this post was submitted on 28 Sep 2023
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Gaming

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[–] chris@l.roofo.cc 58 points 1 year ago (3 children)

Is it because of all the free games I claimed?

[–] pragma@lemmy.zip 38 points 1 year ago (1 children)

no, it’s because you didn’t buy enough fortnite skins

[–] Moonguide@lemmy.ml 4 points 1 year ago

Or OP bought so much the suits thought of ways to keep the profit gravy train to go even faster.

[–] lowleveldata@programming.dev 6 points 1 year ago* (last edited 1 year ago) (1 children)

Yes. And they would be even more upset if you didn't play the free games you claimed.

[–] chris@l.roofo.cc 2 points 1 year ago

Well ... you know ... so little time ...

[–] Faydaikin 2 points 1 year ago

Probably because giving away free games didn't end up selling more of the other games on the storefront.

[–] Hdcase 44 points 1 year ago (1 children)

Supposedly the whole Fall Guys team at Mediatonic, who Epic just acquired, were let go. Including the game director.

[–] Neato@kbin.social 54 points 1 year ago (1 children)

I'm sure the Fall Guys owner who sold it is happy. Made bank and all it cost them was the livelihoods of all the people who made the game.

[–] jarfil 14 points 1 year ago

Isn't that the startup dream? To get acquired, then bail?

[–] CalcProgrammer1@lemmy.ml 31 points 1 year ago

Sucks for the low level employees losing their jobs, but I can't possibly feel bad about Epic losing money. Garbage company that needs to lose their grip on the industry after the shit they pulled with Epic Game Store and buying up games/studios just to delist their games from Steam, axe the Linux support, and make them exclusives on the worst platform in gaming.

[–] thingsiplay@kbin.social 27 points 1 year ago (2 children)

Company was ‘spending way more than we earn,’ CEO said in memo

It needs a genius to see that. All those contracts for timed exclusivity, all those games given for free. Most people just play free to play games on the platform and get the games for free. I thought the idea was to eat the cost and spend more money than to earn, so they can build a loyal customer base. If that wasn't the entire goal, what was it then? Why punish the staff (holy cow its 870 employees!) by cutting them off the company now? The store and launcher of Epic games already struggle to get better.

Unfortunately I can't read the article on Bloomberg, as it requires an account.

[–] Thrashy 21 points 1 year ago* (last edited 1 year ago)

All these companies that are suddenly having layoffs and/or enshittifying everything at once all shared the same basic business model (pardon the Bronze Age meme format from Slashdot...):

  • Give goods or services away for free
  • Attract customers on the basis of getting goods or services for free
  • ???
  • Profit!

Years of basically free debt service and stupid VC money let them kick the can down the road for a long time in terms of figuring out what Step 3 was gonna be, up to the point that many such services didn't even bother, replacing both Steps 3 and 4 with "Sell to whichever FAANG is sucker enough to think they can leverage our userbase for their own product." High interest rates have suddenly put a stop to the money party, though, and now they're all scrambling to find ways of aggressively monetizing their services.

[–] LoamImprovement 6 points 1 year ago* (last edited 1 year ago) (1 children)

I'm guessing it was the goal but it didn't work as well as they'd hoped. I've got a couple of the freebies but I've stuck mostly with Valve because most of my games are already on Steam and they haven't seriously fucked up yet.

[–] ampersandrew@kbin.social 5 points 1 year ago (1 children)

They made enticing incentives for developers and publishers, but what incentive would I have as a customer to buy a game from EGS rather than Steam or GOG or even Humble?

[–] LoamImprovement 4 points 1 year ago (1 children)

I'm guessing here because I don't sit on Epic's board of directors, but I would imagine their angle for consumers was mostly to grab new markets with the appeal of free games, which would also establish a library that would be a pain point if they ever wanted to move away, coupled with some of those one-year exclusives that would peel people away from Valve if they wanted to play them day-of.

[–] ampersandrew@kbin.social 4 points 1 year ago (1 children)

But there are so many features built in to Steam that if even one or two of them are important to you, there's less of a reason to ever default to someone else doing the same thing but less so. Like with GOG, they don't match Steam feature for feature, but DRM-free and easy preservation of previous versions of games are good selling points that matter to people.

[–] YuzuDrink 2 points 1 year ago (1 children)

Epic would need to have a “import your games and achievements and saves from Steam” feature AND THEN ALSO have a much better performing app than they currently do, for me to convert. But years later and EGS is still a pretty awful user experience compared to Steam. There’s just no way.

