this post was submitted on 21 Nov 2023
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[–] Eggyhead@kbin.social 8 points 1 year ago (2 children)

I've had playstations for multiple console generations, but I just ordered an OLED Deck as my first ever "gaming PC". Forgive the naivety, but could non-supported titles potentially get Dualsense features modded in?

[–] maniel 7 points 1 year ago

Yeah, that's what steam input did, it emulates a controller on the fly, you can even emulate a keyboard and mouse in games that don't support controllers, I have a steam controller and in most fps I configured it to emulate a controller but with mouse look on the right touch pad and gyroscope on a light press on left trigger, unfortunately some games don't support simultaneous mouse and controller use, other games change UI when switching between mouse and controller, which may be annoying

[–] LyD@lemmy.ca 1 points 1 year ago (1 children)

Do you mean features like the haptic triggers?

[–] Eggyhead@kbin.social 2 points 11 months ago (2 children)

Yeah, haptic triggers, high definition rumble, touch pad... things like that.

[–] LyD@lemmy.ca 2 points 11 months ago* (last edited 11 months ago)

Touchpad always works, but the haptic triggers and rumble need you to be wired. They also only work in supported games like Spiderman. I remember needing to go into desktop mode to enable the controller's "speaker" for the rumble.

[–] prole 1 points 11 months ago

Adaptive triggers begin as a hardware feature. Steam Deck can't emulate that without changing the triggers out completely (if it's possible at all).

I imagine the internal motors for the crazy precise haptic feedback is also hardware level.

[–] gary_host_laptop@lemmy.ml 2 points 1 year ago (1 children)
[–] prole 1 points 11 months ago (1 children)

I wish more PlayStation games would allow use of motion controls. I've gotten used to enabling it with Steam Deck to actually make fps games playable for me on controller, then when I switch to ps5 and start tilting the controller for precise aiming and nothing happens...

Steam input, and their customization options for controllers on Steam Deck (or I guess in Steam in general) are incredible, and something I don't see mentioned nearly enough.

[–] gary_host_laptop@lemmy.ml 1 points 11 months ago

I think it wasn't used enough or not creatively enough in the PS3, the only one that comes to mind is Heavenly Sword and its implementation was a bit poor and I'm unsure if it was the Six-Axis fault.

[–] Kiosade@lemmy.ca 1 points 1 year ago (1 children)

Too bad my Dualsense started drifting less than 8 months after purchasing… it’s just been sitting in a drawer ever since. I liked it, but I feel it was a waste of money.

[–] GrimChaos@lemm.ee 2 points 11 months ago

If you're using it on steam just increase the dead zone a little bit.

[–] Default_Defect@midwest.social 1 points 11 months ago (2 children)

What's stopping the full feature set from being used wirelessly? Its not very convenient for me to have mine plugged in for playing.

[–] JokeDeity@lemm.ee 1 points 11 months ago (1 children)

Wait what only works when plugged in? I only use mine wireless unless it's charging, am I missing out on something?

[–] Default_Defect@midwest.social 2 points 11 months ago

I forget if its the triggers or the haptics, but one doesn't work unless its plugged it. Otherwise its a normal controller.

[–] taanegl 1 points 11 months ago

Probably some bespoke bluetooth USB receiver that Sony refuses to develop and/or sell. There are ways of course, like modifying the bluez setup to include some sort of janky, bespoke workaround, but that would anger the bluez developers.

Assuming it isn't a bespoke 2.4Ghz band solution, ofc.