this post was submitted on 01 Oct 2023
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Cozy Games

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Welcome to the Cozy Games Community on Lemmy!

Perfect for those who love to unwind in a safe space with games that are cozy and stuffed with wholesomeness. Cute, fluffy and pillows very welcome!

Share your serene adventures, your adorably quirky characters, or get the latest news and reviews about video games from the cozy corner of the gaming world.

Grab your Switches, PCs, iPads, Smartphones and Steam accounts and let the real-world stress melt away.


Feeling lost? Here are some other gaming communities across Lemmy:


Not exactly video games but related:


Cozy but not a game:

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I don’t have any such games, but I know that Stardew Valley is a game that’s pretty divisive with regards to how cozy it is. The vibes the graphics and music give off are cozy, but I know that for some the gameplay can be stressful even if they consciously try not to minmax.

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[–] Katzastrophe@feddit.de 2 points 1 year ago (1 children)

Animal Crossing New Horizons, especially when participating in online play. To me there's just such a weird competitiveness in creating the best "dollhouse"

[–] Misconduct@startrek.website 2 points 1 year ago

I don't feel like I'm competing but boy do I go hard when someone's shop has something that I don't have yet. NO you can't disconnect the session yet. I'm still buying your pink elephant shovels and every pair of socks in your shop!!!

My island is a mess. I'm a collector not a designer ¯\_(ツ)_/¯

[–] PCurd@feddit.uk 2 points 1 year ago (1 children)

I struggle to see how any game with combat can be cozy either. I prefer cozy games to be ones you can stop at any second (without even pausing) and come back to them later. Unfortunately many games that otherwise count as cozy to me fail the “fell asleep playing” test so I have to accept pausing at least to have enough games to play.

In Stardew Valley and Littlewood at least you have to go looking for combat but there is content unavailable unless you participate.

[–] Elevator7009@kbin.run 5 points 1 year ago* (last edited 1 year ago) (1 children)

I will say that for Stardew, I did a “no mines, no combat” run and the only thing needed for the Community Center that I missed out on was quartz. (I got the monster parts for the Adventurer’s Bundle via purchasing them from the Traveling Cart.) Even so, there’s a chance to get that from peoples’ trash cans, the RNG just never worked out for me. There were some items I missed out on but I still managed to get pretty far.

Also, I found mods: Harmless Monsters, Remove All Monsters, Optional Combat, and Pacifist Valley
although some are more up-to-date and likely to work with the current version of Stardew than others. I hope they help!

But of course, no pressure. Just posted these if you want to try it. If you’ve decided Stardew is not for you because of combat it’s fine to just not play it, no need to try the mods before your opinion is valid. (Saying this because I want to make sure I don’t come off as pushy or “you have to try it with the no combat mods before it’s valid to avoid the game because of its combat”)

Curious what you think about turn-based RPGs. With those you can walk away without pausing and come back 6 hours later.

I’m fine with combat in cozy games but I feel it would be pretty hard to make a game that focuses on combat that I would consider cozy.

[–] PCurd@feddit.uk 3 points 1 year ago

Thank you for the advice! Sadly I’m playing on Switch so probably can’t use the mods - however I appreciate your insights into the value in playing without the mines, that reassures me it’s a valid strategy/play style.

The biggest factor that causes me stress in Stardew is actually the time restrictions - trying to maximise the days for example. This is a me problem obviously but it seems to be somewhat common.

I’m tempted to play again on iOS since I own it there as well and try to be extremely casual and not really care about my progress.

[–] CarlsIII@kbin.social 2 points 1 year ago* (last edited 1 year ago) (2 children)

I’m still not even sure what a cozy game is supposed to be. Is it a specific genre, or any game that can feel “cozy” to play? (And what does that mean, really?)

[–] Elevator7009@kbin.run 3 points 1 year ago

Not entirely sure! It was a point of discussion on this community once. I personally think it’s one of those vague terms where you know it when you see it, and everyone has a vague idea of what you mean, but when you try to hammer down the specifics of what makes a cozy game and what is not a cozy game there’s a lot of disagreement.

I did find an article that tries to define what makes a cozy game cozy and think it makes a lot of good points.

[–] Misconduct@startrek.website 1 points 1 year ago

For me, cozy is a game that I can shut my brain off to or play while I listen to a book or something. Any kind of time gating automatically disqualifies a game as cozy for me because I hate to be rushed or feel like I'm missing something. I'll drop a game if I find out that there was some cool thing or story beat arbitrarily hidden or locked because I passed some kind of milestone in a quest.

I think the general accepted idea of cozy is games with little to no pressure or time gating and no combat or options to make combat easy. Farming sims do well in the cozy community because there's usually no rush and a lot of little low impact things to do to keep you comfortably busy without being overwhelming. Top it all off with a pastel color pallet, and you've got a lot of people's definition of cozy lol