[–] luciferofastora@lemmy.zip 3 points 1 year ago

For me, it'd also need a Linux compatibility layer on par with (or exceeding that of) Steam. On paper, I'm not a fan of Valve's exclusive hold on that market, but in practice nothing has come close for me so far (that I know of, at least).

I tried Lutris and Wine, but I had difficulties getting stuff to run, and the fixes required patience and some level of technical understanding (of Wine, specifically, not just Linux in general). They just don't have the same (comparatively simple) convenience of "check ProtonDB before you buy it, download game, run it, and usually it'll work fine".

The more advanced fixes usually involve nothing more than a few well-documented steps like copy/pasting a launch command, selecting something in a dropdown or downloading and extracting a file into some directory. It's not a universal "It Just Works", but I feel like it's been getting better and better, and that's just a headstart any competitor would have to work really hard to catch up with.

[–] gk99 23 points 1 year ago (2 children)

I imagine this is a mix of things. UE5 has officially been out for a while, their biggest competitor just offed themselves, Fortnite's UE editor support is out and thus Fortnite probably doesn't need as many devs now with UGC to pick up the slack, etc.

That's still a huge chunk of people though. Wonder if all these financial gambles they've taken are starting to add up.

[–] circuitfarmer@lemmy.sdf.org 4 points 1 year ago (1 children)

I don't know what it costs Epic to grab all these "exclusives", and I know lots of people (myself included) who just wait and get whatever it is on Steam anyway. It can't cost nothing, and it doesn't seem to be terribly good business.

Likewise, devs must make something when Epic offers a game for free (I think?).

It does seem to me like a deep-pockets game, and I'm not sure how deep Epic's are anymore.

[–] LoamImprovement 3 points 1 year ago

Honestly they'll have money as long as people keep playing fortnite, kids are throwing stupid money at skins and shit.

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[–] MudMan@kbin.social 15 points 1 year ago (5 children)

Yeah, so... being in the gaming industry really sucks right now.

Go give a hug to your local gamedev. They probably need it.

[–] ChaoticEntropy@feddit.uk 1 points 1 year ago (1 children)

My local game Devs are Creative Assembly.

[–] MudMan@kbin.social 3 points 1 year ago (1 children)

Yikes. You're gonna need a bigger hug.

[–] ChaoticEntropy@feddit.uk 1 points 1 year ago

Yeeeaaahhh... >.>'

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[–] babyphatman@lemmy.ml 13 points 1 year ago (3 children)

Just a quick reminder that Epic is owned by Tencent.

[–] CatUser@discuss.tchncs.de 2 points 1 year ago (1 children)
[–] Shadow@lemmy.ca 5 points 1 year ago

No, they own 40%.

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[–] GrindingGears@lemmy.ca 12 points 1 year ago* (last edited 1 year ago) (1 children)

This is why people really have to start caring about who they work for, and professionally represent. It's a tough, very unfair lesson to learn unfortunately. But if the company you are working for starts acting unethically, trust me (as someone who has learned the hard way), it's a slippery slope that quickly has no bottom.

Of course the little guy pays the price here, as usual, and my sincere hope is that they all quickly bounce back into better roles.

As for Epic? I hope their bottoms have no bottom.

[–] Neato@kbin.social 17 points 1 year ago (1 children)

I think we need more worker protections. Mandatory severance, can't fire without cause.

A lot of people don't get much choice who they work for. Basic devs and QA and now out of as job and need to scramble to find another job. It's nice some of these are getting severance but it's not mandatory nor the norm in America.

[–] GrindingGears@lemmy.ca 2 points 1 year ago* (last edited 1 year ago)

You always have a choice in who you work for. I'm not saying sometimes this choice doesn't get frustratingly complicated, it does. But you always ultimately have that choice. More worker protections aren't going to do shit either, too many peeons are brainwashed to ever successfully see it through, and with more regulations come more loopholes.

Nope, the only thing that's going to work, is if people finally wake the hell up, and grow a pair to collectively do something about it. Might never be possible, but if it isn't, well stuff like this isn't ever going to change. What if the entire staff of Epic, in response, just decided to not show up tomorrow onwards? Stood the line through all the threats...Epic would quickly be in very big trouble. The buck would end there, and change would get forced.

[–] sadreality@kbin.social 3 points 1 year ago

Well, prolly just gonna milk all that IP. What is the point of developing when we got armies of people spending great money as is.