying to "fix". My usual fix after this was always to copy what I think I still had important and then move on with a reinstall.

Recently I have been playing with ZorinOS and broke it in the same way by fidgeting with pipewire. Distro hoped to Fedora Silverblue due to the immutable filesystem. I wonder if I will break this one in a way I cannot revert it easily with rpm-ostree. I almost feel challenged.

[–] ArmainAP@programming.dev 9 points 9 months ago (1 children)

I recently distro-hoped to Fedora Silverblue and I am quite pleased with it. This version has in immutable filesystem, thus you might want to look for another version of Fedora.

NixOS is big no go for me too, especially given that you can install the Nix package manager on any distro easily.

Arch Wiki is great and I often use it for non Arch distros well.

[–] ArmainAP@programming.dev 6 points 10 months ago (1 children)

Was he interested in developing games in Roblox or just playing them? If he was interested in development, consider showing to him Godot. Do a simple tutorial together, maybe a multiplayer that he can send and show off to his friends.

[–] ArmainAP@programming.dev 1 points 1 year ago

No and if I remember Unreal Marketplace License coreectly, that be also breaking the license.

[–] ArmainAP@programming.dev 1 points 1 year ago

Github/Gitlab/Gitea per repo and project issues?

[–] ArmainAP@programming.dev 2 points 1 year ago (2 children)

There is! Sometimes a bit buggy as it stops downloading files, but restarting it resumes the download:

https://assetmanager.studio/

[–] ArmainAP@programming.dev 1 points 1 year ago

2PM and I chose it that way with my project manager. That way I can have either at the end of my day or at the start of my day.

We rarely really need it but we enjoy the casual chit chat as the serious stuff is handled in less than 5 minutes.

[–] ArmainAP@programming.dev 3 points 1 year ago (1 children)

Pardon my ignorance, but what is wrong with Cloudflare?

[–] ArmainAP@programming.dev 15 points 1 year ago* (last edited 1 year ago)

I really love the project structure of C++. I know that it is an archaic design developed like this due to lack of resources, but I find packages extremely offputting.

The first reason is that splitting declaration and implementation across files makes it easier to figure out what something does.

Second reason is that I feel that I have more control over libraries and packages that have to be manually added to a project rather than using a package manager.

Third, I feel like modern languages iterate over too many versions too fast. C++ has version releases too, but I feel that versioning is handled better from time, compatibility and stability point of view.

 

Title says it all. ~~Currently no README as I can call functionally done but still WIP from the point of usability as I am trying to get the points editable via mouse clicks besides the details panel.~~ Description and screenshot with the demo level added!

Any feedback/suggestion/tips are welcome!

